Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Silver II
AdelSuave
Ah Muzen Cab
Silver II
Level 104
God Stats
3W - 0L
1,895 SR
Queue Stats
11W - 10L
1,281 MMR
Party 1
Cthulhu
Cthulhu
Silver II
SantiagoAlen5
Cthulhu
Silver II
Level 87
God Stats
2W - 1L
1,235 SR
Queue Stats
11W - 10L
1,281 MMR
Party 1
Bellona
Bellona
Silver II
VelocityS3
Bellona
Silver II
Level 76
God Stats
4W - 4L
1,550 SR
Queue Stats
11W - 10L
1,281 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,560 SR
1,281 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 146
1,590 SR
1,247 MMR
Merlin
Merlin
Gold V
BTD Youngepps21
Merlin
Gold V
Level 149
God Stats
71W - 63L
1,571 SR
Queue Stats
246W - 250L
1,262 MMR
Solo
Atlas
Atlas
Silver I
JahCash_
Atlas
Silver I
Level 145
God Stats
57W - 49L
1,556 SR
Queue Stats
94W - 99L
1,252 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
WATCHmeROLL420
Sun Wukong
Gold V
Level 145
God Stats
6W - 11L
1,644 SR
Queue Stats
438W - 503L
1,227 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AdelSuave
Ah Muzen Cab
19
5 / 0 / 2
12,701
747
14,069
13,007
7,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
18
2 / 0 / 4
12,016
707
20,729
18,444
22,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
VelocityS3
Bellona
16
1 / 2 / 6
10,952
644
13,025
14,761
19,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboNe ZhaFenrirBastetTsukuyomi

VS

Bans
AchillesDanzaburouAgniHachimanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 1
9,767
575
10,704
12,865
5,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
JahCash_
Atlas
16
1 / 1 / 0
10,106
594
10,232
18,167
17,924
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
WATCHmeROLL420
Sun Wukong
17
0 / 1 / 1
9,795
576
9,670
23,308
27,234
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
8
Kills
1
2
Deaths
8
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AdelSuave
Ah Muzen Cab
5
0
2
6
L
0
6
1
0.08
L
Atlas
JahCash_
Atlas
1
1
0
1
W
Cthulhu
2
0
4
4
W
Bellona
VelocityS3
Bellona
1
2
6
2
L
Sun Wukong
WATCHmeROLL420
Sun Wukong
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,823
Damage
30,606
46,212
Taken
54,340
50,021
Mitigated
50,549
11,879
Healing
7,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AdelSuave
Ah Muzen Cab
14,069
6,604
0
4,172
13,007
7,262
2,608
7,297
5,362
0
99,595
L
10,704
273
158
1,787
12,865
5,391
0
3,692
8,478
53,095
0
L
Atlas
JahCash_
Atlas
10,232
3,328
0
2,520
18,167
17,924
0
7,249
10,027
26,850
562
W
Cthulhu
20,729
1,004
393
4,377
18,444
22,835
53
7,557
10,469
59,647
1,815
W
Bellona
VelocityS3
Bellona
13,025
1,719
495
2,442
14,761
19,924
473
6,128
8,174
0
37,466
L
Sun Wukong
WATCHmeROLL420
Sun Wukong
9,670
1,461
0
3,256
23,308
27,234
0
6,349
15,587
0
36,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,669
Gold Earned
29,668
257
Minions Killed
201
0
Camps Cleared
0
1,035,698
Distance Traveled
829,796
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,701
747
134
8
0
336,554
0
L
Merlin
9,767
575
94
6
0
215,779
0
L
Atlas
10,106
594
50
3
0
270,681
0
W
Cthulhu
12,016
707
76
4
0
356,252
0
W
Bellona
10,952
644
47
3
0
342,892
0
L
Sun Wukong
9,795
576
57
3
0
343,336
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role