Player Matchup

Ares
Ares
DietMarbleSoda
Ares
Level 142
God Stats
14W - 7L
1,633 SR
Queue Stats
99W - 72L
1,637 Elo+
Solo
Charybdis
Charybdis
DjMECTonick
Charybdis
Level 127
God Stats
28W - 11L
1,719 SR
Queue Stats
49W - 34L
1,683 Elo+
Party 2
Fenrir
Fenrir
JPlemon
Fenrir
Level 157
God Stats
4W - 2L
1,507 SR
Queue Stats
53W - 36L
1,664 Elo+
Party 2
Kukulkan
Kukulkan
Tisanemone
Kukulkan
Level 108
God Stats
42W - 29L
1,670 SR
Queue Stats
48W - 36L
1,664 Elo+
Party 2
Charon
Charon
Twofferin
Charon
Level 129
God Stats
9W - 4L
1,761 SR
Queue Stats
48W - 36L
1,664 Elo+
Party 2
Team Averages
Level 133
1,658 SR
1,662 Elo+

VS

Team Averages
Level 139
1,620 SR
1,561 Elo+
Apollo
Apollo
 
Apollo
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
DES1CRATER
Cthulhu
Level 94
God Stats
2W - 5L
1,554 SR
Queue Stats
30W - 31L
1,544 Elo+
Party 1
Chaac
Chaac
DarkMessiah1241
Chaac
Level 155
God Stats
2W - 4L
1,695 SR
Queue Stats
106W - 104L
1,571 Elo+
Solo
Ix Chel
Ix Chel
Spartan3910
Ix Chel
Level 147
God Stats
1W - 2L
1,850 SR
Queue Stats
74W - 64L
1,594 Elo+
Party 1
Pele
Pele
ryan3365
Pele
Level 195
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 109L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 0
3,528
706
2,682
4,569
3,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charybdis
DjMECTonick
Charybdis
6
1 / 0 / 2
3,476
695
2,835
1,607
458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Fenrir
JPlemon
Fenrir
7
4 / 2 / 0
4,110
822
2,197
4,286
1,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Tisanemone
Kukulkan
7
0 / 0 / 1
3,498
700
642
1,363
387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
Twofferin
Charon
6
0 / 0 / 3
3,799
760
1,091
3,312
1,819
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
5
0 / 2 / 0
3,082
616
1,097
3,797
1,114
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cthulhu
DES1CRATER
Cthulhu
6
1 / 2 / 1
3,703
741
1,873
4,235
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

2
0 / 1 / 1
2,771
554
619
2,101
1,001
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
Spartan3910
Ix Chel
7
1 / 1 / 0
3,950
790
621
2,320
698
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Pele
6
2 / 0 / 1
3,772
754
1,658
2,972
829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
7
6
Kills
4
4
Deaths
6
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
2
0
0
L
Cthulhu
DES1CRATER
Cthulhu
1
2
1
0.75
L
0
1
1
0.5
W
1
2
0
0.5
W
Charybdis
DjMECTonick
Charybdis
1
0
2
2
W
Fenrir
JPlemon
Fenrir
4
2
0
2
L
Ix Chel
Spartan3910
Ix Chel
1
1
0
1
W
Kukulkan
Tisanemone
Kukulkan
0
0
1
0.5
W
Charon
Twofferin
Charon
0
0
3
1.5
L
Pele
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,447
Damage
5,868
15,137
Taken
15,425
7,578
Mitigated
5,933
4,850
Healing
5,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,097
721
0
829
3,797
1,114
0
766
3,031
0
14,169
L
Cthulhu
DES1CRATER
Cthulhu
1,873
376
0
746
4,235
2,291
0
2,153
1,776
12,194
225
L
619
96
0
622
2,101
1,001
0
230
1,871
0
3,531
W
2,682
691
0
1,110
4,569
3,207
0
1,470
2,863
10,436
1,093
W
Charybdis
DjMECTonick
Charybdis
2,835
2,075
0
1,140
1,607
458
0
0
1,607
0
24,840
W
Fenrir
JPlemon
Fenrir
2,197
648
0
643
4,286
1,707
0
276
3,930
0
17,551
L
Ix Chel
Spartan3910
Ix Chel
621
0
185
744
2,320
698
0
516
1,678
17,441
0
W
Kukulkan
Tisanemone
Kukulkan
642
52
0
309
1,363
387
0
344
953
15,397
0
W
Charon
Twofferin
Charon
1,091
313
0
1,648
3,312
1,819
0
0
3,312
9,801
0
L
Pele
1,658
720
0
1,980
2,972
829
0
141
2,831
0
15,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,411
Gold Earned
17,278
157
Minions Killed
132
0
Camps Cleared
0
532,475
Distance Traveled
454,772
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,082
616
29
6
0
82,330
0
L
Cthulhu
3,703
741
30
6
0
98,409
0
L
Chaac
2,771
554
3
1
0
39,723
1
W
Ares
3,528
706
25
5
0
85,441
0
W
Charybdis
3,476
695
53
11
0
100,093
0
W
Fenrir
4,110
822
30
6
0
118,281
0
L
Ix Chel
3,950
790
42
8
0
104,220
0
W
Kukulkan
3,498
700
39
8
0
106,214
0
W
Charon
3,799
760
10
2
0
122,446
0
L
Pele
3,772
754
28
6
0
130,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role