Player Matchup

Maui
Maui
ALL FATHER2
Maui
Level 74
God Stats
0W - 2L
1,241 SR
Queue Stats
50W - 42L
1,472 Elo+
Solo
Lancelot
Lancelot
Andre Black
Lancelot
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,562 Elo+
Party 1
Mercury
Mercury
K1llerBoreto
Mercury
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 18L
1,562 Elo+
Party 1
Ishtar
Ishtar
QUEENofTURTLEZ
Ishtar
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,572 Elo+
Party 1
Erlang Shen
Erlang Shen
dontkilldani
Erlang Shen
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,524 Elo+
Party 1
Team Averages
Level 105
1,448 SR
1,538 Elo+

VS

Team Averages
Level 82
1,390 SR
1,472 Elo+
Vamana
Vamana
DirtyyBadger
Vamana
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 35L
1,524 Elo+
Party 2
Nut
Nut
GODSDONG420
Nut
Level 98
God Stats
1W - 1L
1,138 SR
Queue Stats
41W - 41L
1,519 Elo+
Party 2
Achilles
Achilles
Tizmit
Achilles
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
doomsking
Zhong Kui
Level 105
God Stats
1W - 2L
1,314 SR
Queue Stats
105W - 102L
1,430 Elo+
Solo
Rama
Rama
pbgaro
Rama
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 20L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 4
6,848
685
1,678
11,876
8,411
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Andre Black
Lancelot
15
8 / 6 / 2
8,812
881
9,919
12,363
9,732
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
K1llerBoreto
Mercury
15
4 / 7 / 7
9,061
906
7,375
10,608
5,019
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 7 / 4
7,393
739
7,840
11,123
5,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
dontkilldani
Erlang Shen
11
0 / 7 / 2
6,612
661
1,902
15,120
11,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
5 / 3 / 11
8,692
869
11,142
10,073
10,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
13 / 2 / 10
10,354
1,035
10,513
7,279
4,324
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Tizmit
Achilles
14
2 / 3 / 16
8,456
846
5,740
9,475
12,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
doomsking
Zhong Kui
15
9 / 1 / 18
9,823
982
11,380
5,446
4,482
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
pbgaro
Rama
15
2 / 3 / 18
8,965
897
13,691
8,246
4,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
104
12
Kills
31
32
Deaths
12
19
Assists
73
Player
Kills
Deaths
Assists
KDA
L
0
5
4
0.4
L
Lancelot
Andre Black
Lancelot
8
6
2
1.5
W
Vamana
5
3
11
3.5
W
13
2
10
9
L
Mercury
K1llerBoreto
Mercury
4
7
7
1.07
L
0
7
4
0.29
W
Achilles
Tizmit
Achilles
2
3
16
3.33
L
Erlang Shen
dontkilldani
Erlang Shen
0
7
2
0.14
W
Zhong Kui
doomsking
Zhong Kui
9
1
18
18
W
Rama
pbgaro
Rama
2
3
18
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
52,466
61,090
Taken
40,519
39,719
Mitigated
36,125
6,553
Healing
11,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,678
357
676
1,097
11,876
8,411
0
1,220
10,035
5,457
154
L
Lancelot
Andre Black
Lancelot
9,919
1,685
248
1,095
12,363
9,732
0
1,781
10,366
0
15,248
W
Vamana
11,142
4,318
567
1,440
10,073
10,800
797
708
9,320
0
13,513
W
10,513
5,893
937
2,456
7,279
4,324
1,366
182
7,097
0
22,688
L
Mercury
K1llerBoreto
Mercury
7,375
2,711
0
684
10,608
5,019
0
3,819
6,447
0
14,393
L
7,840
4,025
374
258
11,123
5,227
0
1,961
9,076
0
18,421
W
Achilles
Tizmit
Achilles
5,740
663
529
1,515
9,475
12,239
234
459
8,934
0
10,448
L
Erlang Shen
dontkilldani
Erlang Shen
1,902
1,090
0
2,121
15,120
11,330
0
2,599
12,021
0
6,860
W
Zhong Kui
doomsking
Zhong Kui
11,380
1,717
561
2,389
5,446
4,482
1,072
25
5,340
17,220
0
W
Rama
pbgaro
Rama
13,691
11,626
0
1,554
8,246
4,280
444
247
7,839
0
26,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,726
Gold Earned
46,290
73
Minions Killed
98
0
Camps Cleared
0
815,007
Distance Traveled
962,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,848
685
6
1
0
166,849
0
L
Lancelot
8,812
881
10
1
0
192,466
0
W
Vamana
8,692
869
12
1
0
195,034
0
W
Nut
10,354
1,035
29
3
0
171,966
0
L
Mercury
9,061
906
18
2
0
182,591
0
L
Ishtar
7,393
739
34
3
0
142,490
0
W
Achilles
8,456
846
11
1
0
213,157
0
L
Erlang Shen
6,612
661
5
1
0
130,611
0
W
Zhong Kui
9,823
982
19
2
0
210,294
0
W
Rama
8,965
897
27
3
0
172,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role