Player Matchup

Neith
Neith
Platinum IV
 
Neith
Platinum IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Maui
Maui
Gold III
EIpek
Maui
Gold III
Level 144
God Stats
10W - 10L
1,642 SR
Queue Stats
137W - 137L
1,547 MMR
Party 1
Xing Tian
Xing Tian
Gold IV
Yazandj
Xing Tian
Gold IV
Level 157
God Stats
7W - 7L
1,452 SR
Queue Stats
38W - 40L
1,505 MMR
Party 2
Ratatoskr
Ratatoskr
Gold II
ingegaard
Ratatoskr
Gold II
Level 118
God Stats
6W - 7L
1,273 SR
Queue Stats
91W - 91L
1,563 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 111
1,473 SR
1,523 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 159
1,616 SR
1,586 MMR
Kuzenbo
Kuzenbo
Gold II
 
Kuzenbo
Gold II
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold IV
ElFluffyDios
Horus
Gold IV
Level 145
God Stats
0W - 1L
1,681 SR
Queue Stats
101W - 105L
1,583 MMR
Solo
Chiron
Chiron
Gold II
MOMIJl_
Chiron
Gold II
Level 155
God Stats
15W - 8L
1,617 SR
Queue Stats
294W - 293L
1,597 MMR
Solo
Janus
Janus
Gold IV
MaloPeroGuapo
Janus
Gold IV
Level 159
God Stats
0W - 2L
1,596 SR
Queue Stats
75W - 69L
1,659 MMR
Solo
Chaac
Chaac
Silver I
MiTsuMoro
Chaac
Silver I
Level 109
God Stats
18W - 10L
1,689 SR
Queue Stats
44W - 31L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 3 / 6
8,656
666
6,874
9,449
3,742
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hachiman
 
Hachiman
12
2 / 1 / 3
7,079
545
9,749
7,018
2,877
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
EIpek
Maui
11
0 / 3 / 4
6,778
521
2,955
14,426
12,019
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xing Tian
Yazandj
Xing Tian
14
2 / 1 / 3
7,624
586
7,456
10,373
9,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
ingegaard
Ratatoskr
14
5 / 2 / 1
7,921
609
4,081
10,027
3,879
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
SusanoAwilixAthenaAo Kuang

VS

Bans
ThanatosThorMaman BrigitteThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
0 / 2 / 6
6,441
495
5,633
13,374
13,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 2 / 0
6,374
490
3,610
9,873
5,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
MOMIJl_
Chiron
14
3 / 3 / 4
7,781
599
8,290
10,663
4,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 2 / 0
7,962
612
3,935
8,688
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chaac
MiTsuMoro
Chaac
14
4 / 2 / 3
7,337
564
6,472
13,120
9,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
23
11
Kills
10
10
Deaths
11
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
3
6
1.67
W
Hachiman
 
Hachiman
2
1
3
3.5
L
Kuzenbo
 
Kuzenbo
0
2
6
1.5
W
Maui
EIpek
Maui
0
3
4
0.67
L
0
2
0
0
L
Chiron
MOMIJl_
Chiron
3
3
4
1.67
L
3
2
0
1.5
L
Chaac
MiTsuMoro
Chaac
4
2
3
2.75
W
Xing Tian
Yazandj
Xing Tian
2
1
3
3.5
W
Ratatoskr
ingegaard
Ratatoskr
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,115
Damage
27,940
51,293
Taken
55,718
31,728
Mitigated
36,021
14,705
Healing
13,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,874
1,834
0
2,135
9,449
3,742
1,110
3,347
5,824
0
68,228
W
Hachiman
 
Hachiman
9,749
5,634
0
4,214
7,018
2,877
700
931
6,087
0
57,369
L
Kuzenbo
 
Kuzenbo
5,633
1,857
258
3,671
13,374
13,517
5
2,431
10,775
16,300
1,161
W
Maui
EIpek
Maui
2,955
497
0
2,474
14,426
12,019
185
3,309
11,117
24,223
961
L
3,610
1,441
40
3,897
9,873
5,867
0
3,620
5,537
106
39,806
L
Chiron
MOMIJl_
Chiron
8,290
2,699
571
3,031
10,663
4,036
0
1,934
8,665
0
68,544
L
3,935
269
0
676
8,688
3,218
0
277
8,373
60,607
0
L
Chaac
MiTsuMoro
Chaac
6,472
932
0
1,826
13,120
9,383
0
682
12,368
0
65,062
W
Xing Tian
Yazandj
Xing Tian
7,456
274
0
750
10,373
9,211
0
1,241
8,475
35,031
1,332
W
Ratatoskr
ingegaard
Ratatoskr
4,081
661
0
5,132
10,027
3,879
0
615
9,412
0
61,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,058
Gold Earned
35,895
420
Minions Killed
411
0
Camps Cleared
0
1,332,644
Distance Traveled
1,275,596
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,656
666
125
10
0
251,016
2
W
Hachiman
7,079
545
100
8
0
240,893
2
L
Kuzenbo
6,441
495
19
1
0
275,631
1
W
Maui
6,778
521
27
2
0
258,130
3
L
Horus
6,374
490
63
5
0
172,521
0
L
Chiron
7,781
599
113
9
0
252,899
0
L
Janus
7,962
612
129
10
0
290,082
1
L
Chaac
7,337
564
87
7
0
284,463
0
W
Xing Tian
7,624
586
72
6
0
267,563
1
W
Ratatoskr
7,921
609
96
7
0
315,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role