Player Matchup

Arachne
Arachne
 
Arachne
Level 228
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
DeathhMau5
Sylvanus
Level 210
God Stats
2W - 1L
1,488 SR
Queue Stats
176W - 167L
1,555 Elo+
Solo
Zhong Kui
Zhong Kui
ItsCruzitoes
Zhong Kui
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,529 Elo+
Party 1
Hou Yi
Hou Yi
Vizard350
Hou Yi
Level 174
God Stats
10W - 11L
1,529 SR
Queue Stats
134W - 140L
1,521 Elo+
Solo
Team Averages
Level 171
1,503 SR
1,521 Elo+

VS

Team Averages
Level 133
1,493 SR
1,569 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Coeus_350
Nemesis
Level 139
God Stats
1W - 7L
1,500 SR
Queue Stats
75W - 78L
1,791 Elo+
Solo
King Arthur
King Arthur
Covid69
King Arthur
Level 105
God Stats
31W - 26L
1,466 SR
Queue Stats
240W - 221L
1,461 Elo+
Party 2
Danzaburou
Danzaburou
KingOfTheFallz
Danzaburou
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 66L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
5 / 1 / 3
7,635
587
10,824
17,169
7,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
 
King Arthur
13
1 / 1 / 3
7,383
568
5,660
15,007
11,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
DeathhMau5
Sylvanus
12
1 / 1 / 4
6,879
529
4,165
11,977
8,547
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
ItsCruzitoes
Zhong Kui
14
4 / 1 / 1
8,182
629
7,668
8,460
6,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
Vizard350
Hou Yi
13
2 / 0 / 2
6,839
526
7,385
10,734
4,704
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 3 / 0
7,493
576
9,843
10,909
14,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Janus
 
Janus
13
2 / 4 / 0
7,362
566
6,001
10,393
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Coeus_350
Nemesis
11
0 / 3 / 2
6,004
462
6,558
11,846
5,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
Covid69
King Arthur
12
0 / 2 / 2
6,875
529
7,617
13,243
12,522
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
KingOfTheFallz
Danzaburou
12
1 / 1 / 0
7,254
558
8,370
9,171
3,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
1
3
6.5
W
King Arthur
 
King Arthur
1
1
3
2.5
L
Bacchus
 
Bacchus
1
3
0
0.33
L
Janus
 
Janus
2
4
0
0.5
L
Nemesis
Coeus_350
Nemesis
0
3
2
0.33
L
King Arthur
Covid69
King Arthur
0
2
2
0.5
W
Sylvanus
DeathhMau5
Sylvanus
1
1
4
3
W
Zhong Kui
ItsCruzitoes
Zhong Kui
4
1
1
4.5
L
Danzaburou
KingOfTheFallz
Danzaburou
1
1
0
1
W
Hou Yi
Vizard350
Hou Yi
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,702
Damage
38,389
63,347
Taken
55,562
37,907
Mitigated
40,702
29,568
Healing
15,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,824
6,244
0
8,850
17,169
7,427
0
2,040
14,903
0
67,852
W
King Arthur
 
King Arthur
5,660
783
0
2,524
15,007
11,138
0
8,220
5,880
0
51,440
L
Bacchus
 
Bacchus
9,843
2,105
0
3,225
10,909
14,540
0
0
10,909
50,090
1,729
L
Janus
 
Janus
6,001
558
0
1,056
10,393
4,349
0
5,785
4,608
55,442
1,013
L
Nemesis
Coeus_350
Nemesis
6,558
2,242
0
1,915
11,846
5,368
0
2,352
9,494
0
45,945
L
King Arthur
Covid69
King Arthur
7,617
724
78
4,063
13,243
12,522
0
1,728
11,515
0
34,640
W
Sylvanus
DeathhMau5
Sylvanus
4,165
1,223
4,636
5,476
11,977
8,547
0
0
11,977
22,834
1,863
W
Zhong Kui
ItsCruzitoes
Zhong Kui
7,668
697
0
3,452
8,460
6,091
228
3,622
4,428
63,545
0
L
Danzaburou
KingOfTheFallz
Danzaburou
8,370
3,898
0
5,058
9,171
3,923
0
1,904
7,267
0
68,439
W
Hou Yi
Vizard350
Hou Yi
7,385
4,121
0
4,630
10,734
4,704
0
0
10,734
0
60,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,918
Gold Earned
34,988
430
Minions Killed
464
0
Camps Cleared
0
1,304,133
Distance Traveled
1,366,896
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,635
587
91
7
0
315,201
0
W
King Arthur
7,383
568
93
7
0
258,569
0
L
Bacchus
7,493
576
104
8
0
229,934
0
L
Janus
7,362
566
110
8
0
263,347
0
L
Nemesis
6,004
462
68
5
0
315,169
5
L
King Arthur
6,875
529
55
4
0
304,792
0
W
Sylvanus
6,879
529
34
3
0
247,995
0
W
Zhong Kui
8,182
629
108
8
0
263,335
2
L
Danzaburou
7,254
558
127
10
0
253,654
2
W
Hou Yi
6,839
526
104
8
0
219,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role