Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DoctorMurks
Hun Batz
Level 104
God Stats
2W - 1L
1,863 SR
Queue Stats
17W - 7L
1,761 Elo+
Solo
Shiva
Shiva
HuggyMcStuffins
Shiva
Level 116
God Stats
3W - 0L
1,752 SR
Queue Stats
13W - 9L
1,587 Elo+
Solo
Team Averages
Level 125
1,705 SR
1,616 Elo+

VS

Team Averages
Level 109
1,559 SR
1,497 Elo+
Hercules
Hercules
CitrousCMAC36
Hercules
Level 103
God Stats
14W - 9L
1,563 SR
Queue Stats
17W - 11L
1,495 Elo+
Party 1
Anhur
Anhur
Eth0os
Anhur
Level 83
God Stats
7W - 5L
1,615 SR
Queue Stats
41W - 46L
1,539 Elo+
Solo
Cthulhu
Cthulhu
Rietmundo
Cthulhu
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
6 / 2 / 6
9,449
945
7,022
6,804
2,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
DoctorMurks
Hun Batz
14
4 / 2 / 10
9,329
933
13,541
11,776
5,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 3 / 10
9,221
922
8,975
15,193
11,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CitrousCMAC36
Hercules
13
3 / 4 / 3
7,965
797
4,669
11,986
11,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Eth0os
Anhur
12
3 / 6 / 3
7,844
784
7,053
11,279
3,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Rietmundo
Cthulhu
11
0 / 5 / 6
6,987
699
9,838
10,797
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
15
Kills
6
7
Deaths
15
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
6
2
6
4.5
L
Hercules
CitrousCMAC36
Hercules
3
4
3
1.13
W
Hun Batz
DoctorMurks
Hun Batz
4
2
10
4.5
L
Anhur
Eth0os
Anhur
3
6
3
0.75
W
5
3
10
3.33
L
Cthulhu
Rietmundo
Cthulhu
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,538
Damage
21,560
33,773
Taken
34,062
20,064
Mitigated
19,768
8,200
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,022
1,092
0
1,621
6,804
2,598
578
1,835
4,601
40,259
0
L
Hercules
CitrousCMAC36
Hercules
4,669
315
0
1,520
11,986
11,059
0
2,393
9,039
0
15,790
W
Hun Batz
DoctorMurks
Hun Batz
13,541
2,996
0
4,070
11,776
5,635
1,272
3,007
8,207
0
44,604
L
Anhur
Eth0os
Anhur
7,053
4,797
0
469
11,279
3,607
0
2,184
8,925
0
30,852
W
8,975
1,850
110
2,399
15,193
11,831
358
3,581
10,807
0
17,790
L
Cthulhu
Rietmundo
Cthulhu
9,838
925
0
1,163
10,797
5,102
0
2,483
8,107
23,424
870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,999
Gold Earned
22,796
135
Minions Killed
117
0
Camps Cleared
0
616,413
Distance Traveled
524,413
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,449
945
63
6
0
200,364
0
L
Hercules
7,965
797
15
2
0
184,567
0
W
Hun Batz
9,329
933
60
6
0
212,713
0
L
Anhur
7,844
784
51
5
0
160,456
0
W
Shiva
9,221
922
12
1
0
203,336
0
L
Cthulhu
6,987
699
51
5
0
179,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role