Player Matchup

Sun Wukong
Sun Wukong
Pezcadito
Sun Wukong
Level 42
God Stats
1W - 1L
1,740 SR
Queue Stats
25W - 31L
1,360 Elo+
Party 2
Fenrir
Fenrir
Senpico
Fenrir
Level 40
God Stats
1W - 1L
1,707 SR
Queue Stats
41W - 44L
1,436 Elo+
Party 2
Terra
Terra
Sianfelu
Terra
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 98L
1,474 Elo+
Party 1
Janus
Janus
bolivon2002
Janus
Level 55
God Stats
6W - 5L
1,718 SR
Queue Stats
78W - 86L
1,440 Elo+
Party 1
Rama
Rama
ySilverZz
Rama
Level 43
God Stats
1W - 2L
1,446 SR
Queue Stats
115W - 108L
1,545 Elo+
Party 1
Team Averages
Level 58
1,622 SR
1,451 Elo+

VS

Team Averages
Level 72
1,584 SR
1,494 Elo+
Danzaburou
Danzaburou
DaddyEatsWaffles
Danzaburou
Level 29
God Stats
5W - 4L
1,515 SR
Queue Stats
141W - 130L
1,502 Elo+
Party 3
Cthulhu
Cthulhu
Drakesleaks
Cthulhu
Level 36
God Stats
5W - 6L
1,729 SR
Queue Stats
198W - 214L
1,452 Elo+
Party 4
Janus
Janus
FrodoSwagginz69
Janus
Level 146
God Stats
6W - 2L
1,500 SR
Queue Stats
135W - 130L
1,509 Elo+
Party 3
Mulan
Mulan
Landowner727
Mulan
Level 75
God Stats
5W - 1L
1,500 SR
Queue Stats
98W - 76L
1,514 Elo+
Party 3
Ratatoskr
Ratatoskr
Mudbone Suprise
Ratatoskr
Level 72
God Stats
3W - 0L
1,677 SR
Queue Stats
83W - 93L
1,494 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Pezcadito
Sun Wukong
14
0 / 3 / 0
7,782
458
2,563
14,712
11,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
Senpico
Fenrir
13
2 / 5 / 1
7,965
469
8,352
19,708
10,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

Terra
Sianfelu
Terra
11
1 / 4 / 1
7,214
424
4,540
19,567
16,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 6 / 2
7,703
453
6,923
11,226
4,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
15
1 / 6 / 0
8,569
504
6,833
13,165
4,793
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DaddyEatsWaffles
Danzaburou
16
4 / 1 / 9
9,993
588
10,449
11,449
5,550
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Cthulhu
Drakesleaks
Cthulhu
17
5 / 0 / 2
10,389
611
10,745
9,227
6,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 2 / 6
8,635
508
11,578
6,216
2,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
7 / 2 / 4
9,505
559
11,923
18,932
19,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
Mudbone Suprise
Ratatoskr
15
7 / 0 / 5
9,458
556
8,060
13,229
6,140
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
5
Kills
24
24
Deaths
5
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DaddyEatsWaffles
Danzaburou
4
1
9
8.5
W
Cthulhu
Drakesleaks
Cthulhu
5
0
2
6
W
1
2
6
2
W
7
2
4
4.5
W
Ratatoskr
Mudbone Suprise
Ratatoskr
7
0
5
9.5
L
Sun Wukong
Pezcadito
Sun Wukong
0
3
0
0
L
Fenrir
Senpico
Fenrir
2
5
1
0.5
L
Terra
Sianfelu
Terra
1
4
1
0.38
L
1
6
2
0.33
L
Rama
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,211
Damage
52,755
78,378
Taken
59,053
48,137
Mitigated
40,473
14,919
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DaddyEatsWaffles
Danzaburou
10,449
5,059
0
5,535
11,449
5,550
1,541
1,460
9,989
0
83,203
W
Cthulhu
Drakesleaks
Cthulhu
10,745
665
0
2,190
9,227
6,807
0
1,272
7,955
65,077
4,201
W
11,578
171
0
500
6,216
2,338
213
2,810
3,406
65,652
631
W
11,923
1,682
0
6,221
18,932
19,638
123
3,238
15,694
0
45,093
W
Ratatoskr
Mudbone Suprise
Ratatoskr
8,060
1,293
0
1,028
13,229
6,140
0
3,222
10,007
0
71,747
L
Sun Wukong
Pezcadito
Sun Wukong
2,563
432
0
2,973
14,712
11,633
0
5,987
7,971
0
60,669
L
Fenrir
Senpico
Fenrir
8,352
2,689
0
4,789
19,708
10,837
0
3,601
15,959
0
59,251
L
Terra
Sianfelu
Terra
4,540
610
135
4,102
19,567
16,222
0
5,364
14,138
20,253
0
L
6,923
266
0
750
11,226
4,652
0
4,775
6,435
50,010
2,105
L
Rama
6,833
5,046
0
2,170
13,165
4,793
847
541
12,574
0
69,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,233
Gold Earned
47,980
418
Minions Killed
510
0
Camps Cleared
0
1,622,132
Distance Traveled
1,752,124
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,993
588
125
7
0
307,297
0
W
Cthulhu
10,389
611
134
8
0
355,912
0
W
Janus
8,635
508
106
6
0
347,442
0
W
Mulan
9,505
559
48
3
0
349,689
0
W
Ratatoskr
9,458
556
97
6
0
391,784
0
L
Sun Wukong
7,782
458
102
6
0
345,312
0
L
Fenrir
7,965
469
82
5
0
331,930
2
L
Terra
7,214
424
13
1
0
351,582
1
L
Janus
7,703
453
96
6
0
274,985
0
L
Rama
8,569
504
125
7
0
318,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role