Player Matchup

Apollo
Apollo
Bluegito
Apollo
Level 148
God Stats
9W - 13L
1,500 SR
Queue Stats
496W - 442L
1,534 Elo+
Solo
Ne Zha
Ne Zha
Nekryptic
Ne Zha
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Sobek
Sobek
Sjoix
Sobek
Level 157
God Stats
8W - 15L
1,700 SR
Queue Stats
213W - 235L
1,560 Elo+
Party 1
Agni
Agni
Suícune
Agni
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 41L
1,587 Elo+
Party 1
Thanatos
Thanatos
Xst1nct
Thanatos
Level 174
God Stats
6W - 3L
1,734 SR
Queue Stats
139W - 117L
1,550 Elo+
Party 1
Team Averages
Level 155
1,587 SR
1,546 Elo+

VS

Team Averages
Level 143
1,612 SR
1,588 Elo+
Nemesis
Nemesis
 
Nemesis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
MothTTV
Fenrir
Level 109
God Stats
1W - 1L
1,727 SR
Queue Stats
29W - 22L
1,592 Elo+
Party 2
Anhur
Anhur
Xenhz-
Anhur
Level 178
God Stats
1W - 4L
1,545 SR
Queue Stats
44W - 64L
1,519 Elo+
Party 2
Nox
Nox
urcrazymom
Nox
Level 158
God Stats
1W - 1L
1,789 SR
Queue Stats
128W - 163L
1,610 Elo+
Party 2
Janus
Janus
will362
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,717 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bluegito
Apollo
12
2 / 2 / 1
6,686
557
5,353
9,333
2,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Nekryptic
Ne Zha
12
4 / 1 / 1
6,930
578
4,605
10,811
4,030
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
Sjoix
Sobek
13
0 / 0 / 1
7,462
622
8,217
8,200
7,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
11
2 / 2 / 2
7,125
594
7,134
6,358
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Xst1nct
Thanatos
11
2 / 1 / 3
6,476
540
7,495
8,016
3,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
0 / 3 / 2
6,069
506
3,590
10,917
3,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
MothTTV
Fenrir
11
2 / 1 / 0
6,313
526
5,270
12,563
6,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anhur
Xenhz-
Anhur
11
3 / 3 / 1
6,134
511
6,277
9,395
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 1 / 2
5,988
499
3,687
9,013
6,012
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
will362
Janus
11
0 / 2 / 0
5,827
486
1,901
7,922
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
10
Kills
6
6
Deaths
10
8
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
0
3
2
0.33
W
Apollo
Bluegito
Apollo
2
2
1
1.25
L
Fenrir
MothTTV
Fenrir
2
1
0
2
W
Ne Zha
Nekryptic
Ne Zha
4
1
1
4.5
W
Sobek
Sjoix
Sobek
0
0
1
0.5
W
Agni
2
2
2
1.5
L
Anhur
Xenhz-
Anhur
3
3
1
1.17
W
Thanatos
Xst1nct
Thanatos
2
1
3
3.5
L
1
1
2
2
L
Janus
will362
Janus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,804
Damage
20,725
42,718
Taken
49,810
20,140
Mitigated
21,404
22,225
Healing
12,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
3,590
1,164
0
1,047
10,917
3,982
0
2,537
8,301
0
48,147
W
Apollo
Bluegito
Apollo
5,353
3,564
0
4,075
9,333
2,900
600
1,200
8,091
0
59,241
L
Fenrir
MothTTV
Fenrir
5,270
1,451
0
4,546
12,563
6,449
0
5,641
6,038
44
38,172
W
Ne Zha
Nekryptic
Ne Zha
4,605
366
0
5,713
10,811
4,030
410
1,566
8,961
0
47,108
W
Sobek
Sjoix
Sobek
8,217
983
0
3,911
8,200
7,461
0
0
7,750
43,326
3,419
W
Agni
7,134
462
0
1,307
6,358
1,973
392
714
5,644
52,359
0
L
Anhur
Xenhz-
Anhur
6,277
4,200
0
1,931
9,395
2,764
0
0
9,052
0
43,917
W
Thanatos
Xst1nct
Thanatos
7,495
1,317
0
7,219
8,016
3,776
0
1,652
6,364
0
37,146
L
3,687
504
150
2,108
9,013
6,012
0
1,214
7,537
22,723
517
L
Janus
will362
Janus
1,901
145
0
2,800
7,922
2,197
0
3,855
3,926
38,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,679
Gold Earned
30,331
393
Minions Killed
342
0
Camps Cleared
0
1,234,985
Distance Traveled
1,192,633
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,069
506
72
6
0
253,427
0
W
Apollo
6,686
557
86
7
0
230,854
2
L
Fenrir
6,313
526
71
6
0
241,217
2
W
Ne Zha
6,930
578
73
6
0
276,616
1
W
Sobek
7,462
622
107
9
0
223,383
0
W
Agni
7,125
594
75
6
0
251,972
2
L
Anhur
6,134
511
82
7
0
218,070
0
W
Thanatos
6,476
540
52
4
0
252,160
1
L
Nox
5,988
499
28
2
0
238,196
3
L
Janus
5,827
486
89
7
0
241,723
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role