Player Matchup

King Arthur
King Arthur
KingDoubleX
King Arthur
Level 129
God Stats
5W - 4L
1,681 SR
Queue Stats
177W - 186L
1,468 Elo+
Party 2
Susano
Susano
NVenomed
Susano
Level 87
God Stats
4W - 3L
1,414 SR
Queue Stats
68W - 87L
1,477 Elo+
Party 2
Bacchus
Bacchus
UnderwaterSoup
Bacchus
Level 108
God Stats
2W - 2L
1,381 SR
Queue Stats
81W - 100L
1,469 Elo+
Party 2
Janus
Janus
umbermon
Janus
Level 120
God Stats
3W - 2L
1,695 SR
Queue Stats
81W - 99L
1,491 Elo+
Party 2
Neith
Neith
xXBa115ackerXx
Neith
Level 64
God Stats
5W - 1L
1,912 SR
Queue Stats
86W - 96L
1,488 Elo+
Party 2
Team Averages
Level 102
1,616 SR
1,479 Elo+

VS

Team Averages
Level 71
1,542 SR
1,562 Elo+
Rama
Rama
 
Rama
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
CrimsonHawk62
Odin
Level 74
God Stats
0W - 2L
1,320 SR
Queue Stats
93W - 105L
1,479 Elo+
Party 3
Hera
Hera
Itsnozz323
Hera
Level 67
God Stats
15W - 9L
1,656 SR
Queue Stats
248W - 210L
1,622 Elo+
Solo
Bellona
Bellona
KHENZIX
Bellona
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 53L
1,644 Elo+
Party 1
Arachne
Arachne
WhyBotherRunning
Arachne
Level 42
God Stats
30W - 18L
1,732 SR
Queue Stats
80W - 79L
1,563 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KingDoubleX
King Arthur
12
3 / 1 / 0
6,938
631
8,104
9,711
8,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Susano
NVenomed
Susano
11
8 / 0 / 0
6,589
599
6,733
7,184
2,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 4
6,059
551
3,703
5,646
4,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
umbermon
Janus
12
0 / 0 / 4
6,512
592
4,508
3,458
1,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 4
5,826
530
6,956
5,165
2,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
9
0 / 2 / 0
5,337
485
3,415
6,305
2,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,194
472
3,671
11,260
9,180
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 2 / 0
5,735
521
1,800
5,306
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
KHENZIX
Bellona
7
0 / 4 / 0
4,712
428
3,149
12,134
10,576
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 0
5,024
457
3,436
10,933
4,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
13
Kills
1
1
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
2
0
0
L
1
3
0
0.33
L
0
2
0
0
L
Bellona
KHENZIX
Bellona
0
4
0
0
W
King Arthur
KingDoubleX
King Arthur
3
1
0
3
W
Susano
NVenomed
Susano
8
0
0
8
W
1
0
4
3
L
0
3
0
0
W
Janus
umbermon
Janus
0
0
4
2
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,004
Damage
15,471
31,164
Taken
45,938
19,435
Mitigated
28,190
9,716
Healing
12,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
3,415
2,693
0
2,258
6,305
2,320
0
1,358
4,947
0
37,404
L
3,671
741
0
3,306
11,260
9,180
0
289
10,971
0
29,572
L
1,800
423
0
1,010
5,306
1,660
0
1,919
3,123
40,975
746
L
Bellona
KHENZIX
Bellona
3,149
893
0
2,500
12,134
10,576
0
3,217
8,715
0
18,562
W
King Arthur
KingDoubleX
King Arthur
8,104
896
0
1,000
9,711
8,355
0
0
9,174
808
52,970
W
Susano
NVenomed
Susano
6,733
2,722
0
3,339
7,184
2,738
0
777
6,361
0
40,699
W
3,703
704
176
3,127
5,646
4,982
0
0
5,646
13,939
0
L
3,436
2,331
0
3,051
10,933
4,454
0
1,191
9,682
0
44,036
W
Janus
umbermon
Janus
4,508
113
0
299
3,458
1,270
0
883
2,521
48,096
0
W
6,956
2,827
0
1,775
5,165
2,090
0
0
5,165
0
53,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,924
Gold Earned
26,002
362
Minions Killed
320
0
Camps Cleared
0
1,136,316
Distance Traveled
1,038,919
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,337
485
80
7
0
183,873
2
L
Odin
5,194
472
49
4
0
185,382
1
L
Hera
5,735
521
91
8
0
212,776
0
L
Bellona
4,712
428
25
2
0
210,445
0
W
King Arthur
6,938
631
79
7
0
213,174
0
W
Susano
6,589
599
79
7
0
264,373
0
W
Bacchus
6,059
551
18
2
0
230,093
2
L
Arachne
5,024
457
75
7
0
246,443
0
W
Janus
6,512
592
96
9
0
240,413
0
W
Neith
5,826
530
90
8
0
188,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role