Player Matchup

Cupid
Cupid
 
Cupid
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
BanSupremo
Lancelot
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 162L
1,438 Elo+
Solo
Hercules
Hercules
Maconhad0r
Hercules
Level 35
God Stats
0W - 2L
1,380 SR
Queue Stats
0W - 3L
1,291 Elo+
Party 2
Jormungandr
Jormungandr
MatieKeyBruh
Jormungandr
Level 128
God Stats
9W - 5L
1,771 SR
Queue Stats
95W - 103L
1,513 Elo+
Party 3
Vulcan
Vulcan
MentaMentolada
Vulcan
Level 120
God Stats
9W - 10L
1,293 SR
Queue Stats
93W - 100L
1,519 Elo+
Party 3
Team Averages
Level 71
1,489 SR
1,452 Elo+

VS

Team Averages
Level 94
1,444 SR
1,494 Elo+
Camazotz
Camazotz
D1SPUTH4
Camazotz
Level 35
God Stats
7W - 4L
1,216 SR
Queue Stats
44W - 36L
1,520 Elo+
Party 1
Neith
Neith
Thogr1m
Neith
Level 66
God Stats
3W - 0L
1,500 SR
Queue Stats
89W - 97L
1,477 Elo+
Solo
Gilgamesh
Gilgamesh
YARC0
Gilgamesh
Level 156
God Stats
3W - 0L
1,500 SR
Queue Stats
88W - 91L
1,484 Elo+
Solo
Hera
Hera
hmarcos1020
Hera
Level 69
God Stats
2W - 2L
1,488 SR
Queue Stats
24W - 24L
1,489 Elo+
Party 1
Ymir
Ymir
lucianoRJplay
Ymir
Level 144
God Stats
49W - 37L
1,516 SR
Queue Stats
549W - 543L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 4 / 1
5,608
431
2,430
8,994
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
BanSupremo
Lancelot
13
3 / 3 / 2
7,075
544
5,881
11,578
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
Maconhad0r
Hercules
12
0 / 1 / 0
6,774
521
6,103
11,930
11,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
MatieKeyBruh
Jormungandr
10
2 / 2 / 1
6,409
493
4,229
12,664
10,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
2 / 7 / 1
6,515
501
6,283
9,087
3,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
D1SPUTH4
Camazotz
14
9 / 2 / 3
8,129
625
7,730
11,803
4,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Thogr1m
Neith
13
2 / 2 / 5
7,489
576
6,361
7,191
2,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gilgamesh
YARC0
Gilgamesh
14
0 / 0 / 1
7,875
606
8,572
12,478
12,309
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 5
7,152
550
5,903
6,584
2,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 6
7,145
550
11,024
8,973
7,313
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
8
Kills
17
17
Deaths
8
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
4
1
0.38
L
Lancelot
BanSupremo
Lancelot
3
3
2
1.33
W
Camazotz
D1SPUTH4
Camazotz
9
2
3
5.25
L
Hercules
Maconhad0r
Hercules
0
1
0
0
L
Jormungandr
MatieKeyBruh
Jormungandr
2
2
1
1.25
L
2
7
1
0.36
W
Neith
Thogr1m
Neith
2
2
5
2.25
W
Gilgamesh
YARC0
Gilgamesh
0
0
1
0.5
W
3
3
5
1.83
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,926
Damage
39,590
54,253
Taken
47,029
33,160
Mitigated
29,247
11,193
Healing
15,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,430
1,036
449
1,062
8,994
2,928
0
3,459
5,421
0
27,281
L
Lancelot
BanSupremo
Lancelot
5,881
1,249
0
500
11,578
5,405
0
2,397
9,006
0
56,240
W
Camazotz
D1SPUTH4
Camazotz
7,730
1,807
0
6,653
11,803
4,516
110
1,784
9,967
0
54,701
L
Hercules
Maconhad0r
Hercules
6,103
2,484
0
4,628
11,930
11,583
0
0
10,997
0
49,943
L
Jormungandr
MatieKeyBruh
Jormungandr
4,229
494
225
3,369
12,664
10,000
0
5,302
6,912
22,059
0
L
6,283
2,531
0
960
9,087
3,244
0
4,619
4,332
41,319
0
W
Neith
Thogr1m
Neith
6,361
1,213
0
2,159
7,191
2,886
723
654
6,497
0
59,327
W
Gilgamesh
YARC0
Gilgamesh
8,572
2,584
0
2,926
12,478
12,309
0
0
11,868
0
62,430
W
5,903
1,370
0
1,125
6,584
2,223
16
3,853
2,261
45,071
1,103
W
11,024
1,362
0
2,618
8,973
7,313
150
3,654
5,314
39,453
3,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,381
Gold Earned
37,790
327
Minions Killed
417
0
Camps Cleared
0
1,264,288
Distance Traveled
1,241,105
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,608
431
45
3
0
236,068
0
L
Lancelot
7,075
544
98
8
0
295,280
0
W
Camazotz
8,129
625
80
6
0
308,596
3
L
Hercules
6,774
521
87
7
0
260,556
0
L
Jormungandr
6,409
493
31
2
0
251,491
4
L
Vulcan
6,515
501
66
5
0
220,893
6
W
Neith
7,489
576
90
7
0
220,545
0
W
Gilgamesh
7,875
606
110
8
0
225,378
0
W
Hera
7,152
550
71
5
0
244,281
1
W
Ymir
7,145
550
66
5
0
242,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role