Player Matchup

Charon
Charon
Bronze III
Garticus127
Charon
Bronze III
Level 138
God Stats
0W - 2L
1,746 SR
Queue Stats
2W - 5L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
GrizzlyK1NG
Gilgamesh
Bronze III
Level 145
God Stats
0W - 1L
1,627 SR
Queue Stats
3W - 5L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Hellsraptor2132
Danzaburou
Bronze III
Level 147
God Stats
0W - 1L
1,658 SR
Queue Stats
2W - 3L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
KyySoulo
Baron Samedi
Gold II
Level 227
God Stats
43W - 42L
1,576 SR
Queue Stats
394W - 395L
1,502 MMR
Solo
Fenrir
Fenrir
Bronze III
MPetuskey71
Fenrir
Bronze III
Level 130
God Stats
0W - 1L
1,380 SR
Queue Stats
4W - 9L
1,500 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 157
1,598 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,530 SR
1,503 MMR
Raijin
Raijin
Gold II
Boosted2k
Raijin
Gold II
Level 125
God Stats
4W - 2L
1,412 SR
Queue Stats
78W - 81L
1,500 MMR
Solo
Hachiman
Hachiman
Silver III
Lemon1322
Hachiman
Silver III
Level 64
God Stats
9W - 3L
1,589 SR
Queue Stats
73W - 76L
1,500 MMR
Solo
Odin
Odin
Platinum I
Veroxas
Odin
Platinum I
Level 124
God Stats
7W - 1L
1,470 SR
Queue Stats
204W - 178L
1,609 MMR
Party 1
Yemoja
Yemoja
Gold IV
XxJ4750NxX
Yemoja
Gold IV
Level 122
God Stats
8W - 5L
1,676 SR
Queue Stats
54W - 55L
1,405 MMR
Party 1
Vamana
Vamana
Bronze III
sawwiz
Vamana
Bronze III
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
15
1 / 4 / 4
9,718
463
5,564
17,860
16,900
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
GrizzlyK1NG
Gilgamesh
15
0 / 6 / 1
9,805
467
12,539
27,165
21,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Hellsraptor2132
Danzaburou
16
0 / 4 / 3
9,701
462
8,277
16,840
6,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
KyySoulo
Baron Samedi
16
2 / 8 / 1
9,687
461
6,493
21,043
10,309
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
15
3 / 6 / 1
9,389
447
8,122
21,206
9,731
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
AnhurThothThanatos

VS

Bans
AthenaAgniCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Boosted2k
Raijin
20
8 / 1 / 13
13,496
643
21,250
9,759
5,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Hachiman
Lemon1322
Hachiman
20
7 / 0 / 10
13,083
623
19,786
14,148
7,274
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odin
Veroxas
Odin
20
9 / 0 / 11
13,465
641
16,998
15,768
15,344
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Yemoja
XxJ4750NxX
Yemoja
14
1 / 4 / 10
10,687
509
4,940
20,751
20,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
sawwiz
Vamana
20
3 / 1 / 5
13,297
633
14,439
20,484
23,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
77
6
Kills
28
28
Deaths
6
10
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Raijin
Boosted2k
Raijin
8
1
13
14.5
L
Charon
1
4
4
0.75
L
Gilgamesh
GrizzlyK1NG
Gilgamesh
0
6
1
0.08
L
Danzaburou
Hellsraptor2132
Danzaburou
0
4
3
0.38
L
Baron Samedi
KyySoulo
Baron Samedi
2
8
1
0.31
W
Hachiman
Lemon1322
Hachiman
7
0
10
12
L
Fenrir
3
6
1
0.58
W
Odin
Veroxas
Odin
9
0
11
14.5
W
Yemoja
XxJ4750NxX
Yemoja
1
4
10
1.5
W
Vamana
sawwiz
Vamana
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,995
Damage
77,413
104,114
Taken
80,910
65,001
Mitigated
72,567
18,909
Healing
32,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Boosted2k
Raijin
21,250
1,165
0
1,750
9,759
5,293
1,362
2,238
7,521
107,857
0
L
Charon
5,564
742
0
2,028
17,860
16,900
0
4,658
12,917
36,501
34
L
Gilgamesh
GrizzlyK1NG
Gilgamesh
12,539
4,544
0
2,315
27,165
21,879
0
5,148
20,647
0
77,407
L
Danzaburou
Hellsraptor2132
Danzaburou
8,277
2,693
0
4,086
16,840
6,182
777
3,884
12,762
0
87,121
L
Baron Samedi
KyySoulo
Baron Samedi
6,493
0
191
3,659
21,043
10,309
0
5,741
14,769
73,746
46
W
Hachiman
Lemon1322
Hachiman
19,786
13,394
0
7,381
14,148
7,274
3,860
2,927
11,221
0
120,869
L
Fenrir
8,122
996
0
6,630
21,206
9,731
0
4,794
15,917
0
70,202
W
Odin
Veroxas
Odin
16,998
4,677
0
10,016
15,768
15,344
2,351
2,099
13,669
0
130,047
W
Yemoja
XxJ4750NxX
Yemoja
4,940
1,032
5,030
5,200
20,751
20,835
282
4,981
15,770
21,497
2,611
W
Vamana
sawwiz
Vamana
14,439
7,282
0
3,356
20,484
23,821
2,700
1,673
18,811
0
112,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,300
Gold Earned
64,028
567
Minions Killed
674
0
Camps Cleared
0
1,951,102
Distance Traveled
2,081,181
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
13,496
643
167
8
0
402,109
5
L
Charon
9,718
463
45
2
0
399,711
6
L
Gilgamesh
9,805
467
145
7
0
356,175
6
L
Danzaburou
9,701
462
136
6
0
405,794
4
L
Baron Samedi
9,687
461
135
6
0
318,559
5
W
Hachiman
13,083
623
165
8
0
395,817
2
L
Fenrir
9,389
447
106
5
0
470,863
0
W
Odin
13,465
641
141
7
0
501,888
0
W
Yemoja
10,687
509
29
1
0
376,962
4
W
Vamana
13,297
633
172
8
0
404,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role