Player Matchup

Nox
Nox
 
Nox
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
TheMightyShrimp
Xing Tian
Level 149
God Stats
1W - 1L
1,719 SR
Queue Stats
60W - 60L
1,529 Elo+
Solo
Sylvanus
Sylvanus
lDxDl
Sylvanus
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
212W - 186L
1,531 Elo+
Party 1
Nut
Nut
lordofthenickel
Nut
Level 124
God Stats
8W - 5L
1,571 SR
Queue Stats
148W - 141L
1,520 Elo+
Party 1
Apollo
Apollo
redyoshi01
Apollo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,143 Elo+
Party 1
Team Averages
Level 104
1,558 SR
1,445 Elo+

VS

Team Averages
Level 123
1,651 SR
1,579 Elo+
Ares
Ares
HelenaKeller16
Ares
Level 129
God Stats
4W - 2L
1,615 SR
Queue Stats
264W - 265L
1,524 Elo+
Solo
Hachiman
Hachiman
LuckiJ0K3r
Hachiman
Level 141
God Stats
0W - 3L
1,500 SR
Queue Stats
290W - 289L
1,619 Elo+
Solo
Lancelot
Lancelot
Mehji
Lancelot
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,706 Elo+
Solo
Ix Chel
Ix Chel
PapaaaDragon
Ix Chel
Level 128
God Stats
5W - 2L
1,907 SR
Queue Stats
398W - 403L
1,540 Elo+
Solo
Merlin
Merlin
ZeaxMtz
Merlin
Level 158
God Stats
7W - 6L
1,734 SR
Queue Stats
440W - 432L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
1 / 6 / 14
10,070
671
5,650
16,931
10,992
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
TheMightyShrimp
Xing Tian
20
7 / 2 / 14
13,061
871
15,925
39,434
48,446
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
lDxDl
Sylvanus
17
3 / 3 / 13
11,064
738
12,763
26,279
34,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
4 / 3 / 14
11,541
769
21,704
19,134
12,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
redyoshi01
Apollo
19
6 / 2 / 11
11,353
757
11,413
16,768
10,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 7 / 12
10,458
697
21,749
23,800
33,387
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
LuckiJ0K3r
Hachiman
18
4 / 5 / 10
10,282
685
26,961
16,578
9,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Lancelot
Mehji
Lancelot
15
4 / 7 / 7
9,715
648
12,746
20,392
14,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ix Chel
PapaaaDragon
Ix Chel
1
0 / 0 / 0
3,640
243
0
0
0
Merlin
ZeaxMtz
Merlin
20
6 / 2 / 6
12,119
808
38,491
17,030
9,701
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
51
21
Kills
16
16
Deaths
21
66
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
1
6
14
1.33
L
2
7
12
1.14
L
Hachiman
LuckiJ0K3r
Hachiman
4
5
10
1.8
L
Lancelot
Mehji
Lancelot
4
7
7
1.07
L
Ix Chel
PapaaaDragon
Ix Chel
0
0
0
0
W
Xing Tian
TheMightyShrimp
Xing Tian
7
2
14
7
L
Merlin
ZeaxMtz
Merlin
6
2
6
4.5
W
Sylvanus
lDxDl
Sylvanus
3
3
13
3.17
W
4
3
14
3.67
W
Apollo
redyoshi01
Apollo
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,455
Damage
99,947
118,546
Taken
77,800
115,781
Mitigated
66,552
53,143
Healing
23,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,650
1,443
2,130
579
16,931
10,992
1,451
8,830
8,101
17,953
591
L
21,749
782
2,538
3,487
23,800
33,387
0
8,832
14,968
29,895
1,353
L
Hachiman
LuckiJ0K3r
Hachiman
26,961
14,965
2,218
3,516
16,578
9,231
43
8,943
7,635
0
45,901
L
Lancelot
Mehji
Lancelot
12,746
816
1,311
3,146
20,392
14,233
0
7,106
13,286
0
15,561
L
Ix Chel
PapaaaDragon
Ix Chel
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
TheMightyShrimp
Xing Tian
15,925
1,763
4,145
12,544
39,434
48,446
79
17,611
21,823
25,428
2,117
L
Merlin
ZeaxMtz
Merlin
38,491
4,445
2,664
4,943
17,030
9,701
250
7,912
9,118
72,188
529
W
Sylvanus
lDxDl
Sylvanus
12,763
1,970
14,561
9,942
26,279
34,070
360
12,645
13,634
17,974
1,119
W
21,704
10,777
2,986
1,269
19,134
12,056
2,936
10,804
8,330
0
46,588
W
Apollo
redyoshi01
Apollo
11,413
6,201
817
4,170
16,768
10,217
3,735
8,832
7,936
0
27,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,089
Gold Earned
46,214
158
Minions Killed
163
0
Camps Cleared
0
1,329,661
Distance Traveled
1,049,825
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,070
671
27
2
0
238,973
0
L
Ares
10,458
697
14
1
0
254,849
0
L
Hachiman
10,282
685
50
3
0
236,810
0
L
Lancelot
9,715
648
15
1
0
289,766
0
L
Ix Chel
3,640
243
0
0
0
0
0
W
Xing Tian
13,061
871
20
1
0
311,948
0
L
Merlin
12,119
808
84
6
0
268,400
0
W
Sylvanus
11,064
738
20
1
0
256,637
0
W
Nut
11,541
769
58
4
0
252,620
0
W
Apollo
11,353
757
33
2
0
269,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role