Player Matchup

Pele
Pele
DonCangrejoJr
Pele
Level 89
God Stats
1W - 0L
1,687 SR
Queue Stats
8W - 12L
1,424 Elo+
Party 1
King Arthur
King Arthur
Mega Gengar Dom
King Arthur
Level 139
God Stats
5W - 5L
1,799 SR
Queue Stats
41W - 54L
1,498 Elo+
Solo
Achilles
Achilles
SeaBaSett
Achilles
Level 119
God Stats
2W - 3L
1,515 SR
Queue Stats
26W - 26L
1,550 Elo+
Party 1
Izanami
Izanami
abarney95
Izanami
Level 27
God Stats
1W - 3L
1,257 SR
Queue Stats
1W - 4L
1,220 Elo+
Party 1
Discordia
Discordia
legazpi16
Discordia
Level 79
God Stats
1W - 0L
1,419 SR
Queue Stats
13W - 20L
1,498 Elo+
Party 1
Team Averages
Level 91
1,535 SR
1,438 Elo+

VS

Team Averages
Level 71
1,553 SR
1,493 Elo+
Merlin
Merlin
 
Merlin
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
BrimWNoYanke104
Gilgamesh
Level 95
God Stats
28W - 28L
1,627 SR
Queue Stats
88W - 82L
1,529 Elo+
Solo
Ao Kuang
Ao Kuang
Charchoi_
Ao Kuang
Level 69
God Stats
2W - 5L
1,500 SR
Queue Stats
128W - 117L
1,496 Elo+
Party 2
Charon
Charon
aenima-_-7
Charon
Level 60
God Stats
4W - 4L
1,500 SR
Queue Stats
37W - 39L
1,486 Elo+
Solo
Neith
Neith
tzarnaks
Neith
Level 48
God Stats
14W - 17L
1,639 SR
Queue Stats
38W - 47L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 0 / 1
3,934
787
1,435
4,013
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
Mega Gengar Dom
King Arthur
5
2 / 0 / 0
3,416
683
1,303
3,902
2,408
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Achilles
SeaBaSett
Achilles
7
3 / 0 / 0
4,399
880
2,630
3,996
1,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
abarney95
Izanami
5
0 / 1 / 2
3,244
649
511
2,138
619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Discordia
legazpi16
Discordia
5
0 / 1 / 0
3,209
642
818
2,007
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
6
1 / 1 / 0
3,659
732
1,310
2,206
663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
BrimWNoYanke104
Gilgamesh
3
0 / 2 / 0
2,745
549
987
2,905
1,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Charchoi_
Ao Kuang
6
1 / 2 / 1
3,275
655
1,488
4,593
1,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Charon
aenima-_-7
Charon
5
0 / 1 / 1
3,255
651
856
3,201
1,821
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
tzarnaks
Neith
6
0 / 1 / 0
3,107
621
1,788
2,159
560
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
7
Kills
2
2
Deaths
7
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
1
0
1
L
Gilgamesh
BrimWNoYanke104
Gilgamesh
0
2
0
0
L
Ao Kuang
Charchoi_
Ao Kuang
1
2
1
0.75
W
2
0
1
2.5
W
King Arthur
Mega Gengar Dom
King Arthur
2
0
0
2
W
Achilles
SeaBaSett
Achilles
3
0
0
3
W
Izanami
abarney95
Izanami
0
1
2
1
L
Charon
aenima-_-7
Charon
0
1
1
0.5
W
Discordia
legazpi16
Discordia
0
1
0
0
L
Neith
tzarnaks
Neith
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,697
Damage
6,429
16,056
Taken
15,064
6,345
Mitigated
6,440
5,932
Healing
2,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,310
0
0
750
2,206
663
0
818
1,388
14,742
0
L
Gilgamesh
BrimWNoYanke104
Gilgamesh
987
318
0
568
2,905
1,788
0
0
2,905
0
7,388
L
Ao Kuang
Charchoi_
Ao Kuang
1,488
628
0
478
4,593
1,608
0
0
4,593
13,121
1,515
W
1,435
549
0
1,304
4,013
1,396
0
707
3,224
0
19,597
W
King Arthur
Mega Gengar Dom
King Arthur
1,303
263
0
1,226
3,902
2,408
0
686
3,216
0
9,782
W
Achilles
SeaBaSett
Achilles
2,630
1,056
0
2,200
3,996
1,432
72
590
3,239
0
24,615
W
Izanami
abarney95
Izanami
511
329
0
452
2,138
619
0
460
1,678
0
11,098
L
Charon
aenima-_-7
Charon
856
473
0
592
3,201
1,821
0
0
3,201
9,030
0
W
Discordia
legazpi16
Discordia
818
40
0
750
2,007
490
0
865
878
13,515
0
L
Neith
tzarnaks
Neith
1,788
870
0
451
2,159
560
0
0
2,159
0
16,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,202
Gold Earned
16,041
152
Minions Killed
104
0
Camps Cleared
0
558,789
Distance Traveled
463,429
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,659
732
30
6
0
106,806
0
L
Gilgamesh
2,745
549
14
3
0
38,768
0
L
Ao Kuang
3,275
655
22
4
0
128,249
0
W
Pele
3,934
787
43
9
0
118,825
1
W
King Arthur
3,416
683
17
3
0
103,501
0
W
Achilles
4,399
880
49
10
0
123,018
0
W
Izanami
3,244
649
19
4
0
94,781
2
L
Charon
3,255
651
15
3
0
98,890
0
W
Discordia
3,209
642
24
5
0
118,664
2
L
Neith
3,107
621
23
5
0
90,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role