Player Matchup

Maui
Maui
 
Maui
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
ElectricDeew
Ra
Level 138
God Stats
10W - 5L
1,416 SR
Queue Stats
62W - 60L
1,521 Elo+
Party 2
Gilgamesh
Gilgamesh
OneDayMySora
Gilgamesh
Level 66
God Stats
16W - 12L
1,545 SR
Queue Stats
54W - 41L
1,589 Elo+
Party 2
Team Averages
Level 114
1,487 SR
1,536 Elo+

VS

Team Averages
Level 133
1,611 SR
1,548 Elo+
Cerberus
Cerberus
BRUH Y YOU MAD
Cerberus
Level 152
God Stats
103W - 86L
1,634 SR
Queue Stats
223W - 231L
1,563 Elo+
Solo
Izanami
Izanami
IEatApplesWitOmi
Izanami
Level 125
God Stats
9W - 10L
1,616 SR
Queue Stats
295W - 293L
1,529 Elo+
Party 1
Discordia
Discordia
Quancredible
Discordia
Level 123
God Stats
3W - 3L
1,583 SR
Queue Stats
116W - 114L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
0 / 3 / 1
7,504
625
3,521
14,648
11,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 4 / 2
7,838
653
6,990
9,694
3,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
OneDayMySora
Gilgamesh
13
1 / 2 / 0
7,999
667
7,873
14,605
11,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
5 / 1 / 4
9,378
782
10,085
16,499
16,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 1 / 4
9,443
787
10,062
9,200
4,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Quancredible
Discordia
15
0 / 0 / 8
8,487
707
11,518
3,788
1,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
1
Kills
9
9
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
3
1
0.17
W
Cerberus
5
1
4
7
L
0
4
2
0.25
W
4
1
4
6
L
Gilgamesh
OneDayMySora
Gilgamesh
1
2
0
0.5
W
Discordia
Quancredible
Discordia
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,384
Damage
31,665
38,947
Taken
29,487
26,598
Mitigated
21,906
8,787
Healing
5,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,521
963
0
2,812
14,648
11,276
0
6,364
7,296
13,185
1,629
W
Cerberus
10,085
498
0
3,858
16,499
16,214
0
3,881
11,609
27,433
0
L
6,990
327
1,016
2,777
9,694
3,507
0
5,506
3,583
32,526
628
W
10,062
4,501
0
1,175
9,200
4,022
2,095
4,168
4,739
0
46,032
L
Gilgamesh
OneDayMySora
Gilgamesh
7,873
2,320
0
2,182
14,605
11,815
0
7,048
6,317
0
20,882
W
Discordia
Quancredible
Discordia
11,518
863
0
685
3,788
1,670
416
1,689
1,982
30,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,341
Gold Earned
27,308
121
Minions Killed
179
0
Camps Cleared
0
712,763
Distance Traveled
689,949
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,504
625
21
2
0
228,455
0
W
Cerberus
9,378
782
55
5
0
251,276
3
L
Ra
7,838
653
64
5
0
240,763
0
W
Izanami
9,443
787
82
7
0
199,498
2
L
Gilgamesh
7,999
667
36
3
0
243,545
3
W
Discordia
8,487
707
42
4
0
239,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role