Player Matchup

Baron Samedi
Baron Samedi
Anniehando
Baron Samedi
Level 141
God Stats
6W - 3L
1,835 SR
Queue Stats
68W - 21L
1,761 Elo+
Party 1
Cerberus
Cerberus
Moolleliding
Cerberus
Level 66
God Stats
1W - 0L
1,542 SR
Queue Stats
9W - 4L
1,683 Elo+
Party 1
Achilles
Achilles
PhaseGuy
Achilles
Level 80
God Stats
7W - 3L
1,817 SR
Queue Stats
68W - 34L
1,734 Elo+
Party 1
Team Averages
Level 96
1,731 SR
1,726 Elo+

VS

Team Averages
Level 77
1,790 SR
1,671 Elo+
Ra
Ra
Owtwolunch
Ra
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 35L
1,579 Elo+
Solo
Ne Zha
Ne Zha
Xonatiano
Ne Zha
Level 32
God Stats
1W - 2L
1,976 SR
Queue Stats
14W - 10L
1,845 Elo+
Solo
Cthulhu
Cthulhu
flickyshots
Cthulhu
Level 154
God Stats
8W - 4L
1,894 SR
Queue Stats
335W - 332L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anniehando
Baron Samedi
13
2 / 3 / 9
8,090
809
9,034
9,605
4,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Moolleliding
Cerberus
13
2 / 2 / 8
7,884
788
6,277
11,075
8,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
PhaseGuy
Achilles
14
7 / 0 / 3
8,952
895
11,070
11,302
10,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
6,880
688
7,069
8,127
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Xonatiano
Ne Zha
11
2 / 4 / 2
7,059
706
6,489
9,071
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
flickyshots
Cthulhu
12
2 / 3 / 3
7,107
711
7,526
13,293
11,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
11
Kills
5
5
Deaths
11
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Anniehando
Baron Samedi
2
3
9
2.17
W
Cerberus
Moolleliding
Cerberus
2
2
8
3
L
1
4
3
0.63
W
Achilles
PhaseGuy
Achilles
7
0
3
8.5
L
Ne Zha
Xonatiano
Ne Zha
2
4
2
0.75
L
Cthulhu
flickyshots
Cthulhu
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,381
Damage
21,084
31,982
Taken
30,491
23,134
Mitigated
18,773
13,362
Healing
5,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Anniehando
Baron Samedi
9,034
507
2,883
3,842
9,605
4,390
912
3,638
5,397
31,889
0
W
Cerberus
Moolleliding
Cerberus
6,277
349
0
3,039
11,075
8,708
652
4,406
5,714
18,391
0
L
7,069
329
776
985
8,127
3,541
0
4,293
3,613
20,272
417
W
Achilles
PhaseGuy
Achilles
11,070
1,736
0
3,598
11,302
10,036
1,162
4,128
6,351
364
26,023
L
Ne Zha
Xonatiano
Ne Zha
6,489
427
0
766
9,071
3,846
0
4,177
4,285
0
25,752
L
Cthulhu
flickyshots
Cthulhu
7,526
201
70
2,902
13,293
11,386
0
6,225
5,987
23,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,926
Gold Earned
21,046
126
Minions Killed
118
0
Camps Cleared
0
591,389
Distance Traveled
582,216
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,090
809
53
5
0
170,873
0
W
Cerberus
7,884
788
31
3
0
198,520
3
L
Ra
6,880
688
57
6
0
200,894
0
W
Achilles
8,952
895
42
4
0
221,996
0
L
Ne Zha
7,059
706
39
4
0
182,271
0
L
Cthulhu
7,107
711
22
2
0
199,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role