Player Matchup

Hou Yi
Hou Yi
Gold III
 
Hou Yi
Gold III
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold III
Cozy
Loki
Gold III
Level 156
God Stats
2W - 3L
1,896 SR
Queue Stats
71W - 58L
1,850 MMR
Party 1
Poseidon
Poseidon
Platinum I
Vortigerr
Poseidon
Platinum I
Level 67
God Stats
2W - 3L
1,626 SR
Queue Stats
297W - 295L
1,878 MMR
Solo
Nike
Nike
Platinum III
b2k_76beast_
Nike
Platinum III
Level 145
God Stats
7W - 3L
1,329 SR
Queue Stats
488W - 475L
1,865 MMR
Solo
Ares
Ares
Platinum III
iAmMedieval
Ares
Platinum III
Level 253
God Stats
14W - 11L
1,775 SR
Queue Stats
356W - 352L
1,854 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 141
1,625 SR
1,789 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 163
1,601 SR
1,792 MMR
Thor
Thor
Platinum III
 
Thor
Platinum III
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Platinum I
Joegyy
Chaac
Platinum I
Level 159
God Stats
4W - 3L
1,728 SR
Queue Stats
68W - 45L
1,868 MMR
Party 2
Ullr
Ullr
Platinum II
NutAnhurBack
Ullr
Platinum II
Level 169
God Stats
10W - 9L
1,646 SR
Queue Stats
79W - 57L
1,896 MMR
Party 2
Xbalanque
Xbalanque
Platinum V
Vyrdera
Xbalanque
Platinum V
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 179L
1,848 MMR
Solo
Fenrir
Fenrir
Platinum IV
neekel-_-
Fenrir
Platinum IV
Level 109
God Stats
383W - 345L
1,632 SR
Queue Stats
424W - 404L
1,848 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
1 / 0 / 2
5,936
594
4,345
7,714
2,831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Cozy
Loki
12
1 / 0 / 3
5,763
576
3,725
6,901
2,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Vortigerr
Poseidon
11
5 / 1 / 1
6,661
666
8,146
6,024
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 1 / 0
5,711
571
6,503
8,552
7,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
4 / 0 / 4
6,138
614
9,007
10,036
8,767
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangAchillesBacchus

VS

Bans
ThothThanatosDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
0 / 3 / 2
5,149
515
4,074
10,688
3,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Joegyy
Chaac
11
1 / 0 / 0
6,399
640
6,990
9,903
6,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8
1 / 3 / 0
4,967
497
3,640
8,114
2,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Xbalanque
Vyrdera
Xbalanque
11
0 / 2 / 0
5,383
538
5,256
6,433
2,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
neekel-_-
Fenrir
7
0 / 5 / 0
4,594
459
2,327
11,642
5,696
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
2
2
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
1
0
2
2
L
Thor
 
Thor
0
3
2
0.33
W
Loki
Cozy
Loki
1
0
3
2.5
L
Chaac
Joegyy
Chaac
1
0
0
1
L
1
3
0
0.33
W
Poseidon
Vortigerr
Poseidon
5
1
1
5.5
L
Xbalanque
Vyrdera
Xbalanque
0
2
0
0
W
2
1
0
2
W
4
0
4
6
L
Fenrir
neekel-_-
Fenrir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,726
Damage
22,287
39,227
Taken
46,780
23,589
Mitigated
21,024
16,656
Healing
11,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
4,345
2,579
0
3,491
7,714
2,831
0
0
7,714
0
51,021
L
Thor
 
Thor
4,074
878
0
3,270
10,688
3,883
0
4,342
6,304
0
32,604
W
Loki
Cozy
Loki
3,725
894
0
4,215
6,901
2,441
0
0
6,901
0
50,539
L
Chaac
Joegyy
Chaac
6,990
1,165
0
4,693
9,903
6,663
0
555
8,518
0
51,174
L
3,640
1,078
0
794
8,114
2,663
0
5,870
2,244
0
27,813
W
Poseidon
Vortigerr
Poseidon
8,146
1,505
0
2,090
6,024
1,675
0
0
6,024
53,971
808
L
Xbalanque
Vyrdera
Xbalanque
5,256
2,102
0
1,130
6,433
2,119
0
1,683
4,750
0
43,107
W
6,503
1,192
0
3,410
8,552
7,875
0
0
8,552
609
41,018
W
9,007
887
0
3,450
10,036
8,767
0
0
10,036
24,905
1,762
L
Fenrir
neekel-_-
Fenrir
2,327
982
0
1,887
11,642
5,696
0
4,496
7,101
0
12,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,209
Gold Earned
26,492
371
Minions Killed
282
0
Camps Cleared
0
1,068,229
Distance Traveled
992,795
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,936
594
83
8
0
202,037
2
L
Thor
5,149
515
60
6
0
209,943
0
W
Loki
5,763
576
86
9
0
251,671
1
L
Chaac
6,399
640
93
9
0
207,346
0
L
Ullr
4,967
497
49
5
0
176,118
2
W
Poseidon
6,661
666
112
11
0
230,523
2
L
Xbalanque
5,383
538
68
7
0
195,166
2
W
Nike
5,711
571
68
7
0
179,322
3
W
Ares
6,138
614
22
2
0
204,676
3
L
Fenrir
4,594
459
12
1
0
204,222
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role