Player Matchup

Ix Chel
Ix Chel
FifteenKilo
Ix Chel
Level 45
God Stats
25W - 31L
1,559 SR
Queue Stats
118W - 84L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
GrizzlysRealm
Danzaburou
Level 17
God Stats
22W - 19L
1,543 SR
Queue Stats
85W - 67L
1,453 Elo+
Party 1
Hercules
Hercules
OlympianG0409
Hercules
Level 24
God Stats
11W - 11L
1,493 SR
Queue Stats
103W - 67L
1,451 Elo+
Party 1
Team Averages
Level 29
1,532 SR
1,452 Elo+

VS

Team Averages
Level 79
1,500 SR
1,470 Elo+
Serqet
Serqet
 
Serqet
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
CometRider5
King Arthur
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 43L
1,484 Elo+
Party 2
Zeus
Zeus
INeuS1384
Zeus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
FifteenKilo
Ix Chel
15
6 / 3 / 10
9,984
908
10,898
8,941
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Danzaburou
GrizzlysRealm
Danzaburou
13
5 / 3 / 9
9,301
846
7,434
11,759
5,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
OlympianG0409
Hercules
14
9 / 1 / 10
10,044
913
15,270
13,696
12,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
4 / 6 / 0
8,928
812
6,272
11,244
7,099
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
CometRider5
King Arthur
13
1 / 6 / 4
8,201
746
9,795
16,811
12,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
12
2 / 8 / 3
8,491
772
9,730
10,925
3,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
20
Kills
7
7
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
4
6
0
0.67
W
King Arthur
CometRider5
King Arthur
1
6
4
0.5
L
Ix Chel
FifteenKilo
Ix Chel
6
3
10
3.67
L
Danzaburou
GrizzlysRealm
Danzaburou
5
3
9
3.17
W
Zeus
2
8
3
0.44
L
Hercules
OlympianG0409
Hercules
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,602
Damage
25,797
34,396
Taken
38,980
21,001
Mitigated
23,020
8,888
Healing
2,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
6,272
2,114
0
293
11,244
7,099
0
1,881
8,930
0
19,617
W
King Arthur
CometRider5
King Arthur
9,795
937
0
1,731
16,811
12,059
0
5,253
11,145
0
28,175
L
Ix Chel
FifteenKilo
Ix Chel
10,898
719
1,705
1,906
8,941
3,684
1,214
2,472
6,283
40,716
1,233
L
Danzaburou
GrizzlysRealm
Danzaburou
7,434
4,274
0
1,637
11,759
5,303
1,181
3,643
8,116
0
22,385
W
Zeus
9,730
1,464
0
500
10,925
3,862
0
3,007
7,703
26,081
0
L
Hercules
OlympianG0409
Hercules
15,270
3,538
0
3,640
13,696
12,014
327
3,644
9,842
0
25,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,329
Gold Earned
25,620
124
Minions Killed
86
0
Camps Cleared
0
582,087
Distance Traveled
549,248
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,928
812
20
2
0
200,736
0
W
King Arthur
8,201
746
36
3
0
194,966
0
L
Ix Chel
9,984
908
67
6
0
188,035
0
L
Danzaburou
9,301
846
36
3
0
172,700
0
W
Zeus
8,491
772
30
3
0
153,546
0
L
Hercules
10,044
913
21
2
0
221,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role