Player Matchup

Mercury
Mercury
Platinum V
 
Mercury
Platinum V
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold I
FAITH4HUMANITY
Ares
Gold I
Level 86
God Stats
4W - 2L
1,469 SR
Queue Stats
48W - 45L
1,684 MMR
Party 2
Guan Yu
Guan Yu
Gold I
Miltoche
Guan Yu
Gold I
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
367W - 362L
1,720 MMR
Solo
Thoth
Thoth
Gold I
Texcho
Thoth
Gold I
Level 143
God Stats
8W - 12L
1,581 SR
Queue Stats
176W - 161L
1,751 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 136
1,510 SR
1,631 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,620 SR
1,632 MMR
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Platinum III
 
Serqet
Platinum III
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
PurplCat
Scylla
Platinum V
Level 129
God Stats
6W - 4L
1,648 SR
Queue Stats
104W - 105L
1,717 MMR
Solo
Apollo
Apollo
Platinum IV
chocol8fan1
Apollo
Platinum IV
Level 52
God Stats
1W - 2L
1,727 SR
Queue Stats
21W - 18L
1,729 MMR
Party 1
Kali
Kali
Platinum V
vaniIIafan1
Kali
Platinum V
Level 104
God Stats
1W - 1L
1,725 SR
Queue Stats
22W - 19L
1,714 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
4 / 0 / 2
6,832
683
4,238
7,690
3,118
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sol
 
Sol
12
2 / 1 / 0
6,765
677
5,334
5,977
1,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
0 / 0 / 3
5,739
574
4,522
7,405
6,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Guan Yu
Miltoche
Guan Yu
9
0 / 3 / 0
5,623
562
3,791
9,627
6,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thoth
Texcho
Thoth
12
3 / 0 / 4
6,565
657
4,712
1,763
479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
AwilixBellonaNut

VS

Bans
AthenaAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 1 / 1
6,075
608
5,987
8,626
6,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
 
Serqet
8
0 / 3 / 0
4,876
488
1,990
8,225
4,615
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
PurplCat
Scylla
11
0 / 2 / 0
5,714
571
599
3,584
753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
12
1 / 1 / 0
6,264
626
3,705
6,402
2,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 1
5,109
511
4,765
9,804
3,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
9
Kills
4
4
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
2
5
W
Sol
 
Sol
2
1
0
2
L
Cthulhu
 
Cthulhu
2
1
1
2.5
L
Serqet
 
Serqet
0
3
0
0
W
0
0
3
1.5
W
Guan Yu
Miltoche
Guan Yu
0
3
0
0
L
Scylla
PurplCat
Scylla
0
2
0
0
W
Thoth
Texcho
Thoth
3
0
4
5
L
Apollo
1
1
0
1
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,597
Damage
17,046
32,462
Taken
36,641
18,494
Mitigated
17,768
10,760
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,238
2,284
0
775
7,690
3,118
0
468
7,136
0
58,246
W
Sol
 
Sol
5,334
3,421
0
4,033
5,977
1,850
1,379
0
5,977
51,272
5,345
L
Cthulhu
 
Cthulhu
5,987
823
0
2,388
8,626
6,804
0
1,499
7,127
33,636
930
L
Serqet
 
Serqet
1,990
703
0
1,388
8,225
4,615
0
4,341
3,674
0
15,735
W
4,522
373
0
2,788
7,405
6,630
0
1,064
6,029
16,117
0
W
Guan Yu
Miltoche
Guan Yu
3,791
789
0
2,664
9,627
6,417
0
3,893
4,966
0
36,699
L
Scylla
PurplCat
Scylla
599
118
0
250
3,584
753
0
1,808
1,626
41,922
206
W
Thoth
Texcho
Thoth
4,712
101
0
500
1,763
479
0
41
1,620
45,540
0
L
Apollo
3,705
1,585
0
1,716
6,402
2,271
0
4,285
2,117
0
50,794
L
4,765
2,245
0
3,754
9,804
3,325
0
2,105
7,577
0
33,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,524
Gold Earned
28,038
378
Minions Killed
342
0
Camps Cleared
0
1,065,435
Distance Traveled
1,096,077
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,832
683
96
10
0
252,647
0
W
Sol
6,765
677
92
9
0
185,405
0
L
Cthulhu
6,075
608
78
8
0
220,598
1
L
Serqet
4,876
488
17
2
0
220,302
2
W
Ares
5,739
574
17
2
0
214,863
2
W
Guan Yu
5,623
562
72
7
0
197,460
1
L
Scylla
5,714
571
90
9
0
205,659
3
W
Thoth
6,565
657
101
10
0
215,060
2
L
Apollo
6,264
626
103
10
0
204,116
4
L
Kali
5,109
511
54
5
0
245,402
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role