Player Matchup

Merlin
Merlin
Frenzied Fae
Merlin
Level 103
God Stats
0W - 2L
1,379 SR
Queue Stats
24W - 28L
1,459 Elo+
Party 2
Atlas
Atlas
GleamKhaos
Atlas
Level 51
God Stats
13W - 8L
1,640 SR
Queue Stats
14W - 17L
1,407 Elo+
Party 2
Artemis
Artemis
SebuEclipse
Artemis
Level 101
God Stats
1W - 1L
1,697 SR
Queue Stats
31W - 31L
1,477 Elo+
Party 2
Team Averages
Level 85
1,572 SR
1,448 Elo+

VS

Team Averages
Level 72
1,581 SR
1,494 Elo+
Cerberus
Cerberus
AquatikDan
Cerberus
Level 21
God Stats
13W - 4L
1,805 SR
Queue Stats
107W - 100L
1,456 Elo+
Party 1
Tiamat
Tiamat
Mommy_Widow0
Tiamat
Level 68
God Stats
2W - 1L
1,320 SR
Queue Stats
73W - 48L
1,545 Elo+
Solo
Ne Zha
Ne Zha
q Blackman p
Ne Zha
Level 127
God Stats
5W - 3L
1,618 SR
Queue Stats
86W - 93L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 4 / 1
7,390
672
4,777
8,261
2,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
11
2 / 5 / 2
7,575
689
5,488
12,353
5,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
SebuEclipse
Artemis
12
0 / 4 / 3
7,111
646
6,873
10,318
3,801
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AquatikDan
Cerberus
12
1 / 1 / 6
7,754
705
4,275
11,731
10,893
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
14
6 / 2 / 6
9,101
827
11,776
9,611
6,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
15
6 / 1 / 4
9,592
872
10,096
7,363
3,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
13
13
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AquatikDan
Cerberus
1
1
6
4
L
Merlin
1
4
1
0.38
L
Atlas
2
5
2
0.6
W
Tiamat
6
2
6
4.5
L
Artemis
SebuEclipse
Artemis
0
4
3
0.38
W
Ne Zha
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,138
Damage
26,147
30,932
Taken
28,705
12,500
Mitigated
20,976
1,393
Healing
4,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AquatikDan
Cerberus
4,275
117
0
615
11,731
10,893
61
3,502
8,229
15,550
2,401
L
Merlin
4,777
192
0
0
8,261
2,996
0
4,186
3,437
17,227
0
L
Atlas
5,488
2,146
66
245
12,353
5,703
0
4,819
6,835
17,852
0
W
Tiamat
11,776
733
0
2,723
9,611
6,325
386
4,369
5,242
30,861
837
L
Artemis
SebuEclipse
Artemis
6,873
3,007
0
1,082
10,318
3,801
0
4,406
5,261
0
21,201
W
Ne Zha
10,096
1,947
0
1,624
7,363
3,758
409
2,437
4,926
0
41,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,076
Gold Earned
26,447
92
Minions Killed
170
0
Camps Cleared
0
561,456
Distance Traveled
622,939
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,754
705
40
4
0
196,094
0
L
Merlin
7,390
672
31
3
0
186,888
0
L
Atlas
7,575
689
18
2
0
193,577
0
W
Tiamat
9,101
827
71
6
0
192,815
0
L
Artemis
7,111
646
43
4
0
180,991
0
W
Ne Zha
9,592
872
59
5
0
234,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role