Player Matchup

Horus
Horus
Silver II
BertsChili
Horus
Silver II
Level 127
God Stats
6W - 10L
1,393 SR
Queue Stats
28W - 34L
1,267 MMR
Party 1
Bacchus
Bacchus
Silver III
DMNDC
Bacchus
Silver III
Level 122
God Stats
2W - 1L
1,656 SR
Queue Stats
18W - 21L
1,343 MMR
Party 1
Baron Samedi
Baron Samedi
Silver IV
x69ingMonkeyzx
Baron Samedi
Silver IV
Level 65
God Stats
0W - 3L
1,218 SR
Queue Stats
69W - 120L
886 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,422 SR
1,165 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,465 SR
1,185 MMR
Cthulhu
Cthulhu
Gold III
No_rubber_randy
Cthulhu
Gold III
Level 104
God Stats
34W - 25L
1,640 SR
Queue Stats
156W - 172L
1,431 MMR
Solo
Hades
Hades
Silver III
temp-371510
Hades
Silver III
Level 155
God Stats
7W - 9L
1,511 SR
Queue Stats
82W - 113L
1,058 MMR
Solo
Ishtar
Ishtar
Bronze I
xXFACTORx35
Ishtar
Bronze I
Level 127
God Stats
16W - 37L
1,243 SR
Queue Stats
24W - 60L
1,068 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
1 / 2 / 1
9,511
594
13,546
21,181
23,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
DMNDC
Bacchus
16
1 / 1 / 1
10,100
631
10,756
17,515
23,982
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Baron Samedi
x69ingMonkeyzx
Baron Samedi
15
0 / 4 / 2
9,738
609
11,459
11,006
4,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bans
AgniThothKumbhakarnaNe ZhaHera

VS

Bans
AchillesPersephoneScyllaAphroditeKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 0 / 5
11,165
698
18,692
20,455
21,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
2 / 0 / 5
11,755
735
14,592
13,021
8,670
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
16
3 / 2 / 3
11,308
707
8,431
12,395
6,110
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Horus
1
2
1
0.75
L
Bacchus
DMNDC
Bacchus
1
1
1
1.5
W
2
0
5
4.5
W
2
0
5
4.5
L
Baron Samedi
x69ingMonkeyzx
Baron Samedi
0
4
2
0.25
W
Ishtar
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,761
Damage
41,715
49,702
Taken
45,871
52,779
Mitigated
36,278
15,699
Healing
18,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
13,546
4,657
1,156
6,785
21,181
23,817
78
11,974
8,377
0
33,768
L
Bacchus
DMNDC
Bacchus
10,756
850
0
2,713
17,515
23,982
0
10,030
6,575
38,500
5,723
W
18,692
614
1,134
6,563
20,455
21,498
306
7,721
11,824
41,386
721
W
14,592
967
1,411
6,802
13,021
8,670
671
6,290
6,387
66,127
1,409
L
Baron Samedi
x69ingMonkeyzx
Baron Samedi
11,459
163
2,961
2,084
11,006
4,980
0
8,309
2,256
45,751
0
W
Ishtar
8,431
5,001
0
2,508
12,395
6,110
512
6,563
5,550
0
43,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,349
Gold Earned
34,228
170
Minions Killed
208
0
Camps Cleared
0
870,722
Distance Traveled
976,674
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,511
594
37
2
0
329,906
6
L
Bacchus
10,100
631
49
3
0
305,309
0
W
Cthulhu
11,165
698
44
3
0
368,535
0
W
Hades
11,755
735
96
6
0
307,573
1
L
Baron Samedi
9,738
609
84
5
0
235,507
2
W
Ishtar
11,308
707
68
4
0
300,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role