Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Carl-z-Twitchy
Bacchus
Level 89
God Stats
6W - 1L
1,556 SR
Queue Stats
25W - 21L
1,532 Elo+
Solo
Amaterasu
Amaterasu
Chikenjoe
Amaterasu
Level 59
God Stats
2W - 1L
1,268 SR
Queue Stats
48W - 50L
1,461 Elo+
Solo
Hel
Hel
CrowPaladin
Hel
Level 204
God Stats
12W - 14L
1,423 SR
Queue Stats
903W - 849L
1,515 Elo+
Solo
Chaac
Chaac
chubbub123
Chaac
Level 82
God Stats
19W - 15L
1,500 SR
Queue Stats
532W - 563L
1,469 Elo+
Solo
Team Averages
Level 100
1,449 SR
1,496 Elo+

VS

Team Averages
Level 107
1,558 SR
1,454 Elo+
Bastet
Bastet
ChrisBeClean215
Bastet
Level 106
God Stats
7W - 6L
1,706 SR
Queue Stats
186W - 185L
1,441 Elo+
Solo
Surtr
Surtr
JauhnnyJazz
Surtr
Level 125
God Stats
5W - 5L
1,698 SR
Queue Stats
59W - 65L
1,437 Elo+
Party 1
Nu Wa
Nu Wa
JauhnnyJazz
Nu Wa
Level 110
God Stats
18W - 16L
1,616 SR
Queue Stats
37W - 45L
1,459 Elo+
Party 1
Cerberus
Cerberus
RaidenRain
Cerberus
Level 37
God Stats
3W - 3L
1,267 SR
Queue Stats
31W - 20L
1,485 Elo+
Solo
Jing Wei
Jing Wei
oG_K-DawGG
Jing Wei
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 72L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
1 / 0 / 1
7,988
614
2,560
8,544
4,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 2
7,525
579
5,695
7,725
7,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Amaterasu
Chikenjoe
Amaterasu
10
1 / 5 / 3
6,198
477
5,676
9,312
4,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

15
2 / 1 / 1
8,195
630
6,769
7,520
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
13
0 / 1 / 1
7,787
599
8,577
13,100
10,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
2 / 0 / 2
5,403
416
1,371
4,205
1,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

12
1 / 1 / 0
6,866
528
7,892
13,911
13,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 0
6,937
534
4,907
7,020
2,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 60 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cerberus
RaidenRain
Cerberus
11
2 / 2 / 3
6,324
486
5,887
10,904
6,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
oG_K-DawGG
Jing Wei
11
3 / 2 / 3
6,360
489
3,995
9,444
3,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
8
8
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
0
1
1.5
W
2
1
2
3
W
Amaterasu
Chikenjoe
Amaterasu
1
5
3
0.5
L
2
0
2
3
W
2
1
1
2.5
L
1
1
0
1
L
0
1
0
0
L
Cerberus
RaidenRain
Cerberus
2
2
3
1.75
W
Chaac
0
1
1
0.5
L
Jing Wei
oG_K-DawGG
Jing Wei
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,277
Damage
24,052
46,201
Taken
45,484
28,689
Mitigated
26,811
12,405
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,560
281
0
711
8,544
4,375
0
1,380
6,994
0
87,388
W
5,695
764
0
1,584
7,725
7,100
0
2,582
5,028
25,952
4,671
W
Amaterasu
Chikenjoe
Amaterasu
5,676
2,042
0
1,727
9,312
4,134
600
2,838
6,370
0
28,766
L
1,371
477
0
1,812
4,205
1,069
0
265
3,940
0
13,081
W
6,769
447
143
4,024
7,520
2,929
0
2,383
4,812
86,443
246
L
7,892
3,480
0
1,648
13,911
13,242
0
0
13,911
2,696
48,412
L
4,907
626
0
0
7,020
2,306
0
5,291
1,729
49,800
2,151
L
Cerberus
RaidenRain
Cerberus
5,887
359
0
2,321
10,904
6,857
0
3,213
7,691
28,531
0
W
Chaac
8,577
2,018
0
4,216
13,100
10,151
0
1,631
11,383
0
68,314
L
Jing Wei
oG_K-DawGG
Jing Wei
3,995
2,071
0
3,394
9,444
3,337
0
3,245
6,199
0
33,538

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,693
Gold Earned
31,890
494
Minions Killed
333
0
Camps Cleared
0
1,357,362
Distance Traveled
1,083,633
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,988
614
133
10
0
294,264
0
W
Bacchus
7,525
579
44
3
0
294,881
0
W
Amaterasu
6,198
477
36
3
0
274,007
0
L
Bastet
5,403
416
27
2
0
108,875
0
W
Hel
8,195
630
135
10
0
247,757
0
L
Surtr
6,866
528
92
7
0
230,668
0
L
Nu Wa
6,937
534
113
9
0
241,047
5
L
Cerberus
6,324
486
41
3
0
257,917
4
W
Chaac
7,787
599
146
11
0
246,453
0
L
Jing Wei
6,360
489
60
5
0
245,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role