Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
SilverdradonW
Rama
Level 97
God Stats
4W - 3L
1,555 SR
Queue Stats
141W - 134L
1,508 Elo+
Solo
Susano
Susano
XxAcetackxX
Susano
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 45L
1,345 Elo+
Solo
Kuzenbo
Kuzenbo
leightonrud66
Kuzenbo
Level 113
God Stats
1W - 2L
1,458 SR
Queue Stats
56W - 65L
1,515 Elo+
Solo
Guan Yu
Guan Yu
랙느ㅑ소1
Guan Yu
Level 126
God Stats
5W - 4L
1,661 SR
Queue Stats
403W - 382L
1,464 Elo+
Solo
Team Averages
Level 101
1,535 SR
1,466 Elo+

VS

Team Averages
Level 139
1,556 SR
1,520 Elo+
Bakasura
Bakasura
Mos730
Bakasura
Level 175
God Stats
4W - 3L
1,377 SR
Queue Stats
182W - 190L
1,501 Elo+
Solo
Cerberus
Cerberus
RegitooMarques
Cerberus
Level 82
God Stats
19W - 14L
1,478 SR
Queue Stats
916W - 964L
1,445 Elo+
Solo
Sylvanus
Sylvanus
SadisticPup8024
Sylvanus
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 31L
1,556 Elo+
Solo
Geb
Geb
Tobyisagoodboy08
Geb
Level 150
God Stats
4W - 0L
1,922 SR
Queue Stats
157W - 153L
1,521 Elo+
Solo
Da Ji
Da Ji
julianguillen200
Da Ji
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 204L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 2 / 0
4,717
943
3,972
4,622
2,150
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
1,212
242
0
0
0
Susano
10
0 / 0 / 0
4,781
956
2,950
3,256
1,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kuzenbo
9
0 / 2 / 0
5,064
1,013
3,837
9,555
7,075
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Guan Yu
9
0 / 1 / 0
5,096
1,019
2,296
6,513
4,249
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Mos730
Bakasura
10
3 / 0 / 2
5,888
1,178
4,194
4,347
3,375
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
10
0 / 0 / 5
5,650
1,130
2,886
5,251
5,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
10
0 / 0 / 4
5,417
1,083
5,047
5,153
4,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
2 / 0 / 3
6,298
1,260
4,516
5,864
6,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
0 / 0 / 5
5,262
1,052
3,969
3,791
2,946
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
24
0
Kills
5
5
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
2
0
0
W
Bakasura
Mos730
Bakasura
3
0
2
4
W
Cerberus
0
0
5
2.5
W
Sylvanus
0
0
4
2
L
0
0
0
0
W
2
0
3
3.5
L
Susano
0
0
0
0
W
0
0
5
2.5
L
Kuzenbo
0
2
0
0
L
Guan Yu
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,055
Damage
20,612
23,946
Taken
24,406
14,643
Mitigated
22,190
11,871
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,972
603
191
529
4,622
2,150
0
2,348
2,264
0
10,537
W
Bakasura
Mos730
Bakasura
4,194
3,223
99
2,400
4,347
3,375
950
1,243
3,104
0
7,948
W
Cerberus
2,886
233
708
2,173
5,251
5,019
275
528
4,723
7,658
806
W
Sylvanus
5,047
808
4,425
2,951
5,153
4,721
483
1,010
4,143
8,008
917
L
0
0
0
0
0
0
0
0
0
0
0
W
4,516
441
0
384
5,864
6,129
404
893
4,971
7,766
0
L
Susano
2,950
519
0
868
3,256
1,169
0
1,826
1,420
0
9,165
W
3,969
686
664
600
3,791
2,946
1,364
163
3,628
0
7,096
L
Kuzenbo
3,837
1,396
96
2,657
9,555
7,075
0
4,290
4,860
5,204
0
L
Guan Yu
2,296
134
3,580
3,950
6,513
4,249
0
3,439
3,019
0
4,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,870
Gold Earned
28,515
40
Minions Killed
70
0
Camps Cleared
0
402,586
Distance Traveled
497,162
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,717
943
14
3
0
102,710
0
W
Bakasura
5,888
1,178
27
5
0
103,985
0
W
Cerberus
5,650
1,130
25
5
0
101,671
0
W
Sylvanus
5,417
1,083
5
1
0
88,467
0
L
Rama
1,212
242
0
0
0
0
0
W
Geb
6,298
1,260
5
1
0
109,441
0
L
Susano
4,781
956
11
2
0
86,214
0
W
Da Ji
5,262
1,052
8
2
0
93,598
0
L
Kuzenbo
5,064
1,013
5
1
0
98,309
0
L
Guan Yu
5,096
1,019
10
2
0
115,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role