Player Matchup

Merlin
Merlin
FrancoCifer
Merlin
Level 102
God Stats
4W - 3L
1,620 SR
Queue Stats
177W - 181L
1,502 Elo+
Party 2
Kuzenbo
Kuzenbo
MaxLDS
Kuzenbo
Level 69
God Stats
7W - 4L
1,550 SR
Queue Stats
177W - 183L
1,502 Elo+
Party 2
Artemis
Artemis
Tetrachroma
Artemis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
116W - 125L
1,338 Elo+
Solo
Team Averages
Level 70
1,557 SR
1,447 Elo+

VS

Team Averages
Level 59
1,576 SR
1,375 Elo+
Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
BiGJerry571
Hercules
Level 29
God Stats
9W - 6L
1,726 SR
Queue Stats
32W - 37L
1,249 Elo+
Party 1
Freya
Freya
Kade538
Freya
Level 43
God Stats
7W - 4L
1,503 SR
Queue Stats
202W - 207L
1,375 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
0 / 3 / 0
7,783
649
8,016
6,838
2,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
MaxLDS
Kuzenbo
12
0 / 1 / 0
6,973
581
6,504
11,699
13,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
Tetrachroma
Artemis
11
0 / 4 / 0
6,920
577
5,461
10,190
4,367
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
3 / 0 / 3
8,428
702
10,764
10,865
11,938
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
BiGJerry571
Hercules
12
1 / 0 / 2
7,394
616
2,950
8,883
7,948
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
Kade538
Freya
15
4 / 0 / 3
9,258
772
11,351
8,979
4,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
8
8
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
3
0
3
4.5
W
Hercules
BiGJerry571
Hercules
1
0
2
2
L
Merlin
0
3
0
0
W
Freya
Kade538
Freya
4
0
3
5.5
L
Kuzenbo
MaxLDS
Kuzenbo
0
1
0
0
L
Artemis
Tetrachroma
Artemis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,981
Damage
25,065
28,727
Taken
28,727
20,546
Mitigated
23,978
3,964
Healing
9,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,764
963
0
3,516
10,865
11,938
0
4,206
6,254
26,828
5,541
W
Hercules
BiGJerry571
Hercules
2,950
1,273
0
1,986
8,883
7,948
0
4,462
4,061
0
12,941
L
Merlin
8,016
711
0
480
6,838
2,993
0
4,360
2,049
42,408
453
W
Freya
Kade538
Freya
11,351
2,620
0
4,177
8,979
4,092
0
4,539
4,090
42,043
1,354
L
Kuzenbo
MaxLDS
Kuzenbo
6,504
2,421
0
3,001
11,699
13,186
0
6,710
4,091
14,249
0
L
Artemis
Tetrachroma
Artemis
5,461
2,384
0
483
10,190
4,367
182
7,521
1,939
0
18,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,676
Gold Earned
25,080
129
Minions Killed
163
0
Camps Cleared
0
620,698
Distance Traveled
654,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,428
702
45
4
0
224,061
0
W
Hercules
7,394
616
19
2
0
201,267
0
L
Merlin
7,783
649
83
7
0
184,790
0
W
Freya
9,258
772
99
8
0
229,530
0
L
Kuzenbo
6,973
581
15
1
0
242,838
0
L
Artemis
6,920
577
31
3
0
193,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role