Player Matchup

Ymir
Ymir
 
Ymir
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BONE UNLEASHED
Hachiman
Level 86
God Stats
4W - 5L
1,642 SR
Queue Stats
161W - 163L
1,447 Elo+
Party 1
Hera
Hera
C0MEANDTAKE1T
Hera
Level 115
God Stats
2W - 3L
1,334 SR
Queue Stats
131W - 124L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
DIP DORITO
Danzaburou
Level 26
God Stats
0W - 1L
1,364 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Maui
Maui
Rubberbiscuit69
Maui
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 70
1,468 SR
1,476 Elo+

VS

Team Averages
Level 84
1,447 SR
1,476 Elo+
Charon
Charon
Cr4zY69eR
Charon
Level 66
God Stats
2W - 1L
1,268 SR
Queue Stats
43W - 33L
1,534 Elo+
Party 2
Merlin
Merlin
Forsaken Mantis
Merlin
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 28L
1,407 Elo+
Solo
Ullr
Ullr
Hybridjack
Ullr
Level 104
God Stats
2W - 1L
1,495 SR
Queue Stats
212W - 185L
1,459 Elo+
Solo
Hercules
Hercules
JJ_ONES7
Hercules
Level 85
God Stats
3W - 2L
1,420 SR
Queue Stats
49W - 36L
1,573 Elo+
Party 2
Raijin
Raijin
JupitersFoot
Raijin
Level 70
God Stats
4W - 5L
1,551 SR
Queue Stats
157W - 175L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
4 / 6 / 4
8,082
735
10,629
14,388
8,232
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
15
4 / 3 / 4
8,272
752
10,539
7,506
3,621
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

14
0 / 3 / 6
7,146
650
7,359
6,676
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Danzaburou
DIP DORITO
Danzaburou
15
0 / 3 / 7
7,590
690
6,745
8,146
4,150
Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

14
1 / 4 / 5
7,473
679
3,582
12,643
14,195
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Cr4zY69eR
Charon
17
3 / 1 / 11
9,398
854
10,743
8,198
5,244
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 1 / 14
9,288
844
11,918
6,299
3,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
4 / 1 / 7
8,857
805
6,444
9,358
5,003
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
JJ_ONES7
Hercules
17
6 / 2 / 10
9,528
866
5,326
16,080
20,737
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Raijin
14
3 / 4 / 10
8,683
789
8,994
9,429
4,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
71
9
Kills
19
19
Deaths
9
26
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
4
6
4
1
L
Hachiman
4
3
4
2
L
0
3
6
1
W
Charon
Cr4zY69eR
Charon
3
1
11
8.5
L
Danzaburou
DIP DORITO
Danzaburou
0
3
7
1.17
W
3
1
14
10
W
4
1
7
7.5
W
Hercules
JJ_ONES7
Hercules
6
2
10
5.5
W
Raijin
3
4
10
2
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,854
Damage
43,425
49,359
Taken
49,364
33,581
Mitigated
39,492
8,319
Healing
21,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
10,629
1,247
475
1,660
14,388
8,232
0
8,652
5,640
15,140
359
L
Hachiman
10,539
3,896
1,217
973
7,506
3,621
204
4,397
3,029
0
25,695
L
7,359
1,565
836
798
6,676
3,383
39
4,840
1,780
18,699
497
W
Charon
Cr4zY69eR
Charon
10,743
2,032
405
1,440
8,198
5,244
450
4,510
3,688
28,384
1,070
L
Danzaburou
DIP DORITO
Danzaburou
6,745
1,608
0
1,256
8,146
4,150
588
6,168
1,904
0
17,536
W
11,918
655
3,096
1,774
6,299
3,676
136
3,079
3,220
27,406
0
W
6,444
2,257
1,062
1,762
9,358
5,003
283
4,670
4,688
0
16,117
W
Hercules
JJ_ONES7
Hercules
5,326
983
2,597
6,120
16,080
20,737
45
4,825
11,255
315
13,109
W
Raijin
8,994
605
1,891
1,787
9,429
4,832
329
3,931
5,498
15,791
0
L
3,582
238
170
934
12,643
14,195
0
7,035
5,490
8,681
92

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,563
Gold Earned
45,754
101
Minions Killed
140
0
Camps Cleared
0
1,039,402
Distance Traveled
1,133,666
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,082
735
11
1
0
202,539
0
L
Hachiman
8,272
752
35
3
0
198,788
0
L
Hera
7,146
650
10
1
0
201,480
0
W
Charon
9,398
854
36
3
0
221,834
0
L
Danzaburou
7,590
690
34
3
0
208,467
0
W
Merlin
9,288
844
45
4
0
228,685
0
W
Ullr
8,857
805
27
2
0
222,435
0
W
Hercules
9,528
866
18
2
0
242,161
0
W
Raijin
8,683
789
14
1
0
218,551
0
L
Maui
7,473
679
11
1
0
228,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role