Player Matchup

Fenrir
Fenrir
RonldMacdnld
Fenrir
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 16L
1,274 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Segl
Kumbhakarna
Level 109
God Stats
7W - 8L
1,473 SR
Queue Stats
68W - 80L
1,423 Elo+
Party 3
Anubis
Anubis
Yung Mucha
Anubis
Level 128
God Stats
3W - 5L
1,732 SR
Queue Stats
182W - 253L
1,436 Elo+
Party 3
Atlas
Atlas
biggysed
Atlas
Level 159
God Stats
5W - 7L
1,789 SR
Queue Stats
455W - 454L
1,474 Elo+
Solo
Neith
Neith
vampireizzy00
Neith
Level 159
God Stats
127W - 131L
1,457 SR
Queue Stats
332W - 331L
1,409 Elo+
Party 1
Team Averages
Level 136
1,590 SR
1,403 Elo+

VS

Team Averages
Level 110
1,544 SR
1,393 Elo+
Cerberus
Cerberus
BaltoBrown
Cerberus
Level 121
God Stats
17W - 13L
1,528 SR
Queue Stats
167W - 162L
1,439 Elo+
Party 2
Awilix
Awilix
Hababebe
Awilix
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
191W - 177L
1,468 Elo+
Solo
Kukulkan
Kukulkan
SalemBrown
Kukulkan
Level 68
God Stats
21W - 17L
1,560 SR
Queue Stats
372W - 369L
1,472 Elo+
Party 2
The Morrigan
The Morrigan
TSE Lacky
The Morrigan
Level 139
God Stats
3W - 4L
1,500 SR
Queue Stats
8W - 13L
1,302 Elo+
Party 4
Guan Yu
Guan Yu
TSE Omega
Guan Yu
Level 157
God Stats
2W - 4L
1,634 SR
Queue Stats
11W - 16L
1,282 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 4 / 2
9,612
437
10,534
20,391
10,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kumbhakarna
Segl
Kumbhakarna
15
0 / 1 / 1
9,339
425
4,154
16,036
17,654
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
Yung Mucha
Anubis
15
2 / 9 / 0
9,622
437
8,343
17,371
8,463
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Atlas
biggysed
Atlas
18
1 / 2 / 2
10,787
490
7,791
11,847
10,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 4 / 1
9,303
423
7,248
15,857
6,084
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BaltoBrown
Cerberus
16
1 / 0 / 5
10,547
479
5,305
12,159
9,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Awilix
Hababebe
Awilix
20
12 / 4 / 2
13,030
592
16,987
22,340
10,530
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Kukulkan
SalemBrown
Kukulkan
17
3 / 2 / 6
11,203
509
15,394
12,851
5,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
TSE Lacky
The Morrigan
20
4 / 1 / 4
12,862
585
9,263
11,307
4,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
TSE Omega
Guan Yu
18
0 / 1 / 4
11,746
534
11,308
17,303
18,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
20
20
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BaltoBrown
Cerberus
1
0
5
3.5
W
Awilix
Hababebe
Awilix
12
4
2
3.25
L
Fenrir
3
4
2
1
W
Kukulkan
SalemBrown
Kukulkan
3
2
6
3
L
Kumbhakarna
Segl
Kumbhakarna
0
1
1
0.5
W
The Morrigan
TSE Lacky
The Morrigan
4
1
4
6
W
Guan Yu
TSE Omega
Guan Yu
0
1
4
2
L
Anubis
Yung Mucha
Anubis
2
9
0
0.22
L
Atlas
biggysed
Atlas
1
2
2
1
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,070
Damage
58,257
81,502
Taken
75,960
53,161
Mitigated
49,049
19,507
Healing
27,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BaltoBrown
Cerberus
5,305
22
0
3,511
12,159
9,759
884
4,723
7,436
33,371
0
W
Awilix
Hababebe
Awilix
16,987
7,146
0
8,004
22,340
10,530
911
2,139
20,093
0
133,920
L
Fenrir
10,534
2,340
0
2,523
20,391
10,555
0
4,771
15,411
0
78,967
W
Kukulkan
SalemBrown
Kukulkan
15,394
716
236
3,154
12,851
5,410
3,303
3,898
8,773
102,058
0
L
Kumbhakarna
Segl
Kumbhakarna
4,154
381
0
3,317
16,036
17,654
0
8,584
7,396
41,382
3,252
W
The Morrigan
TSE Lacky
The Morrigan
9,263
1,656
0
2,075
11,307
4,504
0
2,204
9,103
97,125
5,270
W
Guan Yu
TSE Omega
Guan Yu
11,308
612
1,481
9,124
17,303
18,846
564
5,225
11,180
11,862
81,236
L
Anubis
Yung Mucha
Anubis
8,343
454
0
4,496
17,371
8,463
0
8,132
9,045
79,280
96
L
Atlas
biggysed
Atlas
7,791
2,163
0
3,526
11,847
10,405
0
1,714
9,337
67,857
1,783
L
7,248
2,677
188
5,457
15,857
6,084
1,360
5,613
10,085
0
59,179

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,663
Gold Earned
59,388
515
Minions Killed
723
0
Camps Cleared
0
1,950,822
Distance Traveled
2,177,599
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,547
479
75
3
0
450,968
4
W
Awilix
13,030
592
167
8
0
473,179
2
L
Fenrir
9,612
437
110
5
0
433,443
0
W
Kukulkan
11,203
509
161
7
0
411,259
1
L
Kumbhakarna
9,339
425
52
2
0
408,599
5
W
The Morrigan
12,862
585
162
7
0
418,018
6
W
Guan Yu
11,746
534
158
7
0
424,175
1
L
Anubis
9,622
437
129
6
0
339,056
0
L
Atlas
10,787
490
136
6
0
383,459
10
L
Neith
9,303
423
88
4
0
386,265
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role