Player Matchup

Hercules
Hercules
Platinum III
Holmessssssss
Hercules
Platinum III
Level 143
God Stats
0W - 5L
1,199 SR
Queue Stats
368W - 354L
1,805 MMR
Party 1
Rama
Rama
Platinum IV
NotFamaz
Rama
Platinum IV
Level 158
God Stats
13W - 23L
1,441 SR
Queue Stats
788W - 790L
1,655 MMR
Solo
Ares
Ares
Gold V
Peasleyy
Ares
Gold V
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 31L
1,651 MMR
Solo
Fenrir
Fenrir
Gold I
ProSmitePlyr
Fenrir
Gold I
Level 129
God Stats
27W - 25L
1,551 SR
Queue Stats
171W - 164L
1,670 MMR
Solo
Anubis
Anubis
Platinum V
RegiRoyce
Anubis
Platinum V
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
586W - 595L
1,481 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,438 SR
1,652 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,487 SR
1,652 MMR
Athena
Athena
Gold I
AnonymousApe
Athena
Gold I
Level 123
God Stats
2W - 2L
1,480 SR
Queue Stats
38W - 36L
1,571 MMR
Party 2
Jormungandr
Jormungandr
Gold V
DonPoto
Jormungandr
Gold V
Level 61
God Stats
4W - 3L
1,245 SR
Queue Stats
13W - 6L
1,665 MMR
Solo
Thoth
Thoth
Platinum V
MasterBaitr42069
Thoth
Platinum V
Level 139
God Stats
28W - 12L
1,667 SR
Queue Stats
48W - 37L
1,705 MMR
Party 2
Ne Zha
Ne Zha
Gold III
WeeWeeingkiller
Ne Zha
Gold III
Level 158
God Stats
4W - 4L
1,602 SR
Queue Stats
81W - 68L
1,673 MMR
Solo
Nut
Nut
Gold I
xPoisonBlack
Nut
Gold I
Level 149
God Stats
5W - 12L
1,440 SR
Queue Stats
238W - 224L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Holmessssssss
Hercules
6
0 / 0 / 0
3,397
679
929
4,907
2,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
6
1 / 2 / 0
3,378
676
1,480
4,159
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ares
4
0 / 1 / 1
3,164
633
1,249
4,372
2,741
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
5
0 / 1 / 0
3,120
624
454
3,228
1,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
RegiRoyce
Anubis
6
0 / 2 / 0
3,181
636
1,584
3,660
1,229
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
ThanatosAo KuangKukulkanCthulhu

VS

Bans
BastetAchillesThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
6
0 / 1 / 3
3,753
751
1,453
4,025
2,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
DonPoto
Jormungandr
7
0 / 0 / 0
3,932
786
2,377
2,978
2,547
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

7
3 / 0 / 0
4,094
819
2,224
1,503
331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

6
0 / 0 / 2
3,637
727
1,250
3,062
784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
3 / 0 / 0
4,032
806
4,262
2,928
965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Athena
0
1
3
1.5
W
Jormungandr
DonPoto
Jormungandr
0
0
0
0
L
Hercules
Holmessssssss
Hercules
0
0
0
0
W
3
0
0
3
L
Rama
1
2
0
0.5
L
Ares
0
1
1
0.5
L
Fenrir
0
1
0
0
L
Anubis
RegiRoyce
Anubis
0
2
0
0
W
0
0
2
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,696
Damage
11,566
20,326
Taken
14,496
8,790
Mitigated
7,359
6,271
Healing
4,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
1,453
679
0
1,246
4,025
2,732
0
400
3,625
8,453
0
W
Jormungandr
DonPoto
Jormungandr
2,377
818
0
1,498
2,978
2,547
0
0
2,978
22,255
1,998
L
Hercules
Holmessssssss
Hercules
929
516
0
1,748
4,907
2,499
0
1,744
2,806
0
20,394
W
2,224
149
0
250
1,503
331
0
488
1,015
22,331
0
L
Rama
1,480
1,230
0
1,286
4,159
1,144
0
856
3,303
0
17,537
L
Ares
1,249
287
0
1,150
4,372
2,741
0
597
3,775
7,441
0
L
Fenrir
454
0
0
660
3,228
1,177
0
413
2,775
0
13,511
L
Anubis
RegiRoyce
Anubis
1,584
86
0
1,427
3,660
1,229
0
1,505
1,889
19,323
400
W
1,250
579
0
883
3,062
784
0
992
2,070
0
17,575
W
4,262
2,677
0
852
2,928
965
15
849
2,079
0
25,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,240
Gold Earned
19,448
124
Minions Killed
158
0
Camps Cleared
0
508,224
Distance Traveled
545,070
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
3,753
751
12
2
0
110,064
2
W
Jormungandr
3,932
786
36
7
0
82,516
0
L
Hercules
3,397
679
34
7
0
110,458
0
W
Thoth
4,094
819
52
10
0
124,531
2
L
Rama
3,378
676
28
6
0
110,948
0
L
Ares
3,164
633
7
1
0
109,624
0
L
Fenrir
3,120
624
30
6
0
83,843
0
L
Anubis
3,181
636
25
5
0
93,351
0
W
Ne Zha
3,637
727
22
4
0
127,361
0
W
Nut
4,032
806
36
7
0
100,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role