Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
BuschLitePapi
Osiris
Level 129
God Stats
1W - 4L
1,288 SR
Queue Stats
62W - 71L
1,480 Elo+
Solo
Medusa
Medusa
ChrisCash456
Medusa
Level 76
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,208 Elo+
Solo
Chang'e
Chang'e
Laviathon10
Chang'e
Level 161
God Stats
2W - 2L
1,864 SR
Queue Stats
289W - 293L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
ucme36
Baron Samedi
Level 149
God Stats
1W - 1L
1,776 SR
Queue Stats
23W - 15L
1,727 Elo+
Solo
Team Averages
Level 141
1,586 SR
1,493 Elo+

VS

Team Averages
Level 123
1,537 SR
1,522 Elo+
Izanami
Izanami
Shadow181011
Izanami
Level 108
God Stats
4W - 2L
1,500 SR
Queue Stats
297W - 279L
1,588 Elo+
Solo
Baron Samedi
Baron Samedi
WilliamFiappin
Baron Samedi
Level 126
God Stats
24W - 15L
1,569 SR
Queue Stats
869W - 847L
1,501 Elo+
Solo
King Arthur
King Arthur
bad6ones
King Arthur
Level 107
God Stats
11W - 9L
1,476 SR
Queue Stats
104W - 92L
1,432 Elo+
Party 1
Lancelot
Lancelot
fulldarkflame21
Lancelot
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 46L
1,523 Elo+
Party 1
Ra
Ra
prestigeHz4rD
Ra
Level 144
God Stats
68W - 47L
1,640 SR
Queue Stats
302W - 293L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
0 / 1 / 2
5,451
545
4,334
10,868
4,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 0
5,368
537
5,236
10,053
9,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
9
1 / 1 / 0
5,074
507
2,764
7,141
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Laviathon10
Chang'e
9
0 / 3 / 1
4,742
474
2,818
7,476
2,253
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
ucme36
Baron Samedi
8
1 / 1 / 0
4,406
441
2,357
4,910
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Shadow181011
Izanami
11
1 / 1 / 0
5,870
587
4,003
6,939
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
WilliamFiappin
Baron Samedi
10
1 / 0 / 2
5,748
575
2,801
4,025
2,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
bad6ones
King Arthur
10
3 / 0 / 1
5,791
579
7,395
10,496
9,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
9
0 / 1 / 2
4,927
493
2,258
8,143
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 3
5,820
582
4,410
4,239
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
2
Kills
8
8
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
2
1
L
0
2
0
0
L
Medusa
1
1
0
1
L
Chang'e
Laviathon10
Chang'e
0
3
1
0.17
W
Izanami
Shadow181011
Izanami
1
1
0
1
W
Baron Samedi
WilliamFiappin
Baron Samedi
1
0
2
2
W
King Arthur
bad6ones
King Arthur
3
0
1
3.5
W
Lancelot
0
1
2
1
W
3
0
3
4.5
L
Baron Samedi
ucme36
Baron Samedi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,509
Damage
20,867
40,448
Taken
33,842
21,430
Mitigated
18,689
15,263
Healing
12,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,334
2,458
0
5,289
10,868
4,260
0
1,701
8,979
0
44,250
L
5,236
1,586
0
3,021
10,053
9,522
0
343
9,710
0
38,802
L
Medusa
2,764
859
0
2,736
7,141
2,374
0
1,221
5,920
0
29,275
L
Chang'e
Laviathon10
Chang'e
2,818
365
280
2,506
7,476
2,253
0
2,268
4,938
29,325
0
W
Izanami
Shadow181011
Izanami
4,003
2,535
0
1,932
6,939
2,239
0
447
5,945
0
54,575
W
Baron Samedi
WilliamFiappin
Baron Samedi
2,801
248
461
2,207
4,025
2,450
0
741
3,188
15,141
2,411
W
King Arthur
bad6ones
King Arthur
7,395
868
0
3,410
10,496
9,029
0
217
10,168
0
35,359
W
Lancelot
2,258
356
77
2,471
8,143
3,306
0
2,408
5,404
0
33,677
W
4,410
102
360
1,504
4,239
1,665
45
972
2,992
46,250
0
L
Baron Samedi
ucme36
Baron Samedi
2,357
214
265
1,166
4,910
3,021
0
946
3,828
17,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,041
Gold Earned
28,156
279
Minions Killed
306
0
Camps Cleared
0
985,903
Distance Traveled
1,038,730
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,451
545
93
9
0
242,084
2
L
Osiris
5,368
537
63
6
0
188,916
0
L
Medusa
5,074
507
47
5
0
178,960
0
L
Chang'e
4,742
474
53
5
0
180,022
0
W
Izanami
5,870
587
104
10
0
176,775
4
W
Baron Samedi
5,748
575
26
3
0
197,133
0
W
King Arthur
5,791
579
43
4
0
192,481
0
W
Lancelot
4,927
493
54
5
0
239,194
2
W
Ra
5,820
582
79
8
0
233,147
2
L
Baron Samedi
4,406
441
23
2
0
195,921
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role