Player Matchup

Aphrodite
Aphrodite
Bronze IV
WannaBeMoo
Aphrodite
Bronze IV
Level 64
God Stats
3W - 13L
1,464 SR
Queue Stats
3W - 15L
1,020 MMR
Party 2
Charybdis
Charybdis
Bronze I
spacemanspliff19
Charybdis
Bronze I
Level 47
God Stats
10W - 9L
1,578 SR
Queue Stats
109W - 129L
1,058 MMR
Solo
Maui
Maui
Bronze IV
stoorworm65
Maui
Bronze IV
Level 37
God Stats
2W - 1L
1,687 SR
Queue Stats
3W - 14L
1,097 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 49
1,576 SR
1,058 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,565 SR
1,370 MMR
Raijin
Raijin
Silver I
ElTioSams
Raijin
Silver I
Level 123
God Stats
5W - 1L
1,803 SR
Queue Stats
52W - 40L
1,374 MMR
Party 1
Ne Zha
Ne Zha
Silver I
MachoHerbert
Ne Zha
Silver I
Level 129
God Stats
12W - 4L
1,648 SR
Queue Stats
27W - 19L
1,381 MMR
Party 1
Bacchus
Bacchus
Silver I
UnChesquito
Bacchus
Silver I
Level 150
God Stats
3W - 2L
1,244 SR
Queue Stats
35W - 31L
1,354 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
WannaBeMoo
Aphrodite
15
2 / 3 / 4
10,177
727
4,081
11,113
5,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Charybdis
14
1 / 4 / 3
9,161
654
7,991
12,181
3,935
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 5 / 3
10,103
722
7,894
15,617
16,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AchillesAgniMulanAthenaKuzenbo

VS

Bans
HerculesXbalanqueBaron SamediAtlasHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ElTioSams
Raijin
17
6 / 4 / 6
11,507
822
14,864
11,474
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
17
5 / 2 / 6
11,209
801
12,815
10,589
5,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
UnChesquito
Bacchus
16
1 / 1 / 11
10,253
732
4,987
12,236
18,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
12
12
Deaths
7
10
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
ElTioSams
Raijin
6
4
6
2.25
W
Ne Zha
5
2
6
4
W
Bacchus
UnChesquito
Bacchus
1
1
11
6.5
L
Aphrodite
WannaBeMoo
Aphrodite
2
3
4
1.33
L
Charybdis
1
4
3
0.63
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,966
Damage
32,666
38,911
Taken
34,299
25,856
Mitigated
29,549
12,218
Healing
6,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
ElTioSams
Raijin
14,864
1,362
0
1,617
11,474
5,098
474
3,755
6,691
61,520
375
W
Ne Zha
12,815
1,775
0
2,350
10,589
5,987
1,260
3,739
6,389
0
46,703
W
Bacchus
UnChesquito
Bacchus
4,987
324
0
2,521
12,236
18,464
613
3,492
8,382
23,474
1,985
L
Aphrodite
WannaBeMoo
Aphrodite
4,081
645
5,114
4,156
11,113
5,440
378
5,566
5,050
24,311
0
L
Charybdis
7,991
5,485
0
1,930
12,181
3,935
1,132
4,287
7,323
0
48,662
L
7,894
1,097
0
1,018
15,617
16,481
140
7,922
6,952
12,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,441
Gold Earned
32,969
141
Minions Killed
199
0
Camps Cleared
0
714,398
Distance Traveled
795,301
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
11,507
822
104
7
0
241,716
0
W
Ne Zha
11,209
801
54
4
0
275,437
3
W
Bacchus
10,253
732
41
3
0
278,148
0
L
Aphrodite
10,177
727
57
4
0
240,255
0
L
Charybdis
9,161
654
70
5
0
221,186
4
L
Maui
10,103
722
14
1
0
252,957
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role