Player Matchup

Neith
Neith
DarkEnergy23
Neith
Level 69
God Stats
214W - 168L
1,619 SR
Queue Stats
347W - 274L
1,492 Elo+
Solo
Cthulhu
Cthulhu
GoiTheBoi
Cthulhu
Level 43
God Stats
3W - 2L
1,822 SR
Queue Stats
60W - 59L
1,587 Elo+
Solo
Hel
Hel
Gravity-420-69
Hel
Level 91
God Stats
1W - 0L
1,240 SR
Queue Stats
90W - 72L
1,557 Elo+
Party 2
Horus
Horus
HeroldOfHash
Horus
Level 87
God Stats
23W - 13L
1,552 SR
Queue Stats
76W - 67L
1,521 Elo+
Solo
Pele
Pele
Pattyboistrx
Pele
Level 32
God Stats
1W - 1L
1,251 SR
Queue Stats
21W - 21L
1,434 Elo+
Party 2
Team Averages
Level 64
1,497 SR
1,518 Elo+

VS

Team Averages
Level 73
1,693 SR
1,530 Elo+
Ares
Ares
CLEM_DAD420
Ares
Level 95
God Stats
24W - 14L
1,675 SR
Queue Stats
375W - 316L
1,505 Elo+
Solo
Danzaburou
Danzaburou
CasualBlink
Danzaburou
Level 75
God Stats
14W - 5L
1,581 SR
Queue Stats
206W - 182L
1,598 Elo+
Solo
Poseidon
Poseidon
Monzxy
Poseidon
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,529 Elo+
Party 1
Ravana
Ravana
Rawgirthy
Ravana
Level 77
God Stats
12W - 15L
1,824 SR
Queue Stats
515W - 538L
1,489 Elo+
Solo
Sun Wukong
Sun Wukong
brandnn
Sun Wukong
Level 29
God Stats
1W - 1L
1,884 SR
Queue Stats
6W - 5L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 1
5,383
673
2,766
2,427
746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Cthulhu
GoiTheBoi
Cthulhu
10
2 / 0 / 1
5,803
725
4,596
6,279
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 3
4,613
577
2,588
4,404
1,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

8
3 / 0 / 3
4,961
620
6,484
6,074
3,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

7
0 / 1 / 0
4,087
511
0
5,365
1,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,363
545
2,093
7,096
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Danzaburou
CasualBlink
Danzaburou
4
0 / 1 / 0
3,268
409
1,128
2,322
568
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Poseidon
Monzxy
Poseidon
8
2 / 3 / 0
4,600
575
3,428
4,304
1,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Rawgirthy
Ravana
8
0 / 3 / 3
4,257
532
2,633
6,163
2,139
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
brandnn
Sun Wukong
8
0 / 1 / 0
4,177
522
3,722
5,756
3,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
6
9
Kills
3
3
Deaths
9
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Danzaburou
CasualBlink
Danzaburou
0
1
0
0
W
3
0
1
3.5
W
Cthulhu
GoiTheBoi
Cthulhu
2
0
1
2.5
W
1
2
3
1.25
W
3
0
3
4.5
L
Poseidon
Monzxy
Poseidon
2
3
0
0.67
W
0
1
0
0
L
Ravana
Rawgirthy
Ravana
0
3
3
0.5
L
Sun Wukong
brandnn
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,434
Damage
13,004
24,549
Taken
25,641
12,438
Mitigated
11,244
8,908
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,093
326
0
1,372
7,096
4,196
0
303
6,523
11,160
1,324
L
Danzaburou
CasualBlink
Danzaburou
1,128
560
0
791
2,322
568
0
0
2,254
0
9,605
W
2,766
1,160
0
909
2,427
746
0
158
2,269
0
31,880
W
Cthulhu
GoiTheBoi
Cthulhu
4,596
560
0
2,357
6,279
4,795
0
286
5,446
33,402
980
W
2,588
177
325
1,366
4,404
1,417
0
2,099
1,957
22,704
0
W
6,484
3,239
125
2,475
6,074
3,545
0
1,874
4,068
0
23,033
L
Poseidon
Monzxy
Poseidon
3,428
843
0
830
4,304
1,250
0
2,080
2,084
21,890
0
W
0
0
0
1,351
5,365
1,935
0
411
4,865
0
26,770
L
Ravana
Rawgirthy
Ravana
2,633
1,172
0
2,240
6,163
2,139
0
1,262
4,822
0
21,526
L
Sun Wukong
brandnn
Sun Wukong
3,722
475
0
1,851
5,756
3,091
0
2,558
2,802
103
19,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,847
Gold Earned
20,665
235
Minions Killed
166
0
Camps Cleared
0
814,644
Distance Traveled
709,196
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,363
545
24
3
0
160,592
1
L
Danzaburou
3,268
409
15
2
0
85,148
0
W
Neith
5,383
673
58
7
0
143,874
0
W
Cthulhu
5,803
725
64
8
0
150,223
0
W
Hel
4,613
577
43
5
0
163,255
0
W
Horus
4,961
620
24
3
0
148,095
2
L
Poseidon
4,600
575
51
6
0
152,027
0
W
Pele
4,087
511
46
6
0
209,197
0
L
Ravana
4,257
532
40
5
0
164,467
0
L
Sun Wukong
4,177
522
36
5
0
146,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role