Player Matchup

Skadi
Skadi
 
Skadi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
LovePOР
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,813 Elo+
Party 1
Horus
Horus
RNG_Wiesel
Horus
Level 142
God Stats
7W - 4L
1,676 SR
Queue Stats
160W - 188L
1,459 Elo+
Solo
Sol
Sol
shewchuckpop
Sol
Level 126
God Stats
3W - 3L
1,348 SR
Queue Stats
38W - 34L
1,507 Elo+
Party 1
Team Averages
Level 99
1,505 SR
1,556 Elo+

VS

Team Averages
Level 83
1,579 SR
1,406 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Crowxz
Discordia
Level 101
God Stats
2W - 1L
1,694 SR
Queue Stats
112W - 107L
1,502 Elo+
Solo
Ullr
Ullr
ELBEBU-_-
Ullr
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,190 Elo+
Solo
Maui
Maui
JoeyWhit
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,442 Elo+
Solo
Nu Wa
Nu Wa
ejemplo
Nu Wa
Level 39
God Stats
1W - 1L
1,700 SR
Queue Stats
18W - 30L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
7 / 1 / 3
7,227
602
6,680
6,806
2,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
 
Surtr
11
2 / 2 / 2
6,240
520
6,001
11,298
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 0 / 5
7,423
619
7,444
4,842
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Horus
10
2 / 0 / 2
6,297
525
4,112
5,569
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
0 / 0 / 1
6,488
541
3,972
6,525
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
1 / 3 / 1
6,095
508
4,692
11,722
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Discordia
Crowxz
Discordia
10
1 / 5 / 2
5,646
471
6,872
7,776
2,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
10
0 / 2 / 0
5,275
440
1,631
7,069
2,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
9
1 / 0 / 0
6,281
523
1,220
8,241
5,766
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
ejemplo
Nu Wa
10
0 / 3 / 2
5,905
492
2,320
6,223
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
3
3
Deaths
13
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
7
1
3
8.5
W
Surtr
 
Surtr
2
2
2
1.5
L
Hun Batz
 
Hun Batz
1
3
1
0.5
L
Discordia
Crowxz
Discordia
1
5
2
0.4
L
Ullr
0
2
0
0
L
Maui
1
0
0
1
W
2
0
5
4.5
W
Horus
2
0
2
3
L
Nu Wa
ejemplo
Nu Wa
0
3
2
0.33
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,209
Damage
16,735
35,040
Taken
41,031
18,069
Mitigated
17,018
14,028
Healing
10,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
6,680
2,140
0
1,978
6,806
2,580
240
745
6,061
0
43,675
W
Surtr
 
Surtr
6,001
1,744
0
1,413
11,298
6,949
39
5,307
5,991
426
37,032
L
Hun Batz
 
Hun Batz
4,692
753
0
5,279
11,722
4,263
0
2,793
8,635
0
46,237
L
Discordia
Crowxz
Discordia
6,872
419
0
1,372
7,776
2,370
0
730
6,610
30,706
1,899
L
Ullr
1,631
363
0
1,645
7,069
2,508
0
2,317
4,752
0
31,042
L
Maui
1,220
270
0
1,906
8,241
5,766
0
1,872
6,322
19,985
0
W
7,444
614
774
2,253
4,842
2,114
417
1,795
3,047
69,722
2,095
W
Horus
4,112
1,799
918
2,383
5,569
3,970
20
996
4,573
0
13,174
L
Nu Wa
ejemplo
Nu Wa
2,320
779
0
537
6,223
2,111
0
3,373
2,739
38,846
0
W
3,972
1,348
0
4,309
6,525
2,456
455
1,347
5,178
57,987
1,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,675
Gold Earned
29,202
351
Minions Killed
311
0
Camps Cleared
0
1,268,649
Distance Traveled
1,175,139
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
7,227
602
58
5
0
250,446
0
W
Surtr
6,240
520
44
4
0
249,582
0
L
Hun Batz
6,095
508
87
7
0
266,455
0
L
Discordia
5,646
471
53
4
0
215,461
0
L
Ullr
5,275
440
51
4
0
226,733
0
L
Maui
6,281
523
34
3
0
240,906
3
W
Ra
7,423
619
143
12
0
253,341
4
W
Horus
6,297
525
21
2
0
281,183
5
L
Nu Wa
5,905
492
86
7
0
225,584
0
W
Sol
6,488
541
85
7
0
234,097
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role