Player Matchup

Janus
Janus
 
Janus
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
Chronocal
Anubis
Level 18
God Stats
2W - 5L
1,255 SR
Queue Stats
4W - 11L
1,237 Elo+
Party 3
Cupid
Cupid
Mouzeel
Cupid
Level 15
God Stats
3W - 6L
1,270 SR
Queue Stats
3W - 12L
1,187 Elo+
Party 3
Hun Batz
Hun Batz
MrChemistry
Hun Batz
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,316 Elo+
Party 3
Yemoja
Yemoja
SGPinheadLarry
Yemoja
Level 28
God Stats
1W - 4L
1,340 SR
Queue Stats
11W - 37L
1,259 Elo+
Party 3
Team Averages
Level 31
1,373 SR
1,300 Elo+

VS

Team Averages
Level 52
1,510 SR
1,505 Elo+
Ah Puch
Ah Puch
AcheyNutz
Ah Puch
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,513 Elo+
Party 2
Danzaburou
Danzaburou
BigIrth
Danzaburou
Level 7
God Stats
2W - 0L
1,741 SR
Queue Stats
2W - 1L
1,639 Elo+
Party 2
Chang'e
Chang'e
Monzxy
Chang'e
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
brandnn
Sun Wukong
Level 29
God Stats
1W - 1L
1,537 SR
Queue Stats
6W - 5L
1,443 Elo+
Party 1
Da Ji
Da Ji
l-McBongWater-l
Da Ji
Level 31
God Stats
4W - 1L
1,272 SR
Queue Stats
41W - 42L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 3 / 3
7,241
483
5,519
10,527
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
Chronocal
Anubis
10
0 / 4 / 1
6,441
429
5,140
8,161
3,278
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cupid
Mouzeel
Cupid
12
0 / 2 / 4
7,020
468
4,786
8,662
3,296
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
MrChemistry
Hun Batz
13
4 / 5 / 1
7,586
506
9,379
15,707
5,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 2 / 5
6,817
454
1,409
13,626
6,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
AcheyNutz
Ah Puch
13
5 / 1 / 3
8,697
580
8,865
9,219
6,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
BigIrth
Danzaburou
13
0 / 4 / 7
7,643
510
5,273
7,677
3,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Monzxy
Chang'e
14
5 / 0 / 5
8,768
585
11,201
9,070
3,494
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
brandnn
Sun Wukong
14
3 / 0 / 4
9,071
605
8,946
13,062
7,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 1 / 4
8,144
543
4,755
9,084
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
5
Kills
16
16
Deaths
6
14
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
3
3
0.83
W
Ah Puch
AcheyNutz
Ah Puch
5
1
3
6.5
W
Danzaburou
BigIrth
Danzaburou
0
4
7
0.88
L
Anubis
Chronocal
Anubis
0
4
1
0.13
W
Chang'e
Monzxy
Chang'e
5
0
5
7.5
L
Cupid
Mouzeel
Cupid
0
2
4
1
L
Hun Batz
MrChemistry
Hun Batz
4
5
1
0.9
L
0
2
5
1.25
W
Sun Wukong
brandnn
Sun Wukong
3
0
4
5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,233
Damage
39,040
56,683
Taken
48,112
21,335
Mitigated
25,653
19,731
Healing
18,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,519
217
0
1,426
10,527
3,114
0
4,715
5,289
50,719
0
W
Ah Puch
AcheyNutz
Ah Puch
8,865
627
352
3,451
9,219
6,824
429
1,458
7,687
45,745
1,273
W
Danzaburou
BigIrth
Danzaburou
5,273
1,650
0
1,453
7,677
3,070
1,620
689
6,988
0
40,575
L
Anubis
Chronocal
Anubis
5,140
114
0
2,501
8,161
3,278
0
469
7,271
37,637
1,172
W
Chang'e
Monzxy
Chang'e
11,201
614
1,005
5,257
9,070
3,494
182
2,644
6,176
53,464
750
L
Cupid
Mouzeel
Cupid
4,786
1,702
249
2,335
8,662
3,296
589
3,152
5,431
0
48,082
L
Hun Batz
MrChemistry
Hun Batz
9,379
3,157
0
4,102
15,707
5,393
0
5,091
10,155
0
46,267
L
1,409
607
4,791
4,327
13,626
6,254
0
5,692
7,727
17,209
0
W
Sun Wukong
brandnn
Sun Wukong
8,946
1,329
0
4,532
13,062
7,915
345
5,050
7,810
84
72,443
W
4,755
715
0
1,974
9,084
4,350
0
1,499
7,461
0
70,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,105
Gold Earned
42,323
336
Minions Killed
463
0
Camps Cleared
0
1,444,044
Distance Traveled
1,473,461
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,241
483
86
6
0
280,294
0
W
Ah Puch
8,697
580
48
3
0
276,246
4
W
Danzaburou
7,643
510
86
6
0
274,945
0
L
Anubis
6,441
429
59
4
0
266,608
0
W
Chang'e
8,768
585
109
7
0
296,332
2
L
Cupid
7,020
468
90
6
0
267,000
0
L
Hun Batz
7,586
506
73
5
0
357,038
2
L
Yemoja
6,817
454
28
2
0
273,104
5
W
Sun Wukong
9,071
605
108
7
0
274,959
0
W
Da Ji
8,144
543
112
7
0
350,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role