Player Matchup

Janus
Janus
 
Janus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Kaida187
Neith
Level 107
God Stats
20W - 18L
1,581 SR
Queue Stats
177W - 161L
1,498 Elo+
Solo
Osiris
Osiris
MajorGost
Osiris
Level 145
God Stats
8W - 11L
1,565 SR
Queue Stats
17W - 21L
1,515 Elo+
Solo
Thanatos
Thanatos
NAOTSUMIII
Thanatos
Level 144
God Stats
4W - 1L
1,264 SR
Queue Stats
56W - 52L
1,425 Elo+
Solo
Sol
Sol
PatrizaPepe
Sol
Level 104
God Stats
9W - 8L
1,460 SR
Queue Stats
221W - 191L
1,561 Elo+
Solo
Team Averages
Level 131
1,474 SR
1,500 Elo+

VS

Team Averages
Level 105
1,464 SR
1,502 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
DarthNihilus995
Chiron
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
84W - 83L
1,518 Elo+
Solo
Yemoja
Yemoja
GDNeed9
Yemoja
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 96L
1,473 Elo+
Solo
Baron Samedi
Baron Samedi
MatTeo_CaZza
Baron Samedi
Level 141
God Stats
1W - 4L
1,532 SR
Queue Stats
151W - 143L
1,485 Elo+
Solo
Surtr
Surtr
TTVSCAR6811
Surtr
Level 86
God Stats
0W - 3L
1,289 SR
Queue Stats
90W - 74L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
3 / 0 / 1
5,439
544
6,671
3,297
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Kaida187
Neith
12
2 / 0 / 1
6,612
661
4,908
4,921
1,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
MajorGost
Osiris
8
1 / 2 / 5
5,272
527
4,186
8,102
7,074
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
NAOTSUMIII
Thanatos
10
1 / 1 / 0
5,151
515
4,015
8,502
3,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
4 / 3 / 2
6,115
612
7,379
5,854
1,890
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
3 / 1 / 2
5,466
547
6,120
8,808
3,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 4 / 1
5,198
520
3,863
9,144
3,515
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
GDNeed9
Yemoja
9
1 / 3 / 2
5,258
526
2,955
9,784
6,008
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
MatTeo_CaZza
Baron Samedi
10
1 / 1 / 1
5,303
530
3,591
4,158
1,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
0 / 2 / 0
4,952
495
2,371
7,066
3,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
11
Kills
6
6
Deaths
11
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
3
0
1
3.5
L
Ne Zha
 
Ne Zha
3
1
2
4
L
1
4
1
0.38
L
Yemoja
GDNeed9
Yemoja
1
3
2
0.67
W
Neith
Kaida187
Neith
2
0
1
2.5
W
Osiris
MajorGost
Osiris
1
2
5
1.75
L
Baron Samedi
MatTeo_CaZza
Baron Samedi
1
1
1
1.5
W
Thanatos
NAOTSUMIII
Thanatos
1
1
0
1
W
4
3
2
1.67
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,159
Damage
18,900
30,676
Taken
38,960
15,208
Mitigated
18,919
12,086
Healing
11,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
6,671
196
0
946
3,297
1,088
0
1,300
1,803
30,607
666
L
Ne Zha
 
Ne Zha
6,120
2,376
0
2,251
8,808
3,911
0
1,993
6,621
0
42,201
L
3,863
1,257
187
1,854
9,144
3,515
0
4,585
4,519
0
37,617
L
Yemoja
GDNeed9
Yemoja
2,955
271
1,574
1,765
9,784
6,008
0
4,569
5,087
11,501
122
W
Neith
Kaida187
Neith
4,908
2,066
0
1,640
4,921
1,548
0
90
4,497
0
51,248
W
Osiris
MajorGost
Osiris
4,186
1,536
0
1,516
8,102
7,074
0
2,177
5,783
0
9,376
L
Baron Samedi
MatTeo_CaZza
Baron Samedi
3,591
265
358
1,021
4,158
1,733
0
1,692
2,262
27,965
1,413
W
Thanatos
NAOTSUMIII
Thanatos
4,015
960
0
6,546
8,502
3,608
0
973
7,420
0
43,848
W
7,379
4,257
0
1,438
5,854
1,890
0
1,295
4,545
45,016
4,311
L
2,371
759
0
2,745
7,066
3,752
0
218
6,829
184
25,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,589
Gold Earned
26,177
309
Minions Killed
271
0
Camps Cleared
0
991,877
Distance Traveled
916,718
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,439
544
49
5
0
227,006
2
L
Ne Zha
5,466
547
57
6
0
233,074
0
L
Chiron
5,198
520
65
7
0
166,745
0
L
Yemoja
5,258
526
14
1
0
186,835
2
W
Neith
6,612
661
101
10
0
143,608
0
W
Osiris
5,272
527
9
1
0
214,567
2
L
Baron Samedi
5,303
530
81
8
0
182,927
0
W
Thanatos
5,151
515
73
7
0
231,391
3
W
Sol
6,115
612
77
8
0
175,305
0
L
Surtr
4,952
495
54
5
0
147,137
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role