Player Matchup

Baron Samedi
Baron Samedi
Eleazar10
Baron Samedi
Level 104
God Stats
2W - 2L
1,690 SR
Queue Stats
132W - 124L
1,631 Elo+
Solo
Thor
Thor
NeverBliss
Thor
Level 125
God Stats
2W - 1L
1,826 SR
Queue Stats
32W - 34L
1,631 Elo+
Party 2
Atlas
Atlas
Willism456
Atlas
Level 124
God Stats
1W - 1L
1,740 SR
Queue Stats
37W - 37L
1,616 Elo+
Party 2
Team Averages
Level 118
1,752 SR
1,626 Elo+

VS

Team Averages
Level 145
1,622 SR
1,548 Elo+
Sun Wukong
Sun Wukong
ShellFlare
Sun Wukong
Level 170
God Stats
2W - 0L
1,884 SR
Queue Stats
102W - 122L
1,526 Elo+
Party 1
Nut
Nut
ajrm1
Nut
Level 144
God Stats
3W - 5L
1,321 SR
Queue Stats
41W - 49L
1,539 Elo+
Solo
Thoth
Thoth
mph20
Thoth
Level 120
God Stats
13W - 7L
1,660 SR
Queue Stats
143W - 138L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Eleazar10
Baron Samedi
5
0 / 1 / 0
6,969
498
878
1,605
548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 6 / 1
9,585
685
9,020
15,455
7,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Atlas
17
2 / 3 / 2
9,873
705
13,652
21,402
22,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ShellFlare
Sun Wukong
17
5 / 0 / 4
10,649
761
11,531
16,163
13,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nut
ajrm1
Nut
16
2 / 3 / 6
10,123
723
12,978
11,831
4,451
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thoth
mph20
Thoth
16
2 / 2 / 8
10,448
746
9,258
6,446
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
5
Kills
9
10
Deaths
5
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Eleazar10
Baron Samedi
0
1
0
0
L
3
6
1
0.58
W
Sun Wukong
ShellFlare
Sun Wukong
5
0
4
7
L
Atlas
2
3
2
1
W
Nut
ajrm1
Nut
2
3
6
1.67
W
Thoth
mph20
Thoth
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,550
Damage
33,767
38,462
Taken
34,440
30,666
Mitigated
20,291
8,145
Healing
8,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Eleazar10
Baron Samedi
878
95
60
531
1,605
548
0
132
1,361
5,202
0
L
9,020
735
0
3,299
15,455
7,370
0
5,185
9,192
0
40,723
W
Sun Wukong
ShellFlare
Sun Wukong
11,531
2,553
0
6,856
16,163
13,393
348
4,634
10,486
0
33,562
L
Atlas
13,652
3,965
0
4,255
21,402
22,748
0
2,565
17,425
34,873
1,096
W
Nut
ajrm1
Nut
12,978
9,130
0
1,430
11,831
4,451
1,069
4,051
6,725
0
47,626
W
Thoth
mph20
Thoth
9,258
211
0
375
6,446
2,447
1,333
3,182
2,692
48,114
807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,427
Gold Earned
31,220
125
Minions Killed
195
0
Camps Cleared
0
524,601
Distance Traveled
779,880
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,969
498
8
1
0
37,461
0
L
Thor
9,585
685
61
4
0
234,426
0
W
Sun Wukong
10,649
761
36
3
0
280,365
0
L
Atlas
9,873
705
56
4
0
252,714
0
W
Nut
10,123
723
58
4
0
230,276
0
W
Thoth
10,448
746
101
7
0
269,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role