Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ALAST0R88
Hun Batz
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,391 Elo+
Solo
Cthulhu
Cthulhu
AlucardInkei
Cthulhu
Level 126
God Stats
45W - 35L
1,552 SR
Queue Stats
242W - 228L
1,542 Elo+
Solo
Chronos
Chronos
TheLimitAs
Chronos
Level 46
God Stats
3W - 4L
1,500 SR
Queue Stats
5W - 11L
1,297 Elo+
Solo
Cupid
Cupid
droccell
Cupid
Level 84
God Stats
2W - 1L
1,309 SR
Queue Stats
62W - 60L
1,491 Elo+
Solo
Team Averages
Level 84
1,472 SR
1,444 Elo+

VS

Team Averages
Level 108
1,482 SR
1,461 Elo+
Loki
Loki
 
Loki
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
ForevaMxses
Thoth
Level 67
God Stats
0W - 3L
1,298 SR
Queue Stats
131W - 127L
1,371 Elo+
Solo
Skadi
Skadi
Mugby
Skadi
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Bacchus
Bacchus
hellz-bellzz99
Bacchus
Level 141
God Stats
9W - 14L
1,401 SR
Queue Stats
135W - 130L
1,417 Elo+
Solo
Medusa
Medusa
turnover28
Medusa
Level 121
God Stats
0W - 1L
1,709 SR
Queue Stats
100W - 89L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 6
6,030
548
3,421
7,411
6,624
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
ALAST0R88
Hun Batz
12
4 / 0 / 2
6,631
603
4,190
6,731
2,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
AlucardInkei
Cthulhu
10
3 / 0 / 3
6,633
603
6,198
5,772
3,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
TheLimitAs
Chronos
10
0 / 3 / 3
5,649
514
3,206
7,259
2,445
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
droccell
Cupid
9
2 / 0 / 1
5,545
504
2,188
5,059
1,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
0 / 3 / 2
5,150
468
2,254
6,838
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 3 / 2
5,367
488
2,400
5,328
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
Mugby
Skadi
9
2 / 1 / 2
5,197
472
4,605
5,532
1,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

8
0 / 3 / 1
5,207
473
1,551
8,151
7,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
turnover28
Medusa
8
1 / 1 / 1
4,768
433
2,103
6,919
2,297
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
4
4
Deaths
11
15
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
6
4
L
Loki
 
Loki
0
3
2
0.33
W
Hun Batz
ALAST0R88
Hun Batz
4
0
2
5
W
Cthulhu
AlucardInkei
Cthulhu
3
0
3
4.5
L
1
3
2
0.67
L
Skadi
Mugby
Skadi
2
1
2
3
W
Chronos
TheLimitAs
Chronos
0
3
3
0.5
W
Cupid
droccell
Cupid
2
0
1
2.5
L
0
3
1
0.17
L
Medusa
turnover28
Medusa
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,203
Damage
12,913
32,232
Taken
32,768
16,838
Mitigated
14,781
7,503
Healing
4,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,421
310
0
2,181
7,411
6,624
294
957
6,369
16,444
1,372
L
Loki
 
Loki
2,254
354
0
750
6,838
2,255
0
1,892
4,610
0
34,907
W
Hun Batz
ALAST0R88
Hun Batz
4,190
153
0
501
6,731
2,979
0
486
6,193
0
50,796
W
Cthulhu
AlucardInkei
Cthulhu
6,198
0
145
1,555
5,772
3,183
78
984
4,718
32,571
1,347
L
2,400
290
0
1,060
5,328
1,303
0
1,432
3,763
22,290
0
L
Skadi
Mugby
Skadi
4,605
1,748
0
749
5,532
1,765
0
2,221
3,233
0
33,607
W
Chronos
TheLimitAs
Chronos
3,206
623
0
1,282
7,259
2,445
81
350
6,869
31,970
0
W
Cupid
droccell
Cupid
2,188
1,467
16
1,823
5,059
1,607
681
875
4,132
0
30,581
L
1,551
73
0
1,546
8,151
7,161
0
3,548
4,448
15,493
0
L
Medusa
turnover28
Medusa
2,103
586
122
500
6,919
2,297
0
2,457
4,282
0
19,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,488
Gold Earned
25,689
278
Minions Killed
208
0
Camps Cleared
0
1,119,847
Distance Traveled
1,033,546
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,030
548
25
2
0
237,511
0
L
Loki
5,150
468
44
4
0
218,822
0
W
Hun Batz
6,631
603
83
8
0
260,243
1
W
Cthulhu
6,633
603
66
6
0
237,570
0
L
Thoth
5,367
488
46
4
0
180,235
1
L
Skadi
5,197
472
58
5
0
226,743
0
W
Chronos
5,649
514
56
5
0
181,586
0
W
Cupid
5,545
504
48
4
0
202,937
0
L
Bacchus
5,207
473
29
3
0
230,554
1
L
Medusa
4,768
433
31
3
0
177,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role