Player Matchup

Achilles
Achilles
Gold III
DCCLars
Achilles
Gold III
Level 159
God Stats
11W - 7L
1,772 SR
Queue Stats
137W - 131L
1,341 MMR
Party 2
Janus
Janus
Gold III
Hayvan_Kasabi
Janus
Gold III
Level 129
God Stats
12W - 12L
1,535 SR
Queue Stats
95W - 97L
1,418 MMR
Party 1
Artemis
Artemis
Gold V
Hunter9A
Artemis
Gold V
Level 123
God Stats
7W - 8L
1,464 SR
Queue Stats
186W - 190L
1,341 MMR
Solo
Odin
Odin
Gold V
Leg1t360NoSc0per
Odin
Gold V
Level 159
God Stats
2W - 3L
1,429 SR
Queue Stats
83W - 83L
1,397 MMR
Party 2
Geb
Geb
Gold V
Pratos
Geb
Gold V
Level 168
God Stats
8W - 5L
1,688 SR
Queue Stats
97W - 96L
1,305 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 148
1,578 SR
1,361 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,618 SR
1,336 MMR
Terra
Terra
Gold IV
Marc_withaC
Terra
Gold IV
Level 148
God Stats
0W - 1L
1,691 SR
Queue Stats
109W - 106L
1,380 MMR
Party 4
Nike
Nike
Silver II
fare248
Nike
Silver II
Level 113
God Stats
1W - 1L
1,879 SR
Queue Stats
34W - 42L
1,256 MMR
Party 3
Agni
Agni
Silver I
migueel116
Agni
Silver I
Level 110
God Stats
15W - 9L
1,675 SR
Queue Stats
35W - 40L
1,288 MMR
Party 3
Arachne
Arachne
Bronze III
naakamoura
Arachne
Bronze III
Level 124
God Stats
0W - 2L
1,309 SR
Queue Stats
3W - 5L
1,378 MMR
Solo
Hachiman
Hachiman
Gold IV
topgunrab
Hachiman
Gold IV
Level 136
God Stats
3W - 8L
1,537 SR
Queue Stats
99W - 100L
1,380 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DCCLars
Achilles
11
3 / 1 / 1
6,477
648
6,482
7,365
4,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 2
6,233
623
4,561
3,758
1,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
Hunter9A
Artemis
11
1 / 1 / 1
5,282
528
4,996
6,837
2,334
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 1 / 3
6,207
621
2,960
7,868
3,023
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
Pratos
Geb
10
0 / 0 / 4
5,747
575
3,928
6,995
3,683
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
AthenaAo KuangThothKuzenbo

VS

Bans
AresThanatosNemesisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
5,171
517
2,595
6,821
4,364
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
fare248
Nike
9
1 / 3 / 1
5,236
524
2,447
8,219
4,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

10
1 / 4 / 1
5,519
552
3,823
7,223
2,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
naakamoura
Arachne
10
0 / 2 / 0
4,983
498
1,506
8,161
3,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
topgunrab
Hachiman
10
1 / 2 / 0
5,293
529
4,678
8,070
2,558
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
3
3
Deaths
11
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
DCCLars
Achilles
3
1
1
3.5
W
3
0
2
4
W
Artemis
Hunter9A
Artemis
1
1
1
1.5
W
4
1
3
5.5
L
0
0
1
0.5
W
Geb
Pratos
Geb
0
0
4
2
L
Nike
fare248
Nike
1
3
1
0.5
L
1
4
1
0.38
L
Arachne
naakamoura
Arachne
0
2
0
0
L
Hachiman
topgunrab
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,927
Damage
15,049
32,823
Taken
38,494
14,887
Mitigated
17,407
13,247
Healing
10,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
DCCLars
Achilles
6,482
1,978
0
3,191
7,365
4,536
0
241
6,547
0
38,059
W
4,561
216
0
478
3,758
1,311
0
2,189
1,317
41,507
0
W
Artemis
Hunter9A
Artemis
4,996
3,203
0
2,957
6,837
2,334
0
493
6,344
0
36,127
W
2,960
999
0
3,095
7,868
3,023
0
596
7,206
0
42,070
L
2,595
721
52
1,659
6,821
4,364
0
2,742
4,025
18,731
0
W
Geb
Pratos
Geb
3,928
446
1,260
2,266
6,995
3,683
0
2,311
4,542
17,070
3,313
L
Nike
fare248
Nike
2,447
163
0
3,280
8,219
4,775
0
0
7,446
0
24,184
L
3,823
254
0
731
7,223
2,324
0
3,634
3,232
35,526
681
L
Arachne
naakamoura
Arachne
1,506
1,058
0
2,303
8,161
3,386
0
245
7,840
0
42,464
L
Hachiman
topgunrab
Hachiman
4,678
2,828
0
2,817
8,070
2,558
0
1,046
7,024
0
40,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,946
Gold Earned
26,202
314
Minions Killed
279
0
Camps Cleared
0
1,081,326
Distance Traveled
1,050,323
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,477
648
64
6
0
217,715
2
W
Janus
6,233
623
95
10
0
208,905
1
W
Artemis
5,282
528
58
6
0
188,972
2
W
Odin
6,207
621
70
7
0
249,584
0
L
Terra
5,171
517
25
3
0
225,690
5
W
Geb
5,747
575
27
3
0
216,150
2
L
Nike
5,236
524
47
5
0
203,972
2
L
Agni
5,519
552
71
7
0
200,216
2
L
Arachne
4,983
498
77
8
0
232,886
0
L
Hachiman
5,293
529
59
6
0
187,559
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role