Player Matchup

Arachne
Arachne
 
Arachne
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Bj_Alxve
Achilles
Level 38
God Stats
8W - 11L
1,176 SR
Queue Stats
40W - 66L
1,130 Elo+
Solo
Cernunnos
Cernunnos
LateNightThirst
Cernunnos
Level 135
God Stats
28W - 19L
1,648 SR
Queue Stats
217W - 213L
1,471 Elo+
Solo
Ne Zha
Ne Zha
White_Lion_777_
Ne Zha
Level 35
God Stats
2W - 3L
1,500 SR
Queue Stats
65W - 88L
1,324 Elo+
Solo
Agni
Agni
ninefold_rust
Agni
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,486 Elo+
Solo
Team Averages
Level 98
1,465 SR
1,382 Elo+

VS

Team Averages
Level 87
1,510 SR
1,456 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Dinkleberg18
Awilix
Level 102
God Stats
1W - 1L
1,294 SR
Queue Stats
50W - 42L
1,478 Elo+
Solo
Janus
Janus
DrB0ngRippa
Janus
Level 67
God Stats
5W - 1L
1,551 SR
Queue Stats
157W - 149L
1,416 Elo+
Solo
Anubis
Anubis
green_prank78
Anubis
Level 63
God Stats
56W - 63L
1,458 SR
Queue Stats
58W - 65L
1,431 Elo+
Solo
Cernunnos
Cernunnos
rollingsmke
Cernunnos
Level 114
God Stats
2W - 2L
1,746 SR
Queue Stats
823W - 833L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 2 / 0
5,363
536
1,849
7,162
3,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Bj_Alxve
Achilles
9
0 / 2 / 1
5,086
509
2,362
8,041
5,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
LateNightThirst
Cernunnos
9
0 / 0 / 0
5,183
518
2,996
6,723
2,048
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 3 / 0
5,213
521
1,338
11,531
3,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 4 / 1
5,075
508
3,100
5,967
1,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
3 / 1 / 0
7,537
754
5,103
7,026
3,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Awilix
13
4 / 0 / 1
6,989
699
4,178
8,404
3,354
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
0 / 2 / 2
6,446
645
1,668
3,883
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 1 / 2
5,533
553
2,434
3,949
1,632
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
rollingsmke
Cernunnos
11
3 / 0 / 0
6,101
610
6,367
5,370
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
3
Kills
10
11
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
2
0
0.5
W
Gilgamesh
 
Gilgamesh
3
1
0
3
L
Achilles
Bj_Alxve
Achilles
0
2
1
0.25
W
Awilix
4
0
1
4.5
W
0
2
2
0.5
L
Cernunnos
LateNightThirst
Cernunnos
0
0
0
0
L
1
3
0
0.33
W
0
1
2
1
L
1
4
1
0.38
W
Cernunnos
rollingsmke
Cernunnos
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,645
Damage
19,750
39,424
Taken
28,632
17,057
Mitigated
12,421
10,506
Healing
8,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,849
1,406
0
2,284
7,162
3,925
0
258
6,860
0
15,271
W
Gilgamesh
 
Gilgamesh
5,103
2,031
0
1,029
7,026
3,899
701
0
6,762
0
48,479
L
Achilles
Bj_Alxve
Achilles
2,362
572
0
470
8,041
5,562
0
0
7,493
0
24,410
W
Awilix
4,178
1,625
0
4,843
8,404
3,354
0
1,166
7,238
0
53,956
W
1,668
52
0
118
3,883
1,567
205
1,291
2,592
45,266
1,295
L
Cernunnos
LateNightThirst
Cernunnos
2,996
1,552
0
3,929
6,723
2,048
0
1,337
5,386
0
36,834
L
1,338
654
0
3,573
11,531
3,781
0
1,488
9,977
0
39,912
W
2,434
281
0
1,421
3,949
1,632
429
0
3,949
28,513
0
L
3,100
370
0
250
5,967
1,741
0
833
5,014
24,826
0
W
Cernunnos
rollingsmke
Cernunnos
6,367
2,760
0
1,464
5,370
1,969
533
643
4,727
0
43,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
32,606
229
Minions Killed
385
0
Camps Cleared
0
909,782
Distance Traveled
983,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,363
536
29
3
0
175,421
0
W
Gilgamesh
7,537
754
89
9
0
202,398
0
L
Achilles
5,086
509
44
4
0
183,439
0
W
Awilix
6,989
699
98
10
0
239,389
0
W
Janus
6,446
645
88
9
0
210,861
0
L
Cernunnos
5,183
518
59
6
0
156,367
0
L
Ne Zha
5,213
521
66
7
0
192,599
0
W
Anubis
5,533
553
54
5
0
125,897
0
L
Agni
5,075
508
31
3
0
201,956
0
W
Cernunnos
6,101
610
56
6
0
205,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role