Player Matchup

Nike
Nike
ExecutiveHealer
Nike
Level 148
God Stats
4W - 6L
1,500 SR
Queue Stats
336W - 340L
1,442 Elo+
Solo
Ares
Ares
Laichnschaender
Ares
Level 118
God Stats
3W - 2L
1,146 SR
Queue Stats
111W - 104L
1,522 Elo+
Solo
Fenrir
Fenrir
Maksek
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,524 Elo+
Solo
Ganesha
Ganesha
sgt-Te4-BaggeR--
Ganesha
Level 156
God Stats
2W - 0L
1,737 SR
Queue Stats
106W - 115L
1,462 Elo+
Solo
Tiamat
Tiamat
Конти
Tiamat
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
203W - 200L
1,524 Elo+
Solo
Team Averages
Level 112
1,477 SR
1,495 Elo+

VS

Team Averages
Level 105
1,543 SR
1,527 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
JaneWorld
The Morrigan
Level 86
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 47L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
jibo1001
Kuzenbo
Level 78
God Stats
1W - 1L
1,717 SR
Queue Stats
70W - 45L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 5
6,299
1,260
4,711
4,128
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
3 / 0 / 7
6,217
1,243
5,042
9,986
5,422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
Maksek
Fenrir
9
1 / 1 / 7
5,349
1,070
2,484
4,903
4,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 2 / 6
5,308
1,062
1,981
4,932
4,950
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
Конти
Tiamat
10
3 / 0 / 5
5,778
1,156
2,967
4,093
2,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
11
1 / 1 / 2
5,288
1,058
8,011
3,712
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anhur
 
Anhur
9
2 / 2 / 1
5,181
1,036
4,150
4,224
1,682
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Scylla
 
Scylla
10
0 / 2 / 2
5,173
1,035
3,778
3,739
1,479
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

The Morrigan
JaneWorld
The Morrigan
6
0 / 3 / 1
4,452
890
1,618
2,707
982
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Kuzenbo
jibo1001
Kuzenbo
8
0 / 2 / 2
4,973
995
2,960
5,157
5,199
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
10
Kills
3
3
Deaths
10
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
1
1
2
2
L
Anhur
 
Anhur
2
2
1
1.25
L
Scylla
 
Scylla
0
2
2
0.5
W
3
0
5
5.5
L
The Morrigan
JaneWorld
The Morrigan
0
3
1
0.17
W
3
0
7
6.5
W
Fenrir
Maksek
Fenrir
1
1
7
4.5
L
Kuzenbo
jibo1001
Kuzenbo
0
2
2
0.5
W
0
2
6
1.5
W
Tiamat
Конти
Tiamat
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,185
Damage
20,517
28,042
Taken
19,539
20,820
Mitigated
10,878
11,547
Healing
4,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
8,011
1,584
0
556
3,712
1,536
0
1,891
1,821
0
16,912
L
Anhur
 
Anhur
4,150
1,202
0
730
4,224
1,682
0
2,261
1,963
0
6,566
L
Scylla
 
Scylla
3,778
309
582
793
3,739
1,479
0
2,155
1,584
9,329
0
W
4,711
165
979
512
4,128
3,328
314
1,381
2,747
1,896
9,785
L
The Morrigan
JaneWorld
The Morrigan
1,618
149
178
82
2,707
982
0
1,359
1,348
2,493
0
W
5,042
258
1,364
4,498
9,986
5,422
0
2,391
7,595
5,765
2,101
W
Fenrir
Maksek
Fenrir
2,484
758
910
1,030
4,903
4,997
456
1,635
3,268
0
5,573
L
Kuzenbo
jibo1001
Kuzenbo
2,960
1,112
636
1,160
5,157
5,199
0
2,418
2,739
4,442
0
W
1,981
47
249
628
4,932
4,950
13
1,728
3,204
10,342
0
W
Tiamat
Конти
Tiamat
2,967
91
562
815
4,093
2,123
304
1,221
2,872
10,162
114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,951
Gold Earned
25,067
72
Minions Killed
41
0
Camps Cleared
0
483,619
Distance Traveled
421,694
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
5,288
1,058
14
3
0
84,956
0
L
Anhur
5,181
1,036
7
1
0
94,150
0
L
Scylla
5,173
1,035
15
3
0
102,169
0
W
Nike
6,299
1,260
24
5
0
97,011
0
L
The Morrigan
4,452
890
2
0
0
51,253
0
W
Ares
6,217
1,243
10
2
0
102,538
0
W
Fenrir
5,349
1,070
9
2
0
105,132
0
L
Kuzenbo
4,973
995
3
1
0
89,166
0
W
Ganesha
5,308
1,062
1
0
0
89,867
0
W
Tiamat
5,778
1,156
28
6
0
89,071
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role