Player Matchup

Yemoja
Yemoja
Silver III
FAST Deception
Yemoja
Silver III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 56L
965 MMR
Party 1
Arachne
Arachne
Gold IV
FAST Snipper
Arachne
Gold IV
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 32L
1,385 MMR
Party 1
Guan Yu
Guan Yu
Silver II
Gerrard_Gato2
Guan Yu
Silver II
Level 99
God Stats
1W - 1L
1,559 SR
Queue Stats
23W - 33L
1,180 MMR
Solo
Agni
Agni
Silver I
entraced
Agni
Silver I
Level 128
God Stats
15W - 7L
1,552 SR
Queue Stats
162W - 173L
1,187 MMR
Solo
Nut
Nut
Silver II
hugoxmen-gamer
Nut
Silver II
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
78W - 94L
1,184 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,522 SR
1,180 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 88
1,613 SR
1,180 MMR
Fenrir
Fenrir
Silver III
KELO3632
Fenrir
Silver III
Level 79
God Stats
5W - 8L
1,578 SR
Queue Stats
26W - 41L
1,174 MMR
Solo
Zeus
Zeus
Silver I
Neico31
Zeus
Silver I
Level 154
God Stats
55W - 40L
1,621 SR
Queue Stats
254W - 266L
1,197 MMR
Solo
Gilgamesh
Gilgamesh
Silver I
Teakjoe
Gilgamesh
Silver I
Level 79
God Stats
2W - 6L
1,604 SR
Queue Stats
146W - 158L
1,174 MMR
Solo
Bacchus
Bacchus
Silver I
V0K4P
Bacchus
Silver I
Level 64
God Stats
11W - 10L
1,588 SR
Queue Stats
65W - 66L
1,174 MMR
Solo
Medusa
Medusa
Gold V
Zero DR1P XD
Medusa
Gold V
Level 66
God Stats
44W - 37L
1,675 SR
Queue Stats
267W - 279L
1,184 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,219
603
882
3,137
1,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
FAST Snipper
Arachne
9
1 / 2 / 3
4,436
634
2,814
5,913
2,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Guan Yu
8
3 / 1 / 0
4,854
693
2,550
5,502
3,096
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
8
2 / 1 / 1
4,565
652
2,886
3,489
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 1 / 0
3,911
559
597
2,832
849
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
KukulkanThanatosOdin

VS

Bans
Ah Muzen CabAthenaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KELO3632
Fenrir
10
3 / 2 / 0
4,987
712
1,153
6,137
2,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zeus
Neico31
Zeus
8
0 / 2 / 2
4,428
633
1,428
3,725
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gilgamesh
Teakjoe
Gilgamesh
7
0 / 2 / 1
4,218
603
4,165
6,207
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
V0K4P
Bacchus
7
0 / 0 / 2
4,167
595
1,696
3,085
2,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
4
2 / 0 / 0
3,525
504
1,976
1,183
378
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
6
Kills
5
5
Deaths
6
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Arachne
FAST Snipper
Arachne
1
2
3
1.25
W
Guan Yu
3
1
0
3
L
Fenrir
KELO3632
Fenrir
3
2
0
1.5
L
Zeus
Neico31
Zeus
0
2
2
0.5
L
Gilgamesh
Teakjoe
Gilgamesh
0
2
1
0.25
L
Bacchus
V0K4P
Bacchus
0
0
2
1
L
Medusa
2
0
0
2
W
Agni
2
1
1
2.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,729
Damage
10,418
20,873
Taken
20,337
8,682
Mitigated
9,042
6,846
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
882
208
1,487
1,321
3,137
1,557
0
652
2,485
11,783
0
W
Arachne
FAST Snipper
Arachne
2,814
2,582
0
1,122
5,913
2,248
0
793
4,972
0
26,254
W
Guan Yu
2,550
356
0
2,280
5,502
3,096
0
0
5,134
0
24,376
L
Fenrir
KELO3632
Fenrir
1,153
148
0
1,444
6,137
2,748
10
742
5,395
0
34,755
L
Zeus
Neico31
Zeus
1,428
77
0
982
3,725
954
0
1,945
1,780
21,993
103
L
Gilgamesh
Teakjoe
Gilgamesh
4,165
1,644
0
1,226
6,207
2,660
0
363
5,844
0
25,003
L
Bacchus
V0K4P
Bacchus
1,696
103
0
1,504
3,085
2,302
0
463
2,622
7,486
2,946
L
Medusa
1,976
848
0
346
1,183
378
0
255
928
0
10,983
W
Agni
2,886
461
0
355
3,489
932
0
581
2,728
27,336
0
W
597
305
0
281
2,832
849
190
644
2,188
0
26,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,985
Gold Earned
21,325
196
Minions Killed
185
0
Camps Cleared
0
687,537
Distance Traveled
630,236
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
4,219
603
19
3
0
113,259
0
W
Arachne
4,436
634
47
7
0
166,198
0
W
Guan Yu
4,854
693
42
6
0
141,371
0
L
Fenrir
4,987
712
56
8
0
149,789
0
L
Zeus
4,428
633
59
8
0
133,459
1
L
Gilgamesh
4,218
603
44
6
0
142,130
0
L
Bacchus
4,167
595
15
2
0
144,233
1
L
Medusa
3,525
504
11
2
0
60,625
0
W
Agni
4,565
652
52
7
0
148,107
0
W
Nut
3,911
559
36
5
0
118,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role