Player Matchup

Sylvanus
Sylvanus
Gold III
 
Sylvanus
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum III
ANDERSON1999
Medusa
Platinum III
Level 155
God Stats
7W - 8L
1,841 SR
Queue Stats
222W - 217L
1,730 MMR
Party 1
Ah Puch
Ah Puch
Gold III
Donkey26
Ah Puch
Gold III
Level 155
God Stats
3W - 6L
1,432 SR
Queue Stats
337W - 346L
1,410 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 138
1,591 SR
1,547 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,676 SR
1,500 MMR
Chiron
Chiron
Bronze III
Baldwing08
Chiron
Bronze III
Level 120
God Stats
0W - 1L
1,509 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Hel
Hel
Bronze III
MinatoNamikaze閃光
Hel
Bronze III
Level 104
God Stats
0W - 1L
1,754 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Horus
Horus
Bronze III
sporstplayer33
Horus
Bronze III
Level 119
God Stats
0W - 1L
1,766 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
2 / 0 / 9
10,886
778
12,958
16,413
12,184
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
18
9 / 0 / 2
12,097
864
19,094
11,624
5,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
Donkey26
Ah Puch
14
1 / 4 / 6
9,549
682
14,718
12,920
5,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AchillesScyllaBacchusAthenaThoth

VS

Bans
AphroditeAresBaron SamediCharonZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Baldwing08
Chiron
14
0 / 4 / 1
8,686
620
11,895
17,880
6,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
3 / 4 / 1
9,117
651
10,718
12,789
5,542
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 4 / 2
8,663
619
8,034
22,997
19,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
12
Kills
4
4
Deaths
12
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
0
9
6.5
W
Medusa
9
0
2
10
L
Chiron
Baldwing08
Chiron
0
4
1
0.13
W
Ah Puch
Donkey26
Ah Puch
1
4
6
1
L
3
4
1
0.88
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,770
Damage
30,647
40,957
Taken
53,666
22,903
Mitigated
31,512
20,110
Healing
18,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
12,958
1,101
4,287
10,516
16,413
12,184
268
4,439
11,885
34,247
5,056
W
Medusa
19,094
5,934
0
1,235
11,624
5,400
2,429
2,922
8,702
0
77,057
L
Chiron
Baldwing08
Chiron
11,895
2,413
576
2,163
17,880
6,811
140
7,439
9,942
0
47,497
W
Ah Puch
Donkey26
Ah Puch
14,718
850
64
4,008
12,920
5,319
0
3,292
9,628
29,475
919
L
10,718
478
5,125
5,436
12,789
5,542
504
6,957
5,482
34,443
0
L
8,034
3,562
1,066
4,068
22,997
19,159
255
10,571
11,603
0
22,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,532
Gold Earned
26,466
197
Minions Killed
175
0
Camps Cleared
0
826,620
Distance Traveled
781,628
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,886
778
63
5
0
268,359
0
W
Medusa
12,097
864
94
7
0
314,396
0
L
Chiron
8,686
620
89
6
0
250,414
0
W
Ah Puch
9,549
682
40
3
0
243,865
2
L
Hel
9,117
651
57
4
0
246,861
0
L
Horus
8,663
619
29
2
0
284,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role