Player Matchup

Awilix
Awilix
 
Awilix
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
KingTheProject
Xbalanque
Level 113
God Stats
3W - 2L
1,387 SR
Queue Stats
81W - 71L
1,317 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ManuelPro10711
Morgan Le Fay
Level 97
God Stats
3W - 4L
1,787 SR
Queue Stats
194W - 183L
1,578 Elo+
Party 2
Horus
Horus
SlikuHolo
Horus
Level 75
God Stats
36W - 29L
1,562 SR
Queue Stats
458W - 420L
1,605 Elo+
Solo
Sobek
Sobek
isrual2
Sobek
Level 85
God Stats
1W - 3L
1,501 SR
Queue Stats
223W - 226L
1,534 Elo+
Party 2
Team Averages
Level 107
1,548 SR
1,507 Elo+

VS

Team Averages
Level 179
1,629 SR
1,512 Elo+
Ra
Ra
Aldo-Apache2
Ra
Level 375
God Stats
43W - 35L
1,662 SR
Queue Stats
1,213W - 1,378L
1,532 Elo+
Party 1
Hun Batz
Hun Batz
DemoFox
Hun Batz
Level 70
God Stats
4W - 0L
1,800 SR
Queue Stats
277W - 250L
1,518 Elo+
Solo
Ratatoskr
Ratatoskr
WoflUK
Ratatoskr
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 62L
1,568 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZoNe__WaLid
Cu Chulainn
Level 157
God Stats
5W - 1L
1,500 SR
Queue Stats
179W - 177L
1,399 Elo+
Party 1
Sol
Sol
cool29
Sol
Level 149
God Stats
2W - 0L
1,682 SR
Queue Stats
83W - 77L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 2 / 0
7,890
526
7,823
13,504
6,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xbalanque
KingTheProject
Xbalanque
17
6 / 2 / 2
10,155
677
14,752
12,141
6,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
ManuelPro10711
Morgan Le Fay
13
1 / 2 / 0
7,083
472
5,318
7,132
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Horus
SlikuHolo
Horus
7
0 / 0 / 0
5,614
374
2,700
4,344
2,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
isrual2
Sobek
11
0 / 1 / 4
7,067
471
4,984
13,389
12,506
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 2
8,168
545
5,852
6,181
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Hun Batz
DemoFox
Hun Batz
13
2 / 3 / 1
7,539
503
7,241
13,572
5,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ratatoskr
WoflUK
Ratatoskr
12
3 / 4 / 0
7,424
495
5,661
11,534
6,788
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
ZoNe__WaLid
Cu Chulainn
15
0 / 1 / 2
9,021
601
5,783
11,666
10,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
cool29
Sol
13
1 / 5 / 0
7,704
514
4,041
13,045
4,235
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
12
13
Kills
7
7
Deaths
14
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
6
2
0
3
W
1
1
2
2
W
Hun Batz
DemoFox
Hun Batz
2
3
1
0.83
L
Xbalanque
KingTheProject
Xbalanque
6
2
2
3.5
L
Morgan Le Fay
ManuelPro10711
Morgan Le Fay
1
2
0
0.5
L
Horus
SlikuHolo
Horus
0
0
0
0
W
Ratatoskr
WoflUK
Ratatoskr
3
4
0
0.75
W
Cu Chulainn
ZoNe__WaLid
Cu Chulainn
0
1
2
1
W
Sol
cool29
Sol
1
5
0
0.2
L
Sobek
isrual2
Sobek
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,577
Damage
28,578
50,510
Taken
55,998
31,192
Mitigated
29,784
15,206
Healing
17,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
7,823
2,511
0
1,249
13,504
6,954
0
1,219
11,955
0
63,133
W
5,852
126
564
2,520
6,181
2,622
0
2,867
3,314
65,906
0
W
Hun Batz
DemoFox
Hun Batz
7,241
1,639
0
4,024
13,572
5,584
0
2,080
11,492
0
56,583
L
Xbalanque
KingTheProject
Xbalanque
14,752
8,324
0
5,460
12,141
6,043
384
2,967
9,174
0
98,575
L
Morgan Le Fay
ManuelPro10711
Morgan Le Fay
5,318
374
0
778
7,132
3,222
0
1,001
5,972
58,357
2,499
L
Horus
SlikuHolo
Horus
2,700
1,293
0
2,433
4,344
2,467
0
0
4,344
0
21,014
W
Ratatoskr
WoflUK
Ratatoskr
5,661
1,186
0
3,207
11,534
6,788
0
3,019
8,515
0
21,984
W
Cu Chulainn
ZoNe__WaLid
Cu Chulainn
5,783
667
0
2,991
11,666
10,555
0
1,571
9,734
0
79,650
W
Sol
cool29
Sol
4,041
1,264
0
4,654
13,045
4,235
1,028
266
12,779
60,785
1,165
L
Sobek
isrual2
Sobek
4,984
698
0
5,286
13,389
12,506
0
3,615
9,234
25,749
695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,809
Gold Earned
39,856
440
Minions Killed
471
0
Camps Cleared
0
1,274,426
Distance Traveled
1,554,902
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,890
526
94
6
0
336,933
4
W
Ra
8,168
545
140
9
0
327,123
1
W
Hun Batz
7,539
503
81
5
0
346,249
0
L
Xbalanque
10,155
677
166
11
0
270,467
2
L
Morgan Le Fay
7,083
472
102
7
0
264,344
0
L
Horus
5,614
374
40
3
0
97,895
0
W
Ratatoskr
7,424
495
25
2
0
342,985
4
W
Cu Chulainn
9,021
601
126
8
0
285,910
1
W
Sol
7,704
514
99
7
0
252,635
0
L
Sobek
7,067
471
38
3
0
304,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role