Player Matchup

Tyr
Tyr
 
Tyr
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AcidGoblinGuy
Hades
Level 143
God Stats
1W - 1L
1,668 SR
Queue Stats
13W - 16L
1,575 Elo+
Party 1
Ne Zha
Ne Zha
Boldschlager
Ne Zha
Level 163
God Stats
5W - 2L
1,834 SR
Queue Stats
355W - 389L
1,482 Elo+
Party 1
Geb
Geb
Momsxer69
Geb
Level 157
God Stats
10W - 11L
1,640 SR
Queue Stats
356W - 357L
1,498 Elo+
Party 1
Freya
Freya
Nasa Ora
Freya
Level 144
God Stats
1W - 1L
1,735 SR
Queue Stats
129W - 133L
1,523 Elo+
Solo
Team Averages
Level 150
1,675 SR
1,516 Elo+

VS

Team Averages
Level 140
1,477 SR
1,490 Elo+
Sol
Sol
OG Lil Q Wet
Sol
Level 129
God Stats
5W - 3L
1,191 SR
Queue Stats
128W - 143L
1,504 Elo+
Party 2
Ganesha
Ganesha
Storticus 914
Ganesha
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 91L
1,494 Elo+
Party 2
Bacchus
Bacchus
Treedom54
Bacchus
Level 152
God Stats
2W - 1L
1,488 SR
Queue Stats
128W - 133L
1,440 Elo+
Party 2
Hun Batz
Hun Batz
UNELITE GM
Hun Batz
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 101L
1,494 Elo+
Party 2
Raijin
Raijin
alcapocapone105
Raijin
Level 155
God Stats
3W - 6L
1,706 SR
Queue Stats
175W - 185L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
6
0 / 2 / 0
4,862
695
1,278
3,223
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
0 / 4 / 2
6,295
899
6,860
7,144
5,188
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
12
0 / 2 / 3
5,885
841
5,271
6,034
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 4 / 2
5,951
850
4,380
9,079
8,320
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Nasa Ora
Freya
12
3 / 2 / 0
6,208
887
3,860
4,280
1,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 9
7,366
1,052
6,562
5,575
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ganesha
12
0 / 1 / 13
6,484
926
3,495
9,463
4,953
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
Treedom54
Bacchus
11
2 / 1 / 8
6,558
937
5,212
6,187
6,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hun Batz
UNELITE GM
Hun Batz
12
4 / 0 / 6
6,710
959
6,267
3,685
1,706
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
4 / 3 / 5
6,927
990
3,747
5,418
2,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
55
4
Kills
14
14
Deaths
5
7
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
2
0
0
L
0
4
2
0.25
L
Ne Zha
0
2
3
0.75
L
1
4
2
0.5
L
Freya
Nasa Ora
Freya
3
2
0
1.5
W
4
0
9
8.5
W
Ganesha
0
1
13
6.5
W
Bacchus
Treedom54
Bacchus
2
1
8
6
W
Hun Batz
UNELITE GM
Hun Batz
4
0
6
7
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,649
Damage
25,283
29,760
Taken
30,328
19,710
Mitigated
17,501
4,228
Healing
13,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,278
284
92
45
3,223
1,859
0
2,617
606
0
1,278
L
6,860
637
425
1,169
7,144
5,188
0
4,806
2,338
15,780
0
L
Ne Zha
5,271
424
291
1,066
6,034
2,503
0
2,885
3,149
0
14,684
L
4,380
330
175
306
9,079
8,320
0
4,830
4,249
6,931
0
L
Freya
Nasa Ora
Freya
3,860
1,014
0
659
4,280
1,840
42
2,876
1,404
8,281
321
W
6,562
1,987
1,446
3,534
5,575
2,094
2,587
3,374
2,041
18,666
0
W
Ganesha
3,495
348
521
3,785
9,463
4,953
306
5,763
3,326
6,954
23
W
Bacchus
Treedom54
Bacchus
5,212
622
344
1,006
6,187
6,502
369
2,262
3,835
7,330
1,084
W
Hun Batz
UNELITE GM
Hun Batz
6,267
540
884
1,136
3,685
1,706
110
1,159
2,416
0
10,924
W
3,747
427
114
731
5,418
2,246
129
1,569
3,839
11,691
43

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,201
Gold Earned
34,045
55
Minions Killed
75
0
Camps Cleared
0
564,587
Distance Traveled
573,089
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,862
695
0
0
0
44,472
0
L
Hades
6,295
899
24
3
0
130,598
0
L
Ne Zha
5,885
841
14
2
0
156,447
0
L
Geb
5,951
850
10
1
0
118,462
0
L
Freya
6,208
887
7
1
0
114,608
0
W
Sol
7,366
1,052
32
5
0
126,948
0
W
Ganesha
6,484
926
0
0
0
112,620
0
W
Bacchus
6,558
937
6
1
0
124,366
0
W
Hun Batz
6,710
959
7
1
0
121,289
0
W
Raijin
6,927
990
30
4
0
87,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role