Player Matchup

Persephone
Persephone
 
Persephone
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Billiasman
Thanatos
Level 121
God Stats
2W - 2L
1,595 SR
Queue Stats
83W - 70L
1,570 Elo+
Party 2
Hou Yi
Hou Yi
GGgerman
Hou Yi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 74L
1,581 Elo+
Party 2
Horus
Horus
Pbandjfreak
Horus
Level 125
God Stats
2W - 2L
1,631 SR
Queue Stats
137W - 114L
1,595 Elo+
Party 2
Anhur
Anhur
spraynprayshes18
Anhur
Level 35
God Stats
2W - 1L
1,732 SR
Queue Stats
119W - 101L
1,591 Elo+
Party 2
Team Averages
Level 99
1,592 SR
1,567 Elo+

VS

Team Averages
Level 90
1,489 SR
1,553 Elo+
Geb
Geb
PPGobbler69
Geb
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 74L
1,597 Elo+
Party 1
Nut
Nut
RootBeerEnjoyer
Nut
Level 86
God Stats
1W - 1L
1,328 SR
Queue Stats
86W - 83L
1,606 Elo+
Party 1
Odin
Odin
SOOX 24
Odin
Level 130
God Stats
9W - 6L
1,672 SR
Queue Stats
558W - 557L
1,494 Elo+
Solo
Charybdis
Charybdis
TomTheBomb120
Charybdis
Level 98
God Stats
5W - 4L
1,445 SR
Queue Stats
295W - 299L
1,520 Elo+
Solo
Guan Yu
Guan Yu
katrrn
Guan Yu
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 91L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
13
1 / 6 / 8
7,604
845
8,719
10,546
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Thanatos
Billiasman
Thanatos
14
4 / 6 / 5
7,719
858
12,318
11,086
9,210
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
GGgerman
Hou Yi
14
4 / 2 / 9
7,916
880
10,143
7,131
3,373
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 5 / 8
7,710
857
4,066
15,481
17,580
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

13
2 / 4 / 8
7,528
836
4,035
8,335
3,705
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 17
8,919
991
12,895
10,646
12,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
6 / 4 / 10
9,239
1,027
13,019
9,798
4,138
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odin
SOOX 24
Odin
16
5 / 1 / 14
9,400
1,044
10,235
15,976
12,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
TomTheBomb120
Charybdis
14
4 / 3 / 10
8,555
951
3,977
6,560
2,229
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
katrrn
Guan Yu
14
4 / 4 / 16
8,455
939
7,794
13,601
16,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
90
13
Kills
23
23
Deaths
16
38
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
1
6
8
0.83
L
Thanatos
Billiasman
Thanatos
4
6
5
1.08
L
Hou Yi
GGgerman
Hou Yi
4
2
9
4.25
W
4
4
17
3.13
L
2
5
8
1.2
W
6
4
10
2.75
W
Odin
SOOX 24
Odin
5
1
14
12
W
Charybdis
TomTheBomb120
Charybdis
4
3
10
3
W
Guan Yu
katrrn
Guan Yu
4
4
16
3
L
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,281
Damage
47,920
52,579
Taken
56,581
38,317
Mitigated
47,754
15,570
Healing
15,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
8,719
438
128
784
10,546
4,449
0
2,339
7,459
27,666
0
L
Thanatos
Billiasman
Thanatos
12,318
1,667
951
4,383
11,086
9,210
0
2,502
7,954
0
17,200
L
Hou Yi
GGgerman
Hou Yi
10,143
4,086
1,259
1,732
7,131
3,373
0
1,623
5,191
0
17,436
W
12,895
381
1,075
448
10,646
12,422
208
1,776
8,870
20,459
0
L
4,066
1,726
2,407
2,869
15,481
17,580
0
2,850
11,714
0
6,540
W
13,019
5,720
0
970
9,798
4,138
3,045
1,134
8,664
0
30,650
W
Odin
SOOX 24
Odin
10,235
804
485
6,204
15,976
12,285
871
2,694
13,282
0
17,182
W
Charybdis
TomTheBomb120
Charybdis
3,977
686
500
826
6,560
2,229
3,181
1,385
5,175
0
19,945
W
Guan Yu
katrrn
Guan Yu
7,794
957
2,043
2,949
13,601
16,680
125
1,730
11,871
0
9,671
L
4,035
2,101
231
826
8,335
3,705
0
2,200
5,584
0
7,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,477
Gold Earned
44,568
95
Minions Killed
105
0
Camps Cleared
0
844,211
Distance Traveled
905,131
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
7,604
845
30
3
0
146,131
0
L
Thanatos
7,719
858
12
1
0
188,208
0
L
Hou Yi
7,916
880
32
4
0
179,184
0
W
Geb
8,919
991
22
2
0
171,902
0
L
Horus
7,710
857
5
1
0
173,660
0
W
Nut
9,239
1,027
27
3
0
159,385
0
W
Odin
9,400
1,044
22
2
0
217,859
0
W
Charybdis
8,555
951
29
3
0
153,359
0
W
Guan Yu
8,455
939
5
1
0
202,626
0
L
Anhur
7,528
836
16
2
0
157,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role