Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Doggie_Styler420
Kukulkan
Level 100
God Stats
62W - 52L
1,514 SR
Queue Stats
240W - 211L
1,497 Elo+
Solo
Fenrir
Fenrir
OkamiSensu
Fenrir
Level 129
God Stats
18W - 25L
1,424 SR
Queue Stats
267W - 270L
1,527 Elo+
Party 1
Fafnir
Fafnir
Shiku Hikan
Fafnir
Level 196
God Stats
49W - 40L
1,480 SR
Queue Stats
264W - 248L
1,450 Elo+
Solo
Atlas
Atlas
wixardex
Atlas
Level 157
God Stats
8W - 10L
1,516 SR
Queue Stats
388W - 388L
1,550 Elo+
Party 1
Team Averages
Level 146
1,487 SR
1,505 Elo+

VS

Team Averages
Level 123
1,443 SR
1,505 Elo+
Nut
Nut
Notable99
Nut
Level 97
God Stats
0W - 3L
1,079 SR
Queue Stats
195W - 185L
1,466 Elo+
Solo
Ymir
Ymir
Tboy
Ymir
Level 126
God Stats
2W - 2L
1,625 SR
Queue Stats
40W - 45L
1,513 Elo+
Party 2
Nu Wa
Nu Wa
Zeek Tha God
Nu Wa
Level 147
God Stats
4W - 7L
1,465 SR
Queue Stats
146W - 142L
1,544 Elo+
Party 2
Bakasura
Bakasura
kuki1422
Bakasura
Level 88
God Stats
2W - 2L
1,549 SR
Queue Stats
18W - 17L
1,528 Elo+
Solo
Merlin
Merlin
natillo666
Merlin
Level 156
God Stats
14W - 18L
1,497 SR
Queue Stats
195W - 200L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
0 / 0 / 3
6,067
506
6,710
5,916
1,998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 2
6,430
536
2,460
6,971
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
OkamiSensu
Fenrir
12
6 / 1 / 1
6,942
579
4,941
9,921
4,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fafnir
11
1 / 1 / 5
7,006
584
3,125
6,927
6,928
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atlas
wixardex
Atlas
13
6 / 1 / 1
7,804
650
8,502
9,594
5,167
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
6,046
504
2,331
5,903
2,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
Tboy
Ymir
9
0 / 2 / 1
5,536
461
1,794
8,683
4,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
1 / 2 / 1
6,536
545
6,227
5,829
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
kuki1422
Bakasura
12
1 / 3 / 1
6,176
515
3,755
11,123
4,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Merlin
natillo666
Merlin
9
0 / 6 / 0
5,298
442
2,333
9,294
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
14
Kills
3
4
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
3
1.5
W
1
1
2
2
L
1
1
0
1
W
Fenrir
OkamiSensu
Fenrir
6
1
1
6.5
W
Fafnir
1
1
5
3.5
L
Ymir
Tboy
Ymir
0
2
1
0.25
L
1
2
1
0.75
L
Bakasura
kuki1422
Bakasura
1
3
1
0.5
L
Merlin
natillo666
Merlin
0
6
0
0
W
Atlas
wixardex
Atlas
6
1
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,738
Damage
16,440
39,329
Taken
40,832
21,161
Mitigated
19,012
10,698
Healing
7,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,710
2,214
0
1,916
5,916
1,998
0
917
4,762
0
52,859
W
2,460
66
0
1,248
6,971
2,533
0
3,235
3,334
46,064
0
L
2,331
1,204
0
2,450
5,903
2,103
0
1,252
4,637
0
41,028
W
Fenrir
OkamiSensu
Fenrir
4,941
1,281
0
2,042
9,921
4,535
0
1,252
8,455
0
46,280
W
Fafnir
3,125
301
0
2,523
6,927
6,928
0
1,760
5,017
16,863
0
L
Ymir
Tboy
Ymir
1,794
266
0
2,060
8,683
4,848
0
2,495
6,099
12,438
1,149
L
6,227
1,326
0
770
5,829
1,922
0
3,086
2,487
45,265
1,510
L
Bakasura
kuki1422
Bakasura
3,755
2,944
0
2,143
11,123
4,955
0
1,349
9,670
0
46,710
L
Merlin
natillo666
Merlin
2,333
570
0
345
9,294
5,184
0
4,718
3,958
22,781
3,528
W
Atlas
wixardex
Atlas
8,502
2,635
0
2,969
9,594
5,167
49
2,753
6,741
46,530
3,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,249
Gold Earned
29,592
358
Minions Killed
322
0
Camps Cleared
0
1,225,650
Distance Traveled
1,187,137
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,067
506
90
8
0
233,565
0
W
Kukulkan
6,430
536
89
7
0
256,428
1
L
Nut
6,046
504
78
7
0
232,237
0
W
Fenrir
6,942
579
66
6
0
267,568
0
W
Fafnir
7,006
584
27
2
0
241,697
6
L
Ymir
5,536
461
13
1
0
241,098
3
L
Nu Wa
6,536
545
102
9
0
226,498
5
L
Bakasura
6,176
515
93
8
0
290,706
0
L
Merlin
5,298
442
36
3
0
196,598
0
W
Atlas
7,804
650
86
7
0
226,392
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role