Player Matchup

Hun Batz
Hun Batz
Gold II
Mxdley
Hun Batz
Gold II
Level 126
God Stats
1W - 0L
1,482 SR
Queue Stats
28W - 24L
1,547 MMR
Party 1
King Arthur
King Arthur
Gold V
Pinnical
King Arthur
Gold V
Level 67
God Stats
1W - 3L
1,261 SR
Queue Stats
75W - 87L
1,441 MMR
Party 1
Ah Puch
Ah Puch
Gold III
squirreldance52
Ah Puch
Gold III
Level 129
God Stats
4W - 1L
1,713 SR
Queue Stats
59W - 51L
1,503 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 107
1,485 SR
1,497 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,601 SR
1,465 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold II
NaughtyNun
Hercules
Gold II
Level 108
God Stats
85W - 74L
1,548 SR
Queue Stats
338W - 368L
1,447 MMR
Solo
Ares
Ares
Gold V
RecurringSilence
Ares
Gold V
Level 157
God Stats
4W - 6L
1,754 SR
Queue Stats
579W - 643L
1,449 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Mxdley
Hun Batz
13
2 / 0 / 6
7,565
757
8,705
6,131
3,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Pinnical
King Arthur
13
3 / 1 / 5
7,596
760
4,739
6,279
5,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 0 / 5
7,664
766
7,464
4,592
1,771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Ne ZhaKuzenboThothAnhurAthena

VS

Bans
BacchusBastetGebHachimanAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 1
6,511
651
3,901
6,441
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
NaughtyNun
Hercules
11
1 / 3 / 0
6,554
655
5,160
8,530
8,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 2 / 1
6,108
611
4,498
10,096
8,537
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
8
Kills
1
1
Deaths
8
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
3
1
0.17
W
Hun Batz
Mxdley
Hun Batz
2
0
6
5
L
Hercules
NaughtyNun
Hercules
1
3
0
0.33
W
King Arthur
Pinnical
King Arthur
3
1
5
5.5
L
0
2
1
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,908
Damage
13,559
17,002
Taken
25,067
10,013
Mitigated
19,513
4,496
Healing
3,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
3,901
147
0
710
6,441
2,716
0
1,980
4,447
26,945
0
W
Hun Batz
Mxdley
Hun Batz
8,705
2,423
0
2,295
6,131
3,059
711
2,974
2,706
0
29,377
L
Hercules
NaughtyNun
Hercules
5,160
1,491
0
2,489
8,530
8,260
0
1,985
6,531
0
13,195
W
King Arthur
Pinnical
King Arthur
4,739
744
0
250
6,279
5,183
168
2,619
2,884
577
16,190
L
4,498
227
0
366
10,096
8,537
0
4,111
5,924
10,698
1,209
W
7,464
134
0
1,951
4,592
1,771
360
1,760
2,537
32,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,825
Gold Earned
19,173
123
Minions Killed
109
0
Camps Cleared
0
595,165
Distance Traveled
538,678
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,511
651
60
6
0
161,764
2
W
Hun Batz
7,565
757
59
6
0
207,397
3
L
Hercules
6,554
655
28
3
0
195,047
0
W
King Arthur
7,596
760
12
1
0
198,962
0
L
Ares
6,108
611
21
2
0
181,867
0
W
Ah Puch
7,664
766
52
5
0
188,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role