Player Matchup

Ra
Ra
Finny__1428
Ra
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,400 Elo+
Party 1
Gilgamesh
Gilgamesh
II Azores II
Gilgamesh
Level 147
God Stats
0W - 1L
1,248 SR
Queue Stats
5W - 14L
1,331 Elo+
Party 1
Hachiman
Hachiman
PostmanButters__
Hachiman
Level 23
God Stats
5W - 9L
1,450 SR
Queue Stats
19W - 30L
1,443 Elo+
Party 1
Team Averages
Level 64
1,399 SR
1,391 Elo+

VS

Team Averages
Level 80
1,430 SR
1,585 Elo+
Zhong Kui
Zhong Kui
BugzBunnysGhost
Zhong Kui
Level 112
God Stats
10W - 4L
1,515 SR
Queue Stats
25W - 8L
1,718 Elo+
Solo
Hun Batz
Hun Batz
DJ_MASTER_76
Hun Batz
Level 83
God Stats
15W - 3L
1,276 SR
Queue Stats
118W - 112L
1,506 Elo+
Party 2
Sobek
Sobek
Zilous6419
Sobek
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 52L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 4
8,234
633
4,950
13,068
4,942
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
II Azores II
Gilgamesh
13
3 / 7 / 4
9,135
703
11,921
16,509
13,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 5 / 4
9,000
692
7,419
14,349
5,567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BugzBunnysGhost
Zhong Kui
18
8 / 0 / 11
11,963
920
15,076
11,202
9,872
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
DJ_MASTER_76
Hun Batz
15
10 / 3 / 9
11,371
875
16,026
12,847
6,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
14
3 / 4 / 12
9,373
721
7,431
16,826
19,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
53
7
Kills
21
21
Deaths
7
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
BugzBunnysGhost
Zhong Kui
8
0
11
13.5
W
Hun Batz
DJ_MASTER_76
Hun Batz
10
3
9
4.83
L
1
9
4
0.33
L
Gilgamesh
II Azores II
Gilgamesh
3
7
4
0.71
L
3
5
4
1
W
Sobek
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,290
Damage
38,533
43,926
Taken
40,875
24,275
Mitigated
36,364
5,727
Healing
9,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
BugzBunnysGhost
Zhong Kui
15,076
2,737
0
3,831
11,202
9,872
1,934
672
10,139
63,509
1,811
W
Hun Batz
DJ_MASTER_76
Hun Batz
16,026
4,140
0
2,515
12,847
6,674
245
1,353
11,041
0
48,833
L
4,950
1,163
291
664
13,068
4,942
0
6,862
5,692
27,519
0
L
Gilgamesh
II Azores II
Gilgamesh
11,921
2,625
0
1,955
16,509
13,766
0
6,284
9,384
0
24,064
L
7,419
4,937
0
2,817
14,349
5,567
0
7,087
6,742
0
27,254
W
Sobek
7,431
574
0
3,157
16,826
19,818
116
2,709
13,537
14,844
382

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,369
Gold Earned
32,707
120
Minions Killed
188
0
Camps Cleared
0
583,894
Distance Traveled
740,813
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,963
920
102
8
0
242,804
0
W
Hun Batz
11,371
875
73
6
0
266,421
1
L
Ra
8,234
633
45
3
0
186,565
0
L
Gilgamesh
9,135
703
31
2
0
206,008
0
L
Hachiman
9,000
692
44
3
0
191,321
0
W
Sobek
9,373
721
13
1
0
231,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role