Player Matchup

Thor
Thor
AlphaPeruano
Thor
Level 158
God Stats
5W - 9L
1,659 SR
Queue Stats
603W - 551L
1,505 Elo+
Party 2
Hercules
Hercules
CRACKLOLEO
Hercules
Level 153
God Stats
12W - 12L
1,549 SR
Queue Stats
452W - 413L
1,522 Elo+
Party 2
Eset
Eset
EtherealsDaddy
Eset
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 198L
1,478 Elo+
Solo
Anubis
Anubis
ZetArc
Anubis
Level 83
God Stats
41W - 48L
1,459 SR
Queue Stats
370W - 340L
1,522 Elo+
Party 2
Nut
Nut
tomigetta11
Nut
Level 128
God Stats
0W - 1L
1,755 SR
Queue Stats
48W - 45L
1,455 Elo+
Solo
Team Averages
Level 115
1,585 SR
1,497 Elo+

VS

Team Averages
Level 138
1,638 SR
1,514 Elo+
Kuzenbo
Kuzenbo
Chumus
Kuzenbo
Level 102
God Stats
2W - 1L
1,409 SR
Queue Stats
17W - 17L
1,453 Elo+
Party 1
Tiamat
Tiamat
Fire Friar
Tiamat
Level 156
God Stats
11W - 5L
1,529 SR
Queue Stats
70W - 50L
1,595 Elo+
Party 1
Arachne
Arachne
M1k3Th3Man
Arachne
Level 128
God Stats
6W - 10L
1,837 SR
Queue Stats
128W - 125L
1,489 Elo+
Solo
Sylvanus
Sylvanus
kittytai1
Sylvanus
Level 158
God Stats
3W - 3L
1,681 SR
Queue Stats
70W - 49L
1,595 Elo+
Party 1
Artemis
Artemis
vAnquiSH889
Artemis
Level 147
God Stats
2W - 0L
1,736 SR
Queue Stats
18W - 18L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
7,747
704
6,100
10,872
4,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hercules
CRACKLOLEO
Hercules
15
1 / 2 / 1
8,618
783
4,615
12,674
13,715
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 4 / 4
7,938
722
6,953
8,804
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Anubis
ZetArc
Anubis
16
3 / 6 / 2
9,186
835
9,162
10,117
5,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 1
8,066
733
4,150
9,372
3,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Chumus
Kuzenbo
15
3 / 0 / 11
9,193
836
5,668
6,776
9,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Fire Friar
Tiamat
17
5 / 1 / 8
9,756
887
14,123
6,588
5,936
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
M1k3Th3Man
Arachne
16
5 / 2 / 8
9,136
831
6,016
10,974
4,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
kittytai1
Sylvanus
16
1 / 1 / 11
9,978
907
8,218
13,528
12,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Artemis
vAnquiSH889
Artemis
16
6 / 1 / 10
9,479
862
10,588
8,983
4,009
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
68
5
Kills
20
20
Deaths
5
11
Assists
48
Player
Kills
Deaths
Assists
KDA
L
0
4
3
0.38
L
Hercules
CRACKLOLEO
Hercules
1
2
1
0.75
W
Kuzenbo
Chumus
Kuzenbo
3
0
11
8.5
L
0
4
4
0.5
W
Tiamat
Fire Friar
Tiamat
5
1
8
9
W
Arachne
M1k3Th3Man
Arachne
5
2
8
4.5
L
Anubis
ZetArc
Anubis
3
6
2
0.67
W
Sylvanus
kittytai1
Sylvanus
1
1
11
6.5
L
1
4
1
0.38
W
Artemis
vAnquiSH889
Artemis
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,980
Damage
44,613
51,839
Taken
46,849
30,519
Mitigated
35,802
6,173
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,100
756
0
500
10,872
4,756
0
5,006
5,866
0
21,387
L
Hercules
CRACKLOLEO
Hercules
4,615
845
0
3,126
12,674
13,715
0
6,491
6,183
4,837
18,641
W
Kuzenbo
Chumus
Kuzenbo
5,668
2,021
0
523
6,776
9,135
0
3,044
3,500
16,537
0
L
6,953
1,104
308
459
8,804
3,475
0
4,381
4,423
21,179
443
W
Tiamat
Fire Friar
Tiamat
14,123
1,191
0
1,092
6,588
5,936
601
1,202
5,199
47,003
0
W
Arachne
M1k3Th3Man
Arachne
6,016
3,640
0
3,953
10,974
4,672
627
3,382
7,392
0
26,721
L
Anubis
ZetArc
Anubis
9,162
385
0
778
10,117
5,230
53
4,554
5,563
26,816
0
W
Sylvanus
kittytai1
Sylvanus
8,218
700
3,374
4,638
13,528
12,050
172
4,152
9,108
19,052
3,700
L
4,150
1,944
0
1,002
9,372
3,343
0
6,652
2,720
0
20,878
W
Artemis
vAnquiSH889
Artemis
10,588
6,144
0
1,266
8,983
4,009
1,209
3,950
4,993
0
24,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,555
Gold Earned
47,542
226
Minions Killed
218
0
Camps Cleared
0
907,072
Distance Traveled
1,155,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,747
704
41
4
0
183,319
0
L
Hercules
8,618
783
44
4
0
199,139
0
W
Kuzenbo
9,193
836
15
1
0
245,836
0
L
Eset
7,938
722
47
4
0
184,436
0
W
Tiamat
9,756
887
91
8
0
244,823
0
W
Arachne
9,136
831
34
3
0
246,803
0
L
Anubis
9,186
835
54
5
0
171,134
0
W
Sylvanus
9,978
907
35
3
0
206,994
0
L
Nut
8,066
733
40
4
0
169,044
0
W
Artemis
9,479
862
43
4
0
210,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role