Player Matchup

Lancelot
Lancelot
LightBoss795438
Lancelot
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,501 Elo+
Solo
Camazotz
Camazotz
Pardo_ganzo
Camazotz
Level 70
God Stats
4W - 3L
1,424 SR
Queue Stats
36W - 25L
1,563 Elo+
Solo
Ymir
Ymir
R4MMYii
Ymir
Level 128
God Stats
82W - 65L
1,525 SR
Queue Stats
209W - 191L
1,502 Elo+
Solo
Hachiman
Hachiman
juice1-1
Hachiman
Level 64
God Stats
16W - 22L
1,528 SR
Queue Stats
114W - 115L
1,458 Elo+
Solo
Ares
Ares
meezus_92
Ares
Level 137
God Stats
9W - 7L
1,493 SR
Queue Stats
70W - 80L
1,368 Elo+
Solo
Team Averages
Level 106
1,494 SR
1,478 Elo+

VS

Team Averages
Level 120
1,464 SR
1,465 Elo+
Mercury
Mercury
Bigwilly10
Mercury
Level 58
God Stats
10W - 8L
1,539 SR
Queue Stats
22W - 23L
1,459 Elo+
Solo
Rama
Rama
MataPichones Mx
Rama
Level 155
God Stats
1W - 0L
1,202 SR
Queue Stats
114W - 103L
1,486 Elo+
Solo
King Arthur
King Arthur
Mega Gengar Dom
King Arthur
Level 139
God Stats
14W - 8L
1,500 SR
Queue Stats
102W - 108L
1,450 Elo+
Solo
He Bo
He Bo
SUSHIBOIREDD
He Bo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 26L
1,421 Elo+
Solo
Xing Tian
Xing Tian
xXGARGARXx
Xing Tian
Level 121
God Stats
7W - 4L
1,577 SR
Queue Stats
15W - 11L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
4
0 / 1 / 0
3,615
402
1,089
2,827
842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Camazotz
Pardo_ganzo
Camazotz
1
0 / 0 / 0
1,676
186
0
0
0
Ymir
R4MMYii
Ymir
11
2 / 0 / 0
6,170
686
3,209
4,027
3,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
juice1-1
Hachiman
6
0 / 2 / 0
3,982
442
3,611
5,474
1,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
7
0 / 2 / 0
4,635
515
3,747
7,562
5,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Bigwilly10
Mercury
10
2 / 0 / 0
4,972
552
1,577
5,954
1,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8
0 / 0 / 4
4,674
519
3,505
4,084
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Mega Gengar Dom
King Arthur
8
0 / 2 / 0
4,682
520
1,647
7,433
4,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 0 / 0
5,478
609
765
3,705
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Xing Tian
xXGARGARXx
Xing Tian
8
3 / 0 / 2
5,566
618
4,193
7,942
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
2
Kills
5
5
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Mercury
Bigwilly10
Mercury
2
0
0
2
L
Lancelot
0
1
0
0
W
0
0
4
2
W
King Arthur
Mega Gengar Dom
King Arthur
0
2
0
0
L
Camazotz
Pardo_ganzo
Camazotz
0
0
0
0
L
Ymir
R4MMYii
Ymir
2
0
0
2
W
0
0
0
0
L
Hachiman
juice1-1
Hachiman
0
2
0
0
L
Ares
0
2
0
0
W
Xing Tian
xXGARGARXx
Xing Tian
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,656
Damage
11,687
19,890
Taken
29,118
11,328
Mitigated
13,509
7,605
Healing
11,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Bigwilly10
Mercury
1,577
1,108
0
3,954
5,954
1,960
0
336
5,618
0
24,618
L
Lancelot
1,089
333
0
1,399
2,827
842
0
578
2,249
0
7,121
W
3,505
2,398
168
1,759
4,084
1,251
0
1,604
2,440
0
25,476
W
King Arthur
Mega Gengar Dom
King Arthur
1,647
229
0
2,569
7,433
4,516
0
2,501
4,694
0
28,178
L
Camazotz
Pardo_ganzo
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
R4MMYii
Ymir
3,209
730
0
2,034
4,027
3,452
0
0
4,027
38,011
2,966
W
765
87
0
1,188
3,705
1,207
348
466
3,239
38,866
1,885
L
Hachiman
juice1-1
Hachiman
3,611
2,018
0
2,108
5,474
1,901
0
1,585
3,889
0
22,849
L
Ares
3,747
206
0
2,064
7,562
5,133
0
2,565
4,997
15,302
0
W
Xing Tian
xXGARGARXx
Xing Tian
4,193
332
240
1,954
7,942
4,575
0
1,612
6,330
17,031
1,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,078
Gold Earned
25,372
163
Minions Killed
221
0
Camps Cleared
0
498,576
Distance Traveled
904,770
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
4,972
552
55
6
0
232,502
0
L
Lancelot
3,615
402
14
2
0
66,739
0
W
Rama
4,674
519
40
4
0
149,379
2
W
King Arthur
4,682
520
47
5
0
174,388
0
L
Camazotz
1,676
186
0
0
0
0
0
L
Ymir
6,170
686
90
10
0
134,835
1
W
He Bo
5,478
609
56
6
0
149,218
3
L
Hachiman
3,982
442
41
5
0
140,107
0
L
Ares
4,635
515
18
2
0
156,895
3
W
Xing Tian
5,566
618
23
3
0
199,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role