Player Matchup

Ra
Ra
 
Ra
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
G-INNUNGAGAP
Ix Chel
Level 135
God Stats
29W - 21L
1,594 SR
Queue Stats
96W - 86L
1,516 Elo+
Party 2
Arachne
Arachne
T1_Dodo
Arachne
Level 119
God Stats
3W - 1L
1,566 SR
Queue Stats
65W - 63L
1,488 Elo+
Party 1
Sun Wukong
Sun Wukong
TurnAwwayFromSin
Sun Wukong
Level 158
God Stats
2W - 2L
1,273 SR
Queue Stats
183W - 180L
1,418 Elo+
Solo
Shiva
Shiva
Universe7kai
Shiva
Level 142
God Stats
4W - 5L
1,496 SR
Queue Stats
52W - 45L
1,510 Elo+
Party 2
Team Averages
Level 135
1,486 SR
1,486 Elo+

VS

Team Averages
Level 104
1,536 SR
1,460 Elo+
Khepri
Khepri
Big-Yikes90
Khepri
Level 68
God Stats
6W - 5L
1,509 SR
Queue Stats
71W - 67L
1,395 Elo+
Solo
Scylla
Scylla
JohnnyBRAVO5446
Scylla
Level 107
God Stats
175W - 158L
1,581 SR
Queue Stats
283W - 270L
1,548 Elo+
Solo
Hercules
Hercules
Pandazy-
Hercules
Level 139
God Stats
19W - 30L
1,513 SR
Queue Stats
87W - 78L
1,477 Elo+
Solo
Hou Yi
Hou Yi
The_Prodigio1
Hou Yi
Level 80
God Stats
3W - 4L
1,409 SR
Queue Stats
188W - 187L
1,396 Elo+
Solo
Bastet
Bastet
Vegitus
Bastet
Level 126
God Stats
3W - 1L
1,672 SR
Queue Stats
171W - 158L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
1 / 4 / 1
8,600
506
4,491
10,080
3,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
G-INNUNGAGAP
Ix Chel
12
1 / 5 / 2
7,892
464
6,919
14,132
8,784
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
T1_Dodo
Arachne
12
0 / 4 / 3
7,018
413
2,758
11,977
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
TurnAwwayFromSin
Sun Wukong
16
5 / 1 / 0
9,808
577
12,542
16,776
17,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 3 / 2
7,429
437
9,461
18,035
8,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
2 / 1 / 6
9,498
559
7,788
12,426
11,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
6 / 2 / 4
10,462
615
11,867
9,910
3,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Pandazy-
Hercules
16
1 / 3 / 3
9,160
539
11,333
18,761
19,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

4
0 / 0 / 0
5,611
330
158
826
210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
Vegitus
Bastet
16
8 / 2 / 2
10,469
616
12,056
16,376
7,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
8
Kills
17
17
Deaths
8
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
1
0.38
W
Khepri
2
1
6
5
L
Ix Chel
G-INNUNGAGAP
Ix Chel
1
5
2
0.4
W
6
2
4
4
W
Hercules
Pandazy-
Hercules
1
3
3
0.83
L
Arachne
T1_Dodo
Arachne
0
4
3
0.38
W
0
0
0
0
L
Sun Wukong
TurnAwwayFromSin
Sun Wukong
5
1
0
5
L
1
3
2
0.67
W
Bastet
Vegitus
Bastet
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,171
Damage
43,202
71,000
Taken
58,299
42,809
Mitigated
42,122
19,955
Healing
20,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,491
339
585
2,915
10,080
3,981
0
3,188
6,544
68,686
707
W
Khepri
7,788
510
0
3,566
12,426
11,608
0
4,111
8,315
35,019
2,564
L
Ix Chel
G-INNUNGAGAP
Ix Chel
6,919
1,144
1,652
4,655
14,132
8,784
1,087
4,274
9,714
40,578
599
W
11,867
958
0
1,110
9,910
3,755
68
3,218
6,163
88,403
1,287
W
Hercules
Pandazy-
Hercules
11,333
4,405
0
10,040
18,761
19,062
705
1,708
15,781
0
74,184
L
Arachne
T1_Dodo
Arachne
2,758
1,887
0
3,549
11,977
3,970
0
2,761
8,991
0
46,279
W
158
0
0
0
826
210
0
71
755
0
4,351
L
Sun Wukong
TurnAwwayFromSin
Sun Wukong
12,542
3,311
0
4,193
16,776
17,122
370
648
14,946
0
66,663
L
9,461
2,628
520
1,886
18,035
8,952
2,046
7,530
10,378
0
57,604
W
Bastet
Vegitus
Bastet
12,056
2,235
0
5,816
16,376
7,487
0
2,605
13,502
0
80,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,747
Gold Earned
45,200
427
Minions Killed
418
0
Camps Cleared
0
1,575,728
Distance Traveled
1,391,765
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,600
506
115
7
0
313,898
0
W
Khepri
9,498
559
45
3
0
336,864
0
L
Ix Chel
7,892
464
62
4
0
284,033
0
W
Scylla
10,462
615
148
9
0
314,425
2
W
Hercules
9,160
539
109
6
0
315,893
1
L
Arachne
7,018
413
73
4
0
310,452
0
W
Hou Yi
5,611
330
10
1
0
32,219
0
L
Sun Wukong
9,808
577
110
6
0
357,468
0
L
Shiva
7,429
437
67
4
0
309,877
0
W
Bastet
10,469
616
106
6
0
392,364
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role