Player Matchup

Cthulhu
Cthulhu
Godly Wolf
Cthulhu
Level 124
God Stats
2W - 4L
1,322 SR
Queue Stats
109W - 119L
1,498 Elo+
Party 1
Anhur
Anhur
Gudgin
Anhur
Level 121
God Stats
1W - 4L
1,142 SR
Queue Stats
263W - 257L
1,477 Elo+
Solo
Jormungandr
Jormungandr
IllEzU
Jormungandr
Level 51
God Stats
4W - 5L
1,598 SR
Queue Stats
117W - 106L
1,575 Elo+
Solo
Cernunnos
Cernunnos
PrInCe_BfA
Cernunnos
Level 120
God Stats
2W - 1L
1,808 SR
Queue Stats
105W - 121L
1,452 Elo+
Solo
Freya
Freya
RipNoobzRUs
Freya
Level 24
God Stats
1W - 1L
1,715 SR
Queue Stats
22W - 29L
1,575 Elo+
Party 1
Team Averages
Level 88
1,517 SR
1,515 Elo+

VS

Team Averages
Level 164
1,512 SR
1,502 Elo+
Rama
Rama
 
Rama
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 260
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
DanTheEpik
Thoth
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 63L
1,578 Elo+
Solo
Thor
Thor
MrSenZa_Fari
Thor
Level 189
God Stats
16W - 13L
1,595 SR
Queue Stats
474W - 492L
1,482 Elo+
Solo
Serqet
Serqet
Shaman4e
Serqet
Level 127
God Stats
14W - 15L
1,462 SR
Queue Stats
575W - 558L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Godly Wolf
Cthulhu
12
2 / 3 / 0
6,504
929
6,559
9,362
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Gudgin
Anhur
6
0 / 1 / 0
5,206
744
399
1,391
350
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Jormungandr
IllEzU
Jormungandr
13
2 / 1 / 4
6,850
979
8,351
8,377
7,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
PrInCe_BfA
Cernunnos
12
1 / 3 / 2
6,492
927
4,856
7,026
2,973
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 1 / 3
6,381
912
3,531
5,146
2,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
3 / 2 / 3
6,493
928
5,035
5,182
1,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
 
Vamana
11
0 / 2 / 5
5,987
855
4,635
6,580
5,685
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thoth
12
1 / 1 / 6
6,678
954
7,520
4,970
2,005
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
5 / 1 / 3
7,113
1,016
5,769
6,630
2,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Serqet
Shaman4e
Serqet
12
0 / 0 / 7
6,621
946
5,097
4,204
2,867
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
6
Kills
9
9
Deaths
6
9
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
3
2
3
2.25
W
Vamana
 
Vamana
0
2
5
1.25
W
Thoth
1
1
6
4
L
Cthulhu
Godly Wolf
Cthulhu
2
3
0
0.67
L
Anhur
Gudgin
Anhur
0
1
0
0
L
Jormungandr
IllEzU
Jormungandr
2
1
4
4
W
5
1
3
6.5
L
Cernunnos
PrInCe_BfA
Cernunnos
1
3
2
0.67
L
1
1
3
2.5
W
Serqet
Shaman4e
Serqet
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
28,056
31,302
Taken
27,566
22,184
Mitigated
15,418
8,764
Healing
7,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,035
4,082
213
925
5,182
1,928
0
2,368
2,477
0
9,297
W
Vamana
 
Vamana
4,635
860
96
362
6,580
5,685
0
4,202
2,122
944
9,201
W
Thoth
7,520
685
1,475
1,479
4,970
2,005
0
2,868
1,718
24,672
0
L
Cthulhu
Godly Wolf
Cthulhu
6,559
260
142
768
9,362
9,439
0
2,523
6,764
10,726
109
L
Anhur
Gudgin
Anhur
399
169
97
103
1,391
350
0
645
746
0
2,027
L
Jormungandr
IllEzU
Jormungandr
8,351
795
613
2,639
8,377
7,076
143
2,498
5,727
17,635
1,116
W
5,769
1,296
0
0
6,630
2,933
0
4,529
1,755
0
8,005
L
Cernunnos
PrInCe_BfA
Cernunnos
4,856
2,821
511
1,557
7,026
2,973
915
1,731
4,957
0
15,618
L
3,531
1,145
336
1,998
5,146
2,346
0
504
4,642
5,390
0
W
Serqet
Shaman4e
Serqet
5,097
775
1,296
1,288
4,204
2,867
0
2,344
1,595
0
6,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,433
Gold Earned
32,892
65
Minions Killed
76
0
Camps Cleared
0
618,823
Distance Traveled
707,193
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,493
928
11
2
0
133,957
0
W
Vamana
5,987
855
15
2
0
161,449
0
W
Thoth
6,678
954
40
6
0
140,890
0
L
Cthulhu
6,504
929
2
0
0
131,916
0
L
Anhur
5,206
744
4
1
0
43,335
0
L
Jormungandr
6,850
979
20
3
0
153,021
0
W
Thor
7,113
1,016
3
0
0
139,615
0
L
Cernunnos
6,492
927
29
4
0
136,319
0
L
Freya
6,381
912
10
1
0
154,232
0
W
Serqet
6,621
946
7
1
0
131,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role