Player Matchup

Cthulhu
Cthulhu
DadofNad
Cthulhu
Level 24
God Stats
2W - 1L
1,555 SR
Queue Stats
27W - 15L
1,589 Elo+
Party 1
Sol
Sol
Plurl
Sol
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,471 Elo+
Party 1
Bakasura
Bakasura
TakenChimera
Bakasura
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 29L
1,579 Elo+
Party 1
Team Averages
Level 52
1,518 SR
1,546 Elo+

VS

Team Averages
Level 40
1,563 SR
1,472 Elo+
Danzaburou
Danzaburou
TSmith1314
Danzaburou
Level 36
God Stats
5W - 8L
1,209 SR
Queue Stats
71W - 63L
1,515 Elo+
Solo
Chaac
Chaac
Ventornado
Chaac
Level 44
God Stats
13W - 10L
1,667 SR
Queue Stats
71W - 70L
1,496 Elo+
Solo
Persephone
Persephone
andetrin
Persephone
Level 41
God Stats
5W - 7L
1,814 SR
Queue Stats
33W - 51L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DadofNad
Cthulhu
14
1 / 1 / 7
7,868
715
8,815
10,903
10,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sol
Plurl
Sol
14
3 / 1 / 7
8,550
777
11,835
9,330
3,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
TakenChimera
Bakasura
14
6 / 0 / 2
9,625
875
6,146
9,251
5,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
TSmith1314
Danzaburou
13
1 / 2 / 0
7,633
694
6,298
9,145
3,915
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Chaac
11
0 / 5 / 1
6,741
613
7,870
13,294
8,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
andetrin
Persephone
12
1 / 2 / 1
7,496
681
4,828
8,026
3,365
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
10
Kills
2
2
Deaths
9
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DadofNad
Cthulhu
1
1
7
4.5
W
Sol
Plurl
Sol
3
1
7
6.5
L
Danzaburou
TSmith1314
Danzaburou
1
2
0
0.5
W
Bakasura
TakenChimera
Bakasura
6
0
2
7
L
Chaac
0
5
1
0.1
L
Persephone
andetrin
Persephone
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,796
Damage
18,996
29,484
Taken
30,465
19,778
Mitigated
15,339
11,288
Healing
3,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DadofNad
Cthulhu
8,815
351
298
447
10,903
10,890
100
2,716
8,181
20,940
878
W
Sol
Plurl
Sol
11,835
4,873
0
5,062
9,330
3,840
1,411
1,280
8,043
33,372
4,842
L
Danzaburou
TSmith1314
Danzaburou
6,298
2,896
0
1,826
9,145
3,915
0
5,818
3,047
0
28,728
W
Bakasura
TakenChimera
Bakasura
6,146
3,926
0
5,481
9,251
5,048
268
894
8,329
0
39,004
L
Chaac
7,870
1,301
0
1,715
13,294
8,059
0
7,941
4,608
0
23,722
L
Persephone
andetrin
Persephone
4,828
279
0
445
8,026
3,365
0
5,232
2,488
25,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,043
Gold Earned
21,870
181
Minions Killed
130
0
Camps Cleared
0
677,108
Distance Traveled
603,621
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,868
715
13
1
0
219,784
1
W
Sol
8,550
777
76
7
0
198,879
0
L
Danzaburou
7,633
694
52
5
0
208,216
0
W
Bakasura
9,625
875
92
8
0
258,445
0
L
Chaac
6,741
613
30
3
0
196,790
0
L
Persephone
7,496
681
48
4
0
198,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role